static public VectorN SmoothDamp(VectorN current, VectorN target, ref VectorN velocity, float acceleration, float deceleration) { VectorN desiredVelocity = target - current; desiredVelocity.magnitude = Mathf.Sqrt((desiredVelocity.magnitude * 2f) / deceleration) * deceleration; velocity = VectorN.MoveToward(velocity, desiredVelocity, acceleration); return(current + velocity); }