public void OnPointerDown(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Right && vendorPanel.activeSelf == true && parent == "invSlot") { vendorMan.AddItemToVendor(item.id); inventory.items [slotID] = new Item(); Destroy(this.gameObject); playerMan.IronCurrency += item.iron_Currency; playerMan.WoodCurrency += item.leather_Currency; playerMan.ClothCurrency += item.cloth_Currency; tooltip.Deactivate(); } }