public static void Execute(Vegas vegas)
        {
            Marker fistMarker = null;

            var markersToRemove = new List <Marker>();

            var proj = vegas.Project;

            using (var undo = new UndoBlock("Convert Markers To Regions"))
            {
                foreach (var marker in VegasHelper.GetMarkersByTimecode(proj))
                {
                    if (fistMarker == null)
                    {
                        fistMarker = marker;
                    }
                    else
                    {
                        markersToRemove.Add(fistMarker);
                        markersToRemove.Add(marker);
                        Region currentRegion = new Region(fistMarker.Position, marker.Position - fistMarker.Position);
                        proj.Regions.Add(currentRegion);
                        fistMarker = null;
                    }
                }

                foreach (var marker in markersToRemove)
                {
                    proj.Markers.Remove(marker);
                }
            }
        }
예제 #2
0
        public static void Execute(Vegas vegas)
        {
            var proj = vegas.Project;

            var processSeperately = KeyboardState.IsKeyDown(Keys.Control) ||
                                    KeyboardState.IsKeyDown(Keys.ControlKey) ||
                                    KeyboardState.IsKeyDown(Keys.LControlKey) ||
                                    KeyboardState.IsKeyDown(Keys.RControlKey);

            using (var undo = new UndoBlock("Reorder Marker and Regions"))
            {
                var existingMarkers = VegasHelper.GetMarkersByTimecode(proj);
                var existingRegions = VegasHelper.GetRegionsByTimecode(proj);

                var markPositions   = RemoveMarkers(proj, existingMarkers);
                var regionPositions = RemoveRegions(proj, existingRegions);

                if (processSeperately)
                {
                    foreach (var mi in markPositions)
                    {
                        AddRegionOrMarker(mi, proj.Regions, proj.Markers);
                    }

                    foreach (var ri in regionPositions)
                    {
                        AddRegionOrMarker(ri, proj.Regions, proj.Markers);
                    }
                }
                else
                {
                    var combinedPositions = new List <MarkerInfo>(markPositions);
                    foreach (var regionPosition in regionPositions)
                    {
                        combinedPositions.Add(regionPosition);
                    }
                    combinedPositions.Sort(new MarkerInfoComparer());

                    foreach (var cp in combinedPositions)
                    {
                        AddRegionOrMarker(cp, proj.Regions, proj.Markers);
                    }
                }
            }
        }