//Listens to input from mouse and keyboard and carries out appropriate actions public void KeyboardListener(KeyboardState CurrentKeyboardState, KeyboardState LastKeyboardState, MouseState CurrentMouseState, MouseState LastMouseState) { //Creates an instance of a units at the position of the mouse when V is held down and left mouse button clicked if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) && (CurrentKeyboardState.IsKeyDown(Keys.V))) { BaseUnit newUnit; newUnit = new Velociraptor(); newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y)); mUnits.Add(newUnit); } if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) && (CurrentKeyboardState.IsKeyDown(Keys.B))) { BaseUnit newUnit; newUnit = new BearCavalry(); newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y)); mUnits.Add(newUnit); } if ((CurrentMouseState.LeftButton == ButtonState.Released && LastMouseState.LeftButton == ButtonState.Pressed) && (CurrentKeyboardState.IsKeyDown(Keys.T))) { BaseUnit newUnit; newUnit = new Tank(); newUnit.Build(new Vector2(CurrentMouseState.X, CurrentMouseState.Y)); mUnits.Add(newUnit); } }
static void Main(string[] args) { var velociraptor = new Velociraptor("Brown", "Small"); var triceratops = new Triceratops(); var dinoHandler = new DinoHandler(); var forklift = new Forklift(); }
private static void WelcomeToTheZoo() { Console.WriteLine("Welcome to my zoo!"); Console.Write("We have a Lion that:"); Lion lion = new Lion(); Console.WriteLine(lion.Scratch()); Console.Write("We have a Tiger that:"); Tiger tiger = new Tiger(); Console.WriteLine(tiger.Hunt()); Console.Write("We have a Bear that:"); Bear bear = new Bear(); Console.WriteLine(bear.Sleep()); Console.Write("We have a Crocodile that:"); Crocodile crocodile = new Crocodile(); Console.WriteLine(crocodile.Move()); Console.Write("And a Velociraptor that:"); Velociraptor velociraptor = new Velociraptor(); Console.WriteLine(velociraptor.Move()); Console.WriteLine("This is probably the best zoo ever"); }
static void Main(string[] args) { // // OLD MACDONALD // Chicken chicken = new Chicken(); Cow cow = new Cow(); Duck duck = new Duck(); Velociraptor cicero = new Velociraptor(); Platypus occam = new Platypus(); // Show implicit casting (Chicken to Farm Animal) FarmAnimal console = duck; Console.WriteLine(console.NameOfAnimal); Console.WriteLine(console.MakeSoundOnce()); Console.WriteLine(console.MakeSoundTwice()); Console.WriteLine(); // Show explicit casting (FarmAnimal to Chicken) Duck myDuck = (Duck)console; Console.WriteLine(myDuck.NameOfAnimal); Console.WriteLine(myDuck.MakeSoundOnce()); Console.WriteLine(myDuck.MakeSoundTwice()); Console.WriteLine(); //Applying Polymorphism, we're allowed to work in terms of // generic types and not concrete classes. In this case // the list holds a collection of IFarmAnimal, meaning // any class that implements the IFarmAnimal interface is allowed // to be in the list. //Console.WriteLine("Old MacDonald had a farm ee ay ee ay oh"); //Console.WriteLine("And on his farm there was a " + chicken.NameOfAnimal + " ee ay ee ay oh"); //Console.WriteLine("With a " + chicken.MakeSoundTwice() + " here and a " + chicken.MakeSoundTwice() + " there"); //Console.WriteLine("Here a " + chicken.MakeSoundOnce() + ", there a " + chicken.MakeSoundOnce() + " everywhere a " + chicken.MakeSoundTwice()); //Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); //Console.WriteLine(); //Console.WriteLine("And on his farm there was a " + cow.NameOfAnimal + " ee ay ee ay oh"); //Console.WriteLine("With a " + cow.MakeSoundTwice() + " here and a " + cow.MakeSoundTwice() + " there"); //Console.WriteLine("Here a " + cow.MakeSoundOnce() + ", there a " + cow.MakeSoundOnce() + " everywhere a " + cow.MakeSoundTwice()); //Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); //Console.WriteLine(); //Console.WriteLine("And on his farm there was a " + duck.NameOfAnimal + " ee ay ee ay oh"); //Console.WriteLine("With a " + duck.MakeSoundTwice() + " here and a " + duck.MakeSoundTwice() + " there"); //Console.WriteLine("Here a " + duck.MakeSoundOnce() + ", there a " + duck.MakeSoundOnce() + " everywhere a " + duck.MakeSoundTwice()); //Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); //Console.WriteLine(); // ----- THIS IS GETTING REPETITIVE! // We can do better // How can we use what we've learned about inheritance // to help us remove code duplication // // What if we create some sort of base class that all our animals have in common? List <FarmAnimal> animals = new List <FarmAnimal>(); animals.Add(chicken); animals.Add(cow); animals.Add(duck); Console.WriteLine("Old MacDonald had a farm ee ay ee ay oh"); foreach (FarmAnimal animal in animals) { Console.WriteLine("And on his farm there was a " + animal.NameOfAnimal + " ee ay ee ay oh"); Console.WriteLine("With a " + animal.MakeSoundTwice() + " here and a " + animal.MakeSoundTwice() + " there"); Console.WriteLine("Here a " + animal.MakeSoundOnce() + ", there a " + animal.MakeSoundOnce() + " everywhere a " + animal.MakeSoundTwice()); Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); Console.WriteLine(); } // Interface List <IFarmAnimal> interfaceAnimals = new List <IFarmAnimal>(); interfaceAnimals.Add(cicero); interfaceAnimals.Add(occam); Console.WriteLine(); Console.WriteLine("Old MacDonald had a farm ee ay ee ay oh"); foreach (IFarmAnimal animal in interfaceAnimals) { Console.WriteLine("And on his farm there was a " + animal.NameOfAnimal + " ee ay ee ay oh"); Console.WriteLine("With a " + animal.MakeSoundTwice() + " here and a " + animal.MakeSoundTwice() + " there"); Console.WriteLine("Here a " + animal.MakeSoundOnce() + ", there a " + animal.MakeSoundOnce() + " everywhere a " + animal.MakeSoundTwice()); Console.WriteLine("Old Macdonald had a farm, ee ay ee ay oh"); Console.WriteLine(); } George friend = new George(); friend.Fly(); Console.WriteLine(friend.NameOfAnimal); Console.WriteLine(friend.MakeSoundOnce()); Console.WriteLine(friend.MakeSoundTwice()); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); int width = 25; Console.WriteLine(CreateRow("Employee", "Hours Worked", "Total Weekly Pay", width)); Console.WriteLine(); Console.WriteLine(CreateRow("Bob Mackey", "20", "200", width)); Console.WriteLine("{0, -20}{1, -20}{2, -20}", "Employee", "Hours Worked", "Total Weekly Pay"); Console.WriteLine(); Console.WriteLine("{0, -20}{1, -20}{2, -20}", "Bob Mackey", "20", "200"); Console.ReadKey(); }
public void ShouldMove() { Velociraptor velocionel = new Velociraptor(); Assert.Equal(" hops over tables and stairs", velocionel.Move()); }
public void ShouldHunt() { Velociraptor velocionel = new Velociraptor(); Assert.Equal(" waits for it's prey to stop moving", velocionel.Hunt()); }