public void ClasdistanceToThrowTest() { var p1 = new PointIdFloat(0, new List <float>() { 1.0f }); var p2 = new PointIdFloat(1, new List <float>() { 2.0f, 3.0f }); VectorDistanceHelper.L2Norm(p1.coordinates, p2.coordinates); }
public void ClasdistanceIsSimmetricToTest() { var x = new PointIdFloat(0, new List <float>() { 1.0f }); var y = new PointIdFloat(1, new List <float>() { 2.0f }); Assert.AreEqual(VectorDistanceHelper.L2Norm(x.coordinates, y.coordinates), VectorDistanceHelper.L2Norm(y.coordinates, x.coordinates)); }
public void ClasdistanceToTest() { PointIdFloat x = new PointIdFloat(0, new List <float>() { 1.0f }); PointIdFloat y = new PointIdFloat(1, new List <float>() { 2.0f }); Assert.AreEqual(0.0f, VectorDistanceHelper.L2Norm(x.coordinates, x.coordinates)); Assert.AreEqual(1.0f, VectorDistanceHelper.L2Norm(x.coordinates, y.coordinates)); x = new PointIdFloat(2, new List <float>() { 1.0f, 2.2f }); y = new PointIdFloat(3, new List <float>() { 4.0f, 6.2f }); Assert.AreEqual(0.0f, VectorDistanceHelper.L2Norm(y.coordinates, y.coordinates)); Assert.IsTrue(Math.Abs(3.535534f - VectorDistanceHelper.L2Norm(x.coordinates, y.coordinates)) < 1e-5); x = new PointIdFloat(5, new List <float>() { 1.0f, 2.5f, 3.0f }); y = new PointIdFloat(6, new List <float>() { 2.0f, 3.0f, 3.0f }); var d1 = 0.6454972f; var d2 = VectorDistanceHelper.L2Norm(x.coordinates, y.coordinates); Assert.IsTrue(Math.Abs(d1 - d2) < 1e-5); }