private static VectorAI PrincessTowerCharacterDeploymentCorrection(VectorAI position, Playfield p, Handcard hc) { //Logger.Debug("PT Characer Position Correction: Name und Typ {0} " + cardToDeploy.Name, (cardToDeploy as CardCharacter).Type); VectorAI result = new VectorAI(0, 0); if (hc.card.type == boardObjType.MOB) { if (hc.card.MaxHP >= Apollo.Settings.MinHealthAsTank) { position.SubtractYInDirection(p); return(position); } else { position.AddYInDirection(p); return(position); } } else if (hc.card.type == boardObjType.BUILDING) { return(GetPositionOfTheBestBuildingDeploy(p)); } //else // Logger.Debug("Tower Correction: No Correction!!!"); return(position); }
public static VectorAI GetPositionOfTheBestBuildingDeploy(Playfield p) { // ToDo: Find the best position VectorAI nextPosition = p.ownKingsTower.Position; nextPosition.AddYInDirection(p, 3000); return(nextPosition); }