public void RemoveUnityTerrain() { if (system == null) { system = GameObject.FindObjectOfType <VegetationSystemPro>(); } if (system != null) { system.RemoveTerrain(gameObject); } }
public void RemoveUnityTerrain() { if (system == null) { system = GameObject.FindObjectOfType <VegetationSystemPro>(); } if (system != null) { system.RemoveTerrain(gameObject); } }