public void When_VehicleManager_Operation_To_Given_Coordinates_Then_It_Should_Proceed(string area, string position, string commands, string output) { IVehicleManager maneManager = VehicleManager.Create(area, position, commands); var result = maneManager.Operation(); result.Should().Be(output); }
private static void Main(string[] args) { bool loopInterupt = false; while (!loopInterupt) { Console.WriteLine("Enter Grid Area:"); var gridarea = Console.ReadLine(); Console.WriteLine("Enter Position:"); var position = Console.ReadLine(); Console.WriteLine("Enter Command:"); var command = Console.ReadLine(); IVehicleManager vehicleManager = VehicleManager.Create(gridarea, position, command); var result = vehicleManager.Operation(); Console.WriteLine(result); Console.WriteLine("For Exit 'X'"); var key = Console.ReadKey(); loopInterupt = key.Key == ConsoleKey.X; } }
public void When_Given_Coordinates_Are_Out_Of_Area_Then_It_Should_Throw_Exception(string area, string position, string commands, string output) { IVehicleManager maneManager = VehicleManager.Create(area, position, commands); Action action = () => maneManager.Operation(); action.Should().Throw <ArgumentOutOfRangeException>(); }
// POST api/<controller> public Vehicle Post([FromBody] string value) { var vehicle = JsonConvert.DeserializeObject <Vehicle>(value); using (var manager = new VehicleManager()) { return(manager.Create(vehicle)); } }
public static void RemoteEvent_carroomBuy(Client player, string vName, string color) { try { Business biz = BusinessManager.BizList[player.GetData("CARROOMID")]; NAPI.Entity.SetEntityPosition(player, new Vector3(biz.EnterPoint.X, biz.EnterPoint.Y, biz.EnterPoint.Z + 1.5)); player.FreezePosition = false; Main.Players[player].ExteriorPos = new Vector3(); Trigger.ClientEvent(player, "destroyCamera"); NAPI.Entity.SetEntityDimension(player, 0); Dimensions.DismissPrivateDimension(player); var house = Houses.HouseManager.GetHouse(player, true); if (house == null && Main.Players[player].HotelID == -1) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"У Вас нет личного дома", 3000); return; } if (house.GarageID == 0) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"У Вас нет гаража", 3000); return; } var garage = Houses.GarageManager.Garages[house.GarageID]; if (VehicleManager.getAllPlayerVehicles(player.Name).Count >= Houses.GarageManager.GarageTypes[garage.Type].MaxCars) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, $"У Вас максимальное кол-во машин", 3000); return; } var prod = biz.Products.FirstOrDefault(p => p.Name == vName); if (Main.Players[player].Money < prod.Price) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, "Недостаточно средств", 3000); return; } if (!BusinessManager.takeProd(biz.ID, 1, vName, prod.Price)) { Notify.Send(player, NotifyType.Error, NotifyPosition.BottomCenter, "Машин этой модели больше нет на складе", 3000); return; } MoneySystem.Wallet.Change(player, -prod.Price); GameLog.Money($"player({Main.Players[player].UUID})", $"biz({biz.ID})", prod.Price, $"buyCar({vName})"); var vNumber = VehicleManager.Create(player.Name, vName, carColors[color], carColors[color]); garage.SpawnCar(vNumber); Notify.Send(player, NotifyType.Info, NotifyPosition.BottomCenter, $"Вы купили {vName} с номером {vNumber}", 3000); Notify.Send(player, NotifyType.Info, NotifyPosition.BottomCenter, $"В скором времени она будет доставлена в Ваш гараж", 5000); } catch (Exception e) { Log.Write("CarroomBuy: " + e.Message, nLog.Type.Error); } }