public static VelocityMgSq LerpUnclamped(VelocityMgSq a, VelocityMgSq b, float t) { return(new VelocityMgSq(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static VelocityMgSq Max(VelocityMgSq a, VelocityMgSq b) { return(new VelocityMgSq(Mathf.Max(a.Float, b.Float))); }
public static VelocityMgSq Clamp(VelocityMgSq value, VelocityMgSq min, VelocityMgSq max) { return(new VelocityMgSq(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static VelocityMgSq Clamp01(VelocityMgSq value) { return(new VelocityMgSq(Mathf.Clamp01(value.Float))); }