void BuildVector4PropertyField(Vector4ShaderProperty property) { var field = new Vector4Field { value = property.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (undoGroup == -1) { graph.owner.RegisterCompleteObjectUndo("Change property value"); } property.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); }
public static VisualElement GetElementOfVector4Field(Vector4 startValue, string fieldName, Action <object> setValue, Action <object> getValue) { Vector4Field field = new Vector4Field(fieldName); field.SetValueWithoutNotify(startValue); field.RegisterValueChangedCallback(s => setValue.Invoke(s.newValue)); getValue += o => field.SetValueWithoutNotify((Vector4)o); return(field); }
public override VisualElement Build() { var valueField = new Vector4Field { bindingPath = "Value" }; valueField.Query <FloatField>().ForEach(field => field.formatString = "0.###"); return(valueField); }
public static void RenderVector4Property(VisualElement container, string name, object value, Action <object> setter) { var field = new Vector4Field(name); field.SetValueWithoutNotify((Vector4)value); field.MarkDirtyRepaint(); field.RegisterValueChangedCallback(evt => setter(evt.newValue)); container.Add(field); }
ConstantColor() : base() { title = "Constant Color"; AddOutputPort <Vector4>("Value"); RefreshPorts(); m_VectorField = new Vector4Field() { style = { flexWrap = Wrap.NoWrap } }; extensionContainer.Add(m_VectorField); RefreshExpandedState(); }
void Init() { Vector4Field field = new Vector4Field() { value = config.value != null ? (Vector4)config.value : new Vector4(), }; field.RegisterValueChangedCallback((e) => { config.OnValueChanged(e.newValue); MarkDirtyRepaint(); }); Add(field); }
public VisualElement Build(InspectorDataProxy <float4> proxy) { m_VectorField = new Vector4Field(proxy.Name); m_VectorField.AddToClassList(proxy.Name); SetInputClass(m_VectorField.Q <FloatField>("unity-x-input"), "x"); SetInputClass(m_VectorField.Q <FloatField>("unity-y-input"), "y"); SetInputClass(m_VectorField.Q <FloatField>("unity-z-input"), "z"); SetInputClass(m_VectorField.Q <FloatField>("unity-w-input"), "w"); m_VectorField.RegisterValueChangedCallback(evt => ValueChanged(proxy, evt)); return(m_VectorField); }
public static void DrawControl(this FieldControl <Vector4> control) { Vector4Field input = control.AddVector4Field(control.value); control.eventManager.AddListener <ListItemInputChange>(e => { if (e.input != input) { return; } control.value = input.value; control.eventManager.Raise <FieldControlUpdated <Vector4> >(new FieldControlUpdated <Vector4>(control)); }); }
void SetWindSetArtistTool() { VisualElement root = rootVisualElement; root.Clear(); //Loads and clones our VisualTree inside the root. VisualTreeAsset quickToolVisualTree = Resources.Load <VisualTreeAsset>("WindArtistTool"); quickToolVisualTree.CloneTree(root); root.styleSheets.Add(Resources.Load <StyleSheet>("WindArtistTool")); #region Wind Shader // Set Initial Values VisualElement windComponent = root.Q <VisualElement>(name: "Wind"); if (windComponent != null) { Vector4Field windDirectionQuaternion = windComponent.Q <Vector4Field>(name: "WindDirection"); windDirectionQuaternion.value = GetWindDirection(); FloatField windScaleFloat = windComponent.Q <FloatField>(name: "WindScale"); windScaleFloat.value = GetWindScale(); MinMaxValue minMaxStrength = GetWindStrength(); VisualElement windStrengthHolder = windComponent.Q <VisualElement>(name: "WinStrengthHolder"); MinMaxSlider windStrengthSlider = windStrengthHolder.Q <MinMaxSlider>(name: "WindStrength"); windStrengthSlider.highLimit = minMaxStrength.HighLimit; windStrengthSlider.lowLimit = minMaxStrength.LowLimit; windStrengthSlider.value = new Vector2(minMaxStrength.minValue, minMaxStrength.maxValue); windStrengthHolder.Q <Label>(name: "MinValue").text = "Min Value :" + minMaxStrength.minValue; windStrengthHolder.Q <Label>(name: "MaxValue").text = "Max Value :" + minMaxStrength.maxValue; FloatField windSpeedFloat = windComponent.Q <FloatField>(name: "WindSpeed"); windSpeedFloat.value = GetWindSpeed(); //Set Callbacks values windDirectionQuaternion.RegisterCallback <ChangeEvent <Vector4> >(ChangeWindDirection); windScaleFloat.RegisterCallback <ChangeEvent <float> >(ChangeWindScale); windStrengthSlider.RegisterCallback <ChangeEvent <Vector2> >(ChangeWindStrength); windSpeedFloat.RegisterCallback <ChangeEvent <float> >(ChangeWindSpeed); } #endregion root.Q <Button>(name: "SaveButton").clicked += SaveButton; root.Q <Button>(name: "ResetButton").clicked += ResetToInitialSceneValues; }
public Vector4Field AddVector4Field(Vector4 value = new Vector4(), bool alternate = false, bool secondAlternate = false, bool thirdAlternate = false) { Vector4Field el = new Vector4Field(); el.value = value; el.AddToClassList("list-item-input"); el.AddToClassList("list-item-vector-input"); AddAlternates(el, alternate, secondAlternate, thirdAlternate); el.RegisterValueChangedCallback(e => { eventManager.Raise <ListItemInputChange>(new ListItemInputChange(el)); }); this.Add(el); return(el); }
public override VisualElement CreatePropertyGUI(SerializedProperty property) { var vectorField = new Vector4Field() { value = property.vector4Value }; vectorField.RegisterValueChangedCallback(e => { property.vector4Value = e.newValue; property.serializedObject.ApplyModifiedProperties(); }); return(vectorField); }
public QuaternionField() : base(null, null) { // Set up styling AddToClassList("UdonValueField"); // Create Vector4 Editor and listen for changes Vector4Field field = new Vector4Field(); field.RegisterValueChangedCallback( e => value = new Quaternion(e.newValue.x, e.newValue.y, e.newValue.z, e.newValue.w) ); Add(field); }
public override VisualElement Build() { var root = new BindableElement { bindingPath = "Value" }; for (var i = 0; i < 4; ++i) { var column = new Vector4Field { bindingPath = "c" + i }; column.Query <FloatField>().ForEach(field => field.formatString = "0.###"); root.Add(column); } return(root); }
public QuaternionField() #endif { // Set up styling AddToClassList("UdonValueField"); // Create Vector4 Editor and listen for changes Vector4Field field = new Vector4Field(); #if UNITY_2019_3_OR_NEWER field.RegisterValueChangedCallback( #else field.OnValueChanged( #endif e => value = new Quaternion(e.newValue.x, e.newValue.y, e.newValue.z, e.newValue.w) ); Add(field); }
internal override void Apply(VisualElement container) { /// <sample> // Get a reference to the field from UXML and assign it its value. var uxmlField = container.Q<Vector4Field>("the-uxml-field"); uxmlField.value = new Vector4(23.8f, 12.6f, 88.3f, 92.1f); // Create a new field, disable it, and give it a style class. var csharpField = new Vector4Field("C# Field"); csharpField.SetEnabled(false); csharpField.AddToClassList("some-styled-field"); csharpField.value = uxmlField.value; container.Add(csharpField); // Mirror value of uxml field into the C# field. uxmlField.RegisterCallback<ChangeEvent<Vector4>>((evt) => { csharpField.value = evt.newValue; }); /// </sample> }
internal VisualElement CreateGUI( ValueChangedCallback valueChangedCallback, Vector4 fieldToDraw, string labelName, out VisualElement propertyVec4Field, int indentLevel = 0) { var vector4Field = new Vector4Field { value = fieldToDraw }; var inputFields = vector4Field.Query("unity-text-input").ToList(); foreach (var inputField in inputFields) { inputField.RegisterCallback <KeyDownEvent>(m_KeyDownCallback); inputField.RegisterCallback <FocusOutEvent>(m_FocusOutCallback); } vector4Field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (mUndoGroup == -1) { preValueChangeCallback?.Invoke(); } valueChangedCallback(evt.newValue); postValueChangeCallback?.Invoke(); }); propertyVec4Field = vector4Field; var defaultRow = new PropertyRow(PropertyDrawerUtils.CreateLabel(labelName, indentLevel)); defaultRow.Add(propertyVec4Field); defaultRow.styleSheets.Add(Resources.Load <StyleSheet>("Styles/PropertyRow")); return(defaultRow); }
public async Task Vector4FieldTest() { var theme = MatterHackers.MatterControl.AppContext.Theme; Vector4Field.VectorXYZWEditWidth = 50; var testField = new Vector4Field(theme); await ValidateAgainstValueMap( testField, theme, (field) => { return(string.Join(",", field.Content.Children.OfType <MHNumberEdit>().Select(w => w.ActuallNumberEdit.Text).ToArray())); }, new List <ValueMap>() { { "0.1,0.2,0.3,0.4", "0.1,0.2,0.3,0.4" }, { "1,2,3,4", "1,2,3,4" }, { ",2,,4", "0,2,0,4" }, // Empty components should revert to 0s { "x,2,y,4", "0,2,0,4" }, // Non-numeric components should revert to 0s { ",2,", "0,0,0,0" }, // Non-vector4 csv should revert to Vector4.Zero }); }
public static GuiWidget CreatePropertyEditor(EditableProperty property, UndoBuffer undoBuffer, PPEContext context, ThemeConfig theme) { var object3D = property.Item; var propertyGridModifier = property.Item as IPropertyGridModifier; GuiWidget rowContainer = null; // Get reflected property value once, then test for each case below var propertyValue = property.Value; void RegisterValueChanged(UIField field, Func <string, object> valueFromString, Func <object, string> valueToString = null) { field.ValueChanged += (s, e) => { var newValue = field.Value; var oldValue = property.Value.ToString(); if (valueToString != null) { oldValue = valueToString(property.Value); } // field.Content if (undoBuffer != null) { undoBuffer.AddAndDo(new UndoRedoActions(() => { property.SetValue(valueFromString(oldValue)); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }, () => { property.SetValue(valueFromString(newValue)); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); })); } else { property.SetValue(valueFromString(newValue)); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); } }; } var readOnly = property.PropertyInfo.GetCustomAttributes(true).OfType <ReadOnlyAttribute>().FirstOrDefault() != null; // create a double editor if (propertyValue is double doubleValue) { if (readOnly) { var valueField = new TextWidget(string.Format("{0:n}", doubleValue), textColor: theme.TextColor, pointSize: 10) { AutoExpandBoundsToText = true }; rowContainer = new SettingsRow(property.DisplayName.Localize(), property.Description, valueField, theme); void RefreshField(object s, InvalidateArgs e) { if (e.InvalidateType.HasFlag(InvalidateType.DisplayValues)) { double newValue = (double)property.Value; valueField.Text = string.Format("{0:n}", newValue); } } object3D.Invalidated += RefreshField; valueField.Closed += (s, e) => object3D.Invalidated -= RefreshField; } else // normal edit row { var field = new DoubleField(theme); field.Initialize(0); field.DoubleValue = doubleValue; field.ClearUndoHistory(); RegisterValueChanged(field, (valueString) => { return(double.Parse(valueString)); }); void RefreshField(object s, InvalidateArgs e) { if (e.InvalidateType.HasFlag(InvalidateType.DisplayValues)) { double newValue = (double)property.Value; if (newValue != field.DoubleValue) { field.DoubleValue = newValue; } } } object3D.Invalidated += RefreshField; field.Content.Descendants <InternalTextEditWidget>().First().Name = property.DisplayName + " Edit"; field.Content.Closed += (s, e) => object3D.Invalidated -= RefreshField; if (property.PropertyInfo.GetCustomAttributes(true).OfType <MaxDecimalPlacesAttribute>().FirstOrDefault() is MaxDecimalPlacesAttribute decimalPlaces) { field.Content.Descendants <InternalNumberEdit>().First().MaxDecimalsPlaces = decimalPlaces.Number; } rowContainer = CreateSettingsRow(property, field, theme); } } else if (propertyValue is Color color) { var field = new ColorField(theme, object3D.Color); field.Initialize(0); field.ValueChanged += (s, e) => { property.SetValue(field.Color); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }; rowContainer = CreateSettingsRow(property, field, theme); } else if (propertyValue is Vector2 vector2) { var field = new Vector2Field(theme); field.Initialize(0); field.Vector2 = vector2; field.ClearUndoHistory(); RegisterValueChanged(field, (valueString) => Vector2.Parse(valueString), (value) => { var s = ((Vector2)value).ToString(); return(s.Substring(1, s.Length - 2)); }); rowContainer = CreateSettingsColumn(property, field); } else if (propertyValue is Vector3 vector3) { var field = new Vector3Field(theme); field.Initialize(0); field.Vector3 = vector3; field.ClearUndoHistory(); RegisterValueChanged( field, (valueString) => Vector3.Parse(valueString), (value) => { var s = ((Vector3)value).ToString(); return(s.Substring(1, s.Length - 2)); }); rowContainer = CreateSettingsColumn(property, field); } else if (propertyValue is Vector4 vector4) { var field = new Vector4Field(theme); if (property.PropertyInfo.GetCustomAttributes(true).OfType <VectorFieldLabelsAttribute>().FirstOrDefault() is VectorFieldLabelsAttribute vectorFieldLabels) { field.Labels = vectorFieldLabels.Labels; } field.Initialize(0); field.Vector4 = vector4; field.ClearUndoHistory(); RegisterValueChanged( field, (valueString) => Vector4.Parse(valueString), (value) => { var s = ((Vector4)value).ToString(); return(s.Substring(1, s.Length - 2)); }); rowContainer = CreateSettingsColumn(property, field); } else if (propertyValue is DirectionVector directionVector) { var field = new DirectionVectorField(theme); field.Initialize(0); field.SetValue(directionVector); field.ClearUndoHistory(); field.ValueChanged += (s, e) => { property.SetValue(field.DirectionVector); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }; rowContainer = CreateSettingsRow(property, field, theme); } else if (propertyValue is DirectionAxis directionAxis) { rowContainer = CreateSettingsColumn(property); var field1 = new DirectionVectorField(theme); field1.Initialize(0); field1.ClearUndoHistory(); field1.SetValue(new DirectionVector() { Normal = directionAxis.Normal }); rowContainer.AddChild(new SettingsRow("Axis".Localize(), null, field1.Content, theme)); // the direction axis // the distance from the center of the part // create a double editor var field2 = new Vector3Field(theme); field2.Initialize(0); field2.Vector3 = directionAxis.Origin - property.Item.Children.First().GetAxisAlignedBoundingBox().Center; field2.ClearUndoHistory(); var row2 = CreateSettingsColumn("Offset".Localize(), field2); // update this when changed void UpdateData(object s, InvalidateArgs e) { field2.Vector3 = ((DirectionAxis)property.Value).Origin - property.Item.Children.First().GetAxisAlignedBoundingBox().Center; } property.Item.Invalidated += UpdateData; field2.Content.Closed += (s, e) => { property.Item.Invalidated -= UpdateData; }; // update functions field1.ValueChanged += (s, e) => { property.SetValue(new DirectionAxis() { Normal = field1.DirectionVector.Normal, Origin = property.Item.Children.First().GetAxisAlignedBoundingBox().Center + field2.Vector3 }); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }; field2.ValueChanged += (s, e) => { property.SetValue(new DirectionAxis() { Normal = field1.DirectionVector.Normal, Origin = property.Item.Children.First().GetAxisAlignedBoundingBox().Center + field2.Vector3 }); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }; rowContainer.AddChild(row2); } else if (propertyValue is SelectedChildren childSelector) { if (property.PropertyInfo.GetCustomAttributes(true).OfType <ShowAsListAttribute>().FirstOrDefault() is ShowAsListAttribute showAsList) { UIField field = new ChildrenSelectorListField(property, theme); field.Initialize(0); RegisterValueChanged(field, (valueString) => { var childrenSelector = new SelectedChildren(); foreach (var child in valueString.Split(',')) { childrenSelector.Add(child); } return(childrenSelector); }); rowContainer = CreateSettingsRow(property, field, theme); } else // show the subtract editor for boolean subtract and subtract and replace { rowContainer = CreateSettingsColumn(property); if (property.Item is OperationSourceContainerObject3D sourceContainer) { Action selected = null; if (!(context.item.GetType().GetCustomAttributes(typeof(ShowUpdateButtonAttribute), true).FirstOrDefault() is ShowUpdateButtonAttribute showUpdate)) { selected = () => { object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); }; } rowContainer.AddChild(CreateSourceChildSelector(childSelector, sourceContainer, theme, selected)); } else { rowContainer.AddChild(CreateSelector(childSelector, property.Item, theme)); } } } else if (propertyValue is ImageBuffer imageBuffer) { rowContainer = CreateSettingsColumn(property); rowContainer.AddChild(new ImageWidget(imageBuffer) { HAnchor = HAnchor.Left, Margin = new BorderDouble(0, 3) }); } #if !__ANDROID__ else if (propertyValue is List <string> stringList) { var field = new SurfacedEditorsField(theme, property.Item); field.Initialize(0); field.ListValue = stringList; field.ValueChanged += (s, e) => { property.SetValue(field.ListValue); }; rowContainer = CreateSettingsColumn(property, field); rowContainer.Descendants <HorizontalSpacer>().FirstOrDefault()?.Close(); } #endif // create a int editor else if (propertyValue is int intValue) { if (readOnly) { var valueField = new TextWidget(string.Format("{0:n0}", intValue), textColor: theme.TextColor, pointSize: 10) { AutoExpandBoundsToText = true }; rowContainer = new SettingsRow(property.DisplayName.Localize(), property.Description, valueField, theme); void RefreshField(object s, InvalidateArgs e) { if (e.InvalidateType.HasFlag(InvalidateType.DisplayValues)) { int newValue = (int)property.Value; valueField.Text = string.Format("{0:n0}", newValue); } } object3D.Invalidated += RefreshField; valueField.Closed += (s, e) => object3D.Invalidated -= RefreshField; } else // normal edit row { var field = new IntField(theme); field.Initialize(0); field.IntValue = intValue; field.ClearUndoHistory(); RegisterValueChanged(field, (valueString) => { return(int.Parse(valueString)); }); void RefreshField(object s, InvalidateArgs e) { if (e.InvalidateType.HasFlag(InvalidateType.DisplayValues)) { int newValue = (int)property.Value; if (newValue != field.IntValue) { field.IntValue = newValue; } } } object3D.Invalidated += RefreshField; field.Content.Closed += (s, e) => object3D.Invalidated -= RefreshField; rowContainer = CreateSettingsRow(property, field, theme); } } else if (propertyValue is bool boolValue) { // create a bool editor var field = new ToggleboxField(theme); field.Initialize(0); field.Checked = boolValue; RegisterValueChanged(field, (valueString) => { return(valueString == "1"); }, (value) => { return(((bool)value) ? "1" : "0"); }); rowContainer = CreateSettingsRow(property, field, theme); } else if (propertyValue is string stringValue) { if (readOnly) { rowContainer = new WrappedTextWidget(stringValue, textColor: theme.TextColor, pointSize: 10) { Margin = 5 }; } else // normal edit row { var multiLineEditAttribute = property.PropertyInfo.GetCustomAttributes(true).OfType <MultiLineEditAttribute>().FirstOrDefault(); if (multiLineEditAttribute != null) { // create a a multi-line string editor var field = new MultilineStringField(theme); field.Initialize(0); field.SetValue(stringValue, false); field.ClearUndoHistory(); field.Content.HAnchor = HAnchor.Stretch; // field.Content.MinimumSize = new Vector2(0, 200 * GuiWidget.DeviceScale); RegisterValueChanged(field, (valueString) => valueString); rowContainer = CreateSettingsColumn(property, field, fullWidth: true); } else { // create a string editor var field = new TextField(theme); field.Initialize(0); field.SetValue(stringValue, false); field.ClearUndoHistory(); field.Content.HAnchor = HAnchor.Stretch; RegisterValueChanged(field, (valueString) => valueString); rowContainer = CreateSettingsRow(property, field, theme); var label = rowContainer.Children.First(); var spacer = rowContainer.Children.OfType <HorizontalSpacer>().FirstOrDefault(); spacer.HAnchor = HAnchor.Absolute; spacer.Width = Math.Max(0, 100 - label.Width); } } } else if (propertyValue is char charValue) { // create a char editor var field = new CharField(theme); field.Initialize(0); field.SetValue(charValue.ToString(), false); field.ClearUndoHistory(); field.ValueChanged += (s, e) => { property.SetValue(Convert.ToChar(field.Value)); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); }; rowContainer = CreateSettingsRow(property, field, theme); } else if (property.PropertyType.IsEnum) { // create an enum editor UIField field; var enumDisplayAttribute = property.PropertyInfo.GetCustomAttributes(true).OfType <EnumDisplayAttribute>().FirstOrDefault(); var addToSettingsRow = true; if (enumDisplayAttribute != null) { field = new EnumDisplayField(property, enumDisplayAttribute, theme) { InitialValue = propertyValue.ToString(), }; if (enumDisplayAttribute.Mode == EnumDisplayAttribute.PresentationMode.Tabs) { addToSettingsRow = false; } } else { if (property.PropertyType == typeof(NamedTypeFace)) { field = new FontSelectorField(property, theme); } else { field = new EnumField(property, theme); } } field.Initialize(0); RegisterValueChanged(field, (valueString) => { return(Enum.Parse(property.PropertyType, valueString)); }); field.ValueChanged += (s, e) => { if (property.Value.ToString() != field.Value) { property.SetValue(Enum.Parse(property.PropertyType, field.Value)); object3D?.Invalidate(new InvalidateArgs(context.item, InvalidateType.Properties)); propertyGridModifier?.UpdateControls(new PublicPropertyChange(context, property.PropertyInfo.Name)); } }; if (addToSettingsRow) { rowContainer = CreateSettingsRow(property, field, theme); } else { // field.Content.Margin = new BorderDouble(3, 0); field.Content.HAnchor = HAnchor.Stretch; rowContainer = field.Content; } } else if (propertyValue is IObject3D item && ApplicationController.Instance.Extensions.GetEditorsForType(property.PropertyType)?.FirstOrDefault() is IObject3DEditor iObject3DEditor) { // Use known IObject3D editors rowContainer = iObject3DEditor.Create(item, undoBuffer, theme); } // remember the row name and widget context.editRows.Add(property.PropertyInfo.Name, rowContainer); return(rowContainer); }
public override VisualElement CreatePropertyGUI(SerializedProperty property) { BindableElement newField = null; if (property.propertyType == SerializedPropertyType.Float) { if (property.type == "float") { newField = new FloatField(property.displayName); ((BaseField <float>)newField).onValidateValue += OnValidateValue; } else if (property.type == "double") { newField = new DoubleField(property.displayName); ((BaseField <double>)newField).onValidateValue += OnValidateValue; } } else if (property.propertyType == SerializedPropertyType.Integer) { if (property.type == "int") { newField = new IntegerField(property.displayName); ((BaseField <int>)newField).onValidateValue += OnValidateValue; } else if (property.type == "long") { newField = new LongField(property.displayName); ((BaseField <long>)newField).onValidateValue += OnValidateValue; } } else if (property.propertyType == SerializedPropertyType.Vector2) { newField = new Vector2Field(property.displayName); ((BaseField <Vector2>)newField).onValidateValue += OnValidateValue; } else if (property.propertyType == SerializedPropertyType.Vector2Int) { newField = new Vector2IntField(property.displayName); ((BaseField <Vector2Int>)newField).onValidateValue += OnValidateValue; } else if (property.propertyType == SerializedPropertyType.Vector3) { newField = new Vector3Field(property.displayName); ((BaseField <Vector3>)newField).onValidateValue += OnValidateValue; } else if (property.propertyType == SerializedPropertyType.Vector3Int) { newField = new Vector3IntField(property.displayName); ((BaseField <Vector3Int>)newField).onValidateValue += OnValidateValue; } else if (property.propertyType == SerializedPropertyType.Vector4) { newField = new Vector4Field(property.displayName); ((BaseField <Vector4>)newField).onValidateValue += OnValidateValue; } if (newField != null) { newField.bindingPath = property.propertyPath; return(newField); } return(new Label(s_InvalidTypeMessage)); }
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property) { AddStyleSheetPath("Styles/ShaderGraphBlackboard"); m_Graph = graph; m_Property = property; m_ExposedToogle = new Toggle(() => { property.generatePropertyBlock = m_ExposedToogle.value; DirtyNodes(ModificationScope.Graph); }); m_ExposedToogle.value = property.generatePropertyBlock; AddRow("Exposed", m_ExposedToogle); m_ReferenceNameField = new TextField(512, false, false, ' '); m_ReferenceNameField.AddStyleSheetPath("Styles/PropertyNameReferenceField"); AddRow("Reference", m_ReferenceNameField); m_ReferenceNameField.value = property.referenceName; m_ReferenceNameField.isDelayed = true; m_ReferenceNameField.OnValueChanged(newName => { string newReferenceName = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid); property.overrideReferenceName = newReferenceName; m_ReferenceNameField.value = property.referenceName; if (string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.RemoveFromClassList("modified"); } else { m_ReferenceNameField.AddToClassList("modified"); } DirtyNodes(ModificationScope.Graph); UpdateReferenceNameResetMenu(); }); if (!string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.AddToClassList("modified"); } if (property is Vector1ShaderProperty) { VisualElement floatRow = new VisualElement(); VisualElement intRow = new VisualElement(); VisualElement modeRow = new VisualElement(); VisualElement minRow = new VisualElement(); VisualElement maxRow = new VisualElement(); FloatField floatField = null; var floatProperty = (Vector1ShaderProperty)property; if (floatProperty.floatType == FloatType.Integer) { var field = new IntegerField { value = (int)floatProperty.value }; field.OnValueChanged(intEvt => { floatProperty.value = (float)intEvt.newValue; DirtyNodes(); }); intRow = AddRow("Default", field); } else { floatField = new FloatField { value = floatProperty.value }; floatField.OnValueChanged(evt => { floatProperty.value = (float)evt.newValue; DirtyNodes(); }); floatRow = AddRow("Default", floatField); } var floatModeField = new EnumField((Enum)floatProperty.floatType); floatModeField.value = floatProperty.floatType; floatModeField.OnValueChanged(evt => { if (floatProperty.floatType == (FloatType)evt.newValue) { return; } floatProperty = (Vector1ShaderProperty)property; floatProperty.floatType = (FloatType)evt.newValue; switch (floatProperty.floatType) { case FloatType.Slider: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); var field = new FloatField { value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x) }; floatProperty.value = (float)field.value; field.OnValueChanged(defaultEvt => { floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); floatRow = AddRow("Default", field); field.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); modeRow = AddRow("Mode", floatModeField); var minField = new FloatField { value = floatProperty.rangeValues.x }; minField.OnValueChanged(minEvt => { floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); minRow = AddRow("Min", minField); var maxField = new FloatField { value = floatProperty.rangeValues.y }; maxField.OnValueChanged(maxEvt => { floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); maxRow = AddRow("Max", maxField); break; case FloatType.Integer: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); var intField = new IntegerField { value = (int)floatProperty.value }; intField.OnValueChanged(intEvt => { floatProperty.value = (float)intEvt.newValue; DirtyNodes(); }); intRow = AddRow("Default", intField); modeRow = AddRow("Mode", floatModeField); break; default: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); field = new FloatField { value = floatProperty.value }; field.OnValueChanged(defaultEvt => { floatProperty.value = (float)defaultEvt.newValue; DirtyNodes(); }); floatRow = AddRow("Default", field); modeRow = AddRow("Mode", floatModeField); break; } DirtyNodes(); }); modeRow = AddRow("Mode", floatModeField); if (floatProperty.floatType == FloatType.Slider) { var minField = new FloatField { value = floatProperty.rangeValues.x }; minField.OnValueChanged(minEvt => { floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); floatField.value = floatProperty.value; DirtyNodes(); }); minRow = AddRow("Min", minField); var maxField = new FloatField { value = floatProperty.rangeValues.y }; maxField.OnValueChanged(maxEvt => { floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); floatField.value = floatProperty.value; DirtyNodes(); }); maxRow = AddRow("Max", maxField); } } else if (property is Vector2ShaderProperty) { var vectorProperty = (Vector2ShaderProperty)property; var field = new Vector2Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector3ShaderProperty) { var vectorProperty = (Vector3ShaderProperty)property; var field = new Vector3Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector4ShaderProperty) { var vectorProperty = (Vector4ShaderProperty)property; var field = new Vector4Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ColorShaderProperty) { var colorProperty = (ColorShaderProperty)property; var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR }; colorField.OnValueChanged(evt => { colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); var colorModeField = new EnumField((Enum)colorProperty.colorMode); colorModeField.OnValueChanged(evt => { if (colorProperty.colorMode == (ColorMode)evt.newValue) { return; } colorProperty.colorMode = (ColorMode)evt.newValue; colorField.hdr = colorProperty.colorMode == ColorMode.HDR; colorField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Mode", colorModeField); } else if (property is TextureShaderProperty) { var textureProperty = (TextureShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) }; field.OnValueChanged(evt => { textureProperty.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Texture2DArrayShaderProperty) { var textureProperty = (Texture2DArrayShaderProperty)property; var field = new ObjectField { value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray) }; field.OnValueChanged(evt => { textureProperty.value.textureArray = (Texture2DArray)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Texture3DShaderProperty) { var textureProperty = (Texture3DShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture3D) }; field.OnValueChanged(evt => { textureProperty.value.texture = (Texture3D)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is CubemapShaderProperty) { var cubemapProperty = (CubemapShaderProperty)property; var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) }; field.OnValueChanged(evt => { cubemapProperty.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is BooleanShaderProperty) { var booleanProperty = (BooleanShaderProperty)property; Action onBooleanChanged = () => { booleanProperty.value = !booleanProperty.value; DirtyNodes(); }; var field = new Toggle(onBooleanChanged); field.SetValue(booleanProperty.value); AddRow("Default", field); } // AddRow("Type", new TextField()); // AddRow("Exposed", new Toggle(null)); // AddRow("Range", new Toggle(null)); // AddRow("Default", new TextField()); // AddRow("Tooltip", new TextField()); AddToClassList("sgblackboardFieldPropertyView"); UpdateReferenceNameResetMenu(); }
void BuildMatrix4PropertyField(Matrix4ShaderProperty property) { var row0Field = new Vector4Field { value = property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row1 = property.value.GetRow(1); Vector4 row2 = property.value.GetRow(2); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = evt.newValue.z, m03 = evt.newValue.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector4Field { value = property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row2 = property.value.GetRow(2); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = evt.newValue.z, m13 = evt.newValue.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row1Field); var row2Field = new Vector4Field { value = property.value.GetRow(2) }; row2Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row1 = property.value.GetRow(1); Vector4 row3 = property.value.GetRow(3); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = evt.newValue.x, m21 = evt.newValue.y, m22 = evt.newValue.z, m23 = evt.newValue.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row2Field); var row3Field = new Vector4Field { value = property.value.GetRow(3) }; row3Field.RegisterValueChangedCallback(evt => { graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = property.value.GetRow(0); Vector4 row1 = property.value.GetRow(1); Vector4 row2 = property.value.GetRow(2); property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = evt.newValue.x, m31 = evt.newValue.y, m32 = evt.newValue.z, m33 = evt.newValue.w, }; DirtyNodes(); }); AddRow("", row3Field); }
public BlackboardFieldPropertyView(AbstractNodeGraph graph, INodeProperty property) { styleSheets.Add(Resources.Load <StyleSheet>("Styles/NodeGraphBlackboard")); m_Graph = graph; m_Reference = new TextField(); m_Reference.RegisterValueChangedCallback(evt => { property.reference = evt.newValue; DirtyNodes(ModificationScope.Graph); }); m_Reference.value = property.reference; AddRow("Reference", m_Reference); if (property is ValueProperty <float> ) { var floatProperty = (ValueProperty <float>)property; FloatField floatField = new FloatField { value = floatProperty.value }; floatField.RegisterValueChangedCallback(evt => { floatProperty.value = (float)evt.newValue; DirtyNodes(); }); AddRow("Default", floatField); /*if (floatProperty.floatType == FloatType.Slider) * { * var minField = new FloatField { value = floatProperty.rangeValues.x }; * minField.OnValueChanged(minEvt => * { * floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y); * floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); * floatField.value = floatProperty.value; * DirtyNodes(); * }); * minRow = AddRow("Min", minField); * var maxField = new FloatField { value = floatProperty.rangeValues.y }; * maxField.OnValueChanged(maxEvt => * { * floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue); * floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); * floatField.value = floatProperty.value; * DirtyNodes(); * }); * maxRow = AddRow("Max", maxField); * }*/ } else if (property is ValueProperty <int> ) { var intProperty = (ValueProperty <int>)property; var field = new IntegerField { value = intProperty.value }; field.RegisterValueChangedCallback(intEvt => { intProperty.value = intEvt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <Vector2> ) { var vectorProperty = (ValueProperty <Vector2>)property; var field = new Vector2Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <Vector3> ) { var vectorProperty = (ValueProperty <Vector3>)property; var field = new Vector3Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <Vector4> ) { var vectorProperty = (ValueProperty <Vector4>)property; var field = new Vector4Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <Color> ) { var colorProperty = (ValueProperty <Color>)property; //todo add HDR var colorField = new ColorField { value = (Color)property.defaultValue, showEyeDropper = false }; colorField.RegisterValueChangedCallback(evt => { colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); } else if (property is ValueProperty <Texture2D> ) { var textureProperty = (ValueProperty <Texture2D>)property; var field = new ObjectField { value = textureProperty.value, objectType = typeof(Texture2D) }; field.RegisterValueChangedCallback(evt => { textureProperty.value = (Texture2D)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <Cubemap> ) { var cubemapProperty = (ValueProperty <Cubemap>)property; var field = new ObjectField { value = cubemapProperty.value, objectType = typeof(Cubemap) }; field.RegisterValueChangedCallback(evt => { cubemapProperty.value = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ValueProperty <bool> ) { var booleanProperty = (ValueProperty <bool>)property; EventCallback <ChangeEvent <bool> > onBooleanChanged = evt => { booleanProperty.value = evt.newValue; DirtyNodes(); }; var field = new Toggle(); field.RegisterValueChangedCallback(onBooleanChanged); field.value = booleanProperty.value; AddRow("Default", field); } // AddRow("Type", new TextField()); // AddRow("Exposed", new Toggle(null)); // AddRow("Range", new Toggle(null)); // AddRow("Default", new TextField()); // AddRow("Tooltip", new TextField()); AddToClassList("sgblackboardFieldPropertyView"); }
public void Initialize() { if (FieldInfo != null) { var methodInfo = this.GetType().GetMethod("RegisterCallbackInternal", BindingFlags.NonPublic | BindingFlags.Instance); var method = methodInfo.MakeGenericMethod(m_fieldInfo.FieldType); VisualElement visualElement = null; bool failed = false; Type type = m_fieldInfo.FieldType; TitleAttribute titleAttrib = m_fieldInfo.GetCustomAttribute <TitleAttribute>(); string fieldName = ""; if (titleAttrib != null) { fieldName = titleAttrib.Title; } else { fieldName = m_fieldInfo.Name; } if (type == typeof(float)) { visualElement = new FloatField(fieldName); } else if (type == typeof(int)) { visualElement = new IntegerField(fieldName); } else if (type == typeof(string)) { visualElement = new TextField(fieldName); } else if (type == typeof(bool)) { visualElement = new Toggle(fieldName); } else if (type == typeof(AnimationCurve)) { visualElement = new CurveField(fieldName); } else if (type == typeof(Vector2)) { visualElement = new Vector2Field(fieldName); } else if (type == typeof(Vector3)) { visualElement = new Vector3Field(fieldName); } else if (type == typeof(Vector4)) { visualElement = new Vector4Field(fieldName); } else if (type == typeof(Color)) { visualElement = new ColorField(fieldName); } else if (type == typeof(Enum)) { visualElement = new EnumField(fieldName); } else { failed = true; visualElement = new ErrorText("Unsupported Field: " + FieldInfo.Name + ":" + type.Name); visualElement.name = "error-text"; } if (!failed) { var baseFieldType = typeof(BaseField <>).MakeGenericType(type); PropertyInfo info = baseFieldType.GetProperty("value"); info.SetValue(visualElement, m_fieldInfo.GetValue(m_fieldOwner)); method?.Invoke(this, new object[] { visualElement }); } this.Add(visualElement); } }
void ResetToInitialSceneValues() { VisualElement root = rootVisualElement; VisualElement SkyGradientVE = root.Q <VisualElement>(name: "SkyGradient"); if (SkyGradientVE != null) { SkyGradientVE.Q <GradientField>().value = initialSceneValues.SkyGradient; } VisualElement RuinsGradientVE = root.Q <VisualElement>(name: "RuinsGradient"); if (RuinsGradientVE != null) { RuinsGradientVE.Q <GradientField>().value = initialSceneValues.RuinsGradient; } VisualElement TreesGradientVE = root.Q <VisualElement>(name: "TreesGradient"); if (TreesGradientVE != null) { TreesGradientVE.Q <GradientField>().value = initialSceneValues.TreesGradient; } VisualElement RimColorVE = root.Q <VisualElement>(name: "RimColor"); if (RimColorVE != null) { RimColorVE.Q <GradientField>().value = initialSceneValues.RimGradient; } VisualElement SunlightVE = root.Q <VisualElement>(name: "Sunlight"); if (SunlightVE != null) { if (SunlightVE.Q <VisualElement>(name: "LightGradient") != null) { SunlightVE.Q <VisualElement>(name: "LightGradient").Q <GradientField>().value = initialSceneValues.SunlightGradient; } SunlightVE.Q <FloatField>(name: "Intensity").value = initialSceneValues.SunlightIntencity; } VisualElement GrassLightVE = root.Q <VisualElement>(name: "GrassLight"); if (GrassLightVE != null) { if (GrassLightVE.Q <VisualElement>(name: "LightGradient") != null) { GrassLightVE.Q <VisualElement>(name: "LightGradient").Q <GradientField>().value = initialSceneValues.GrassLightGradient; } GrassLightVE.Q <FloatField>(name: "Intensity").value = initialSceneValues.GrassLightIntensity; } VisualElement CaveHoleLightVE = root.Q <VisualElement>(name: "CaveHoleLight"); if (CaveHoleLightVE != null) { CaveHoleLightVE.Q <FloatField>(name: "Falloff").value = initialSceneValues.FalloffCaveHole; CaveHoleLightVE.Q <Slider>(name: "FalloffIntencity").value = initialSceneValues.FalloffIntensityCaveHole; CaveHoleLightVE.Q <VisualElement>(name: "FalloffIntencity").Q <FloatField>(name: "CurrentValue").value = initialSceneValues.FalloffIntensityCaveHole; } VisualElement WindVE = root.Q <VisualElement>(name: "Wind"); if (WindVE != null) { Vector4Field WindDirection = WindVE.Q <Vector4Field>(name: "WindDirection"); if (WindDirection != null) { WindDirection.value = initialSceneValues.WindDirection; } FloatField WindScale = WindVE.Q <FloatField>(name: "WindScale"); if (WindScale != null) { WindScale.value = initialSceneValues.WindScale; } MinMaxSlider WindStrength = WindVE.Q <MinMaxSlider>(name: "WindStrength"); if (WindStrength != null) { WindStrength.minValue = initialSceneValues.WindStrength.minValue; WindStrength.maxValue = initialSceneValues.WindStrength.maxValue; } VisualElement WinStrengthHolder = WindVE.Q <VisualElement>(name: "WinStrengthHolder"); if (WinStrengthHolder != null) { WinStrengthHolder.Q <Label>(name: "MinValue").text = "Min Value :" + initialSceneValues.WindStrength.minValue; WinStrengthHolder.Q <Label>(name: "MaxValue").text = "Max Value :" + initialSceneValues.WindStrength.maxValue; } FloatField WindSpeed = WindVE.Q <FloatField>(name: "WindSpeed"); if (WindSpeed != null) { WindSpeed.value = initialSceneValues.WindSpeed; } } VisualElement WhiteBalanceVE = root.Q <VisualElement>(name: "WhiteBalance"); if (WhiteBalanceVE != null) { VisualElement whiteBalanceTemperature = WhiteBalanceVE.Q <VisualElement>(name: "Temperature"); whiteBalanceTemperature.Q <Slider>(name: "SliderValue").value = initialSceneValues.WhiteBalanceTemperature; whiteBalanceTemperature.Q <FloatField>(name: "CurrentValue").value = initialSceneValues.WhiteBalanceTemperature; VisualElement whiteBalanceTint = WhiteBalanceVE.Q <VisualElement>(name: "Tint"); whiteBalanceTint.Q <Slider>(name: "SliderValue").value = initialSceneValues.WhiteBalanceTint; whiteBalanceTint.Q <FloatField>(name: "CurrentValue").value = initialSceneValues.WhiteBalanceTint; } VisualElement BloomVE = root.Q <VisualElement>(name: "Bloom"); if (BloomVE != null) { BloomVE.Q <ColorField>(name: "Tint").value = initialSceneValues.BloomTint; BloomVE.Q <FloatField>(name: "Intensity").value = initialSceneValues.BloomIntensity; } VisualElement VFXVisualElement = root.Q <VisualElement>(name: "VFX"); if (VFXVisualElement != null) { VFXVisualElement.Q <FloatField>(name: "Emission").value = initialSceneValues.GlowParticleEmission; VFXVisualElement.Q <EnumField>(name: "RenderMode").Init(initialSceneValues.GlowParticlesRenderMode); SetRenderMaterial(initialSceneValues.GlowParticleRenderMaterial); } }
public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, AbstractShaderProperty property) { styleSheets.Add(Resources.Load <StyleSheet>("Styles/ShaderGraphBlackboard")); m_BlackboardField = blackboardField; m_Graph = graph; m_Property = property; m_ExposedToogle = new Toggle(); m_ExposedToogle.OnToggleChanged(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle"); if (m_OnExposedToggle != null) { m_OnExposedToggle(); } property.generatePropertyBlock = evt.newValue; if (property.generatePropertyBlock) { m_BlackboardField.icon = BlackboardProvider.exposedIcon; } else { m_BlackboardField.icon = null; } DirtyNodes(ModificationScope.Graph); }); m_ExposedToogle.value = property.generatePropertyBlock; AddRow("Exposed", m_ExposedToogle); m_ReferenceNameField = new TextField(512, false, false, ' '); m_ReferenceNameField.styleSheets.Add(Resources.Load <StyleSheet>("Styles/PropertyNameReferenceField")); AddRow("Reference", m_ReferenceNameField); m_ReferenceNameField.value = property.referenceName; m_ReferenceNameField.isDelayed = true; m_ReferenceNameField.RegisterValueChangedCallback(newName => { m_Graph.owner.RegisterCompleteObjectUndo("Change reference name"); if (m_ReferenceNameField.value != m_Property.referenceName) { string newReferenceName = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid); property.overrideReferenceName = newReferenceName; } m_ReferenceNameField.value = property.referenceName; if (string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.RemoveFromClassList("modified"); } else { m_ReferenceNameField.AddToClassList("modified"); } DirtyNodes(ModificationScope.Graph); UpdateReferenceNameResetMenu(); }); if (!string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.AddToClassList("modified"); } if (property is Vector1ShaderProperty) { var floatProperty = (Vector1ShaderProperty)property; BuildVector1PropertyView(floatProperty); } else if (property is Vector2ShaderProperty) { var vectorProperty = (Vector2ShaderProperty)property; var field = new Vector2Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector3ShaderProperty) { var vectorProperty = (Vector3ShaderProperty)property; var field = new Vector3Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector4ShaderProperty) { var vectorProperty = (Vector4ShaderProperty)property; var field = new Vector4Field { value = vectorProperty.value }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ColorShaderProperty) { var colorProperty = (ColorShaderProperty)property; var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR }; colorField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); var colorModeField = new EnumField((Enum)colorProperty.colorMode); colorModeField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Color Mode"); if (colorProperty.colorMode == (ColorMode)evt.newValue) { return; } colorProperty.colorMode = (ColorMode)evt.newValue; colorField.hdr = colorProperty.colorMode == ColorMode.HDR; colorField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Mode", colorModeField); } else if (property is TextureShaderProperty) { var textureProperty = (TextureShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); var defaultModeField = new EnumField((Enum)textureProperty.defaultType); defaultModeField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Texture Mode"); if (textureProperty.defaultType == (TextureShaderProperty.DefaultType)evt.newValue) { return; } textureProperty.defaultType = (TextureShaderProperty.DefaultType)evt.newValue; DirtyNodes(ModificationScope.Graph); }); void ToggleDefaultModeFieldEnabled() { defaultModeField.SetEnabled(!defaultModeField.enabledSelf); } m_OnExposedToggle += ToggleDefaultModeFieldEnabled; AddRow("Mode", defaultModeField); } else if (property is Texture2DArrayShaderProperty) { var textureProperty = (Texture2DArrayShaderProperty)property; var field = new ObjectField { value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.textureArray = (Texture2DArray)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Texture3DShaderProperty) { var textureProperty = (Texture3DShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture3D) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.texture = (Texture3D)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is CubemapShaderProperty) { var cubemapProperty = (CubemapShaderProperty)property; var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); cubemapProperty.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is BooleanShaderProperty) { var booleanProperty = (BooleanShaderProperty)property; EventCallback <ChangeEvent <bool> > onBooleanChanged = evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); booleanProperty.value = evt.newValue; DirtyNodes(); }; var field = new Toggle(); field.OnToggleChanged(onBooleanChanged); field.value = booleanProperty.value; AddRow("Default", field); } // AddRow("Type", new TextField()); // AddRow("Exposed", new Toggle(null)); // AddRow("Range", new Toggle(null)); // AddRow("Default", new TextField()); // AddRow("Tooltip", new TextField()); AddToClassList("sgblackboardFieldPropertyView"); UpdateReferenceNameResetMenu(); }
void SetArtistTool() { VisualElement root = rootVisualElement; root.Clear(); VisualTreeAsset ArtistToolVisualTree = Resources.Load <VisualTreeAsset>("ArtistTool"); ArtistToolVisualTree.CloneTree(root); root.styleSheets.Add(Resources.Load <StyleSheet>("ArtistTool")); SerializedObject Tso = new SerializedObject(TimeController); Slider timeSlider = root.Q <Slider>(name: "Time"); timeSlider.Bind(Tso); #region SkyColor VisualElement gradientVisualElement = root.Q <VisualElement>(name: "SkyGradient"); if (gradientVisualElement != null) { GradientField gradientField = gradientVisualElement.Q <GradientField>(); if (gradientField != null) { skyColorSetter = GameObject.Find("Light - Sky").GetComponent <MaterialColorSetter>(); SerializedObject serialized_MaterialSetter = new SerializedObject(skyColorSetter); gradientField.bindingPath = "gradient"; gradientField.Bind(serialized_MaterialSetter); gradientVisualElement.Q <Label>().text = "Sky Gradient"; } } #endregion #region Ruins GradientEditorSetter("RuinsGradient", "Ruins Gradient", RuinsColorSetter); #endregion #region Trees GradientEditorSetter("TreesGradient", "Trees Gradient", TreesColorSetter); #endregion #region Rim GradientEditorSetter("RimColor", "Rim Gradient", RimColorSetter); #endregion #region Lights #region SunLights SerializedObject serialized_SunSpot = new SerializedObject(SunSpot_Group); VisualElement sunLightVisualElement = root.Q <VisualElement>(name: "Sunlight"); if (sunLightVisualElement.Q <VisualElement>(name: "LightGradient") != null) { GradientField sunLightGradient = sunLightVisualElement.Q <VisualElement>(name: "LightGradient").Q <GradientField>(); FloatField sunLightIntensity = root.Q <FloatField>(name: "Intensity"); if (sunLightGradient != null) { sunLightGradient.bindingPath = "gradient"; sunLightGradient.Bind(serialized_SunSpot); sunLightGradient.label = "Gradient"; } sunLightIntensity.value = GetSpotLightIntensity(); sunLightIntensity.RegisterCallback <ChangeEvent <float> >(ChangeIntensitySpotLightsEvent); } #endregion #region GrassLight SerializedObject serialized_GrassLight_Group = new SerializedObject(GrassLight_Group); VisualElement grassLightVisualElement = root.Q <VisualElement>(name: "GrassLight"); if (grassLightVisualElement.Q <VisualElement>(name: "LightGradient") != null) { GradientField grassLightGradient = grassLightVisualElement.Q <VisualElement>(name: "LightGradient").Q <GradientField>(); FloatField grassLightIntensity = grassLightVisualElement.Q <FloatField>(name: "Intensity"); if (grassLightGradient != null) { grassLightGradient.bindingPath = "gradient"; grassLightGradient.Bind(serialized_GrassLight_Group); grassLightGradient.label = "Gradient"; } grassLightIntensity.value = GrassLight.intensity; SerializedObject serialized_GrassLight = new SerializedObject(GrassLight); grassLightIntensity.Bind(serialized_GrassLight); } #endregion #region cave Light SerializedObject serialized_CaveHoleLight = new SerializedObject(CaveHoleLight); VisualElement caveLightVisualElement = root.Q <VisualElement>(name: "CaveHoleLight"); caveLightVisualElement.Q <FloatField>(name: "Falloff").Bind(serialized_CaveHoleLight); Slider fallOffSlider = caveLightVisualElement.Q <Slider>(name: "FalloffIntencity"); FloatField fallOffField = fallOffSlider.Q <FloatField>(name: "CurrentValue"); fallOffSlider.Bind(serialized_CaveHoleLight); fallOffField.SetValueWithoutNotify(CaveHoleLight.falloffIntensity); fallOffField.RegisterCallback <ChangeEvent <float> >((evt) => fallOffSlider.value = evt.newValue); fallOffSlider.RegisterCallback <ChangeEvent <float> >((evt) => fallOffField.SetValueWithoutNotify(evt.newValue)); #endregion #region Visualisers var AllGradientElements = root.Query <GradientField>(); AllGradientElements.ForEach((element) => { //registerCallback for Gradient to apply changes on scene element.RegisterCallback <ChangeEvent <Gradient> >(ChangeGradientEvent); VisualElement visualiser = element.Q <VisualElement>(name: "VisualisationColor"); //Init color of visualisation cube float currentTime = TimeController.timeValue; visualiser.style.backgroundColor = element.value.Evaluate(currentTime); //register Callback for each visualisation cube when gradient Changes element.RegisterCallback <ChangeEvent <Gradient> >((evt) => { float timeOfChange = TimeController.timeValue; visualiser.style.backgroundColor = evt.newValue.Evaluate(currentTime); }); //register Callback for each visualisation cube when Time Changes timeSlider.RegisterCallback <ChangeEvent <float> >((evt) => { visualiser.style.backgroundColor = element.value.Evaluate(evt.newValue); }); }); #endregion #endregion #region Wind Shader // Set Initial Values VisualElement windComponent = root.Q <VisualElement>(name: "Wind"); if (windComponent != null) { Vector4Field windDirectionQuaternion = windComponent.Q <Vector4Field>(name: "WindDirection"); windDirectionQuaternion.value = GetWindDirection(); FloatField windScaleFloat = windComponent.Q <FloatField>(name: "WindScale"); windScaleFloat.value = GetWindScale(); MinMaxValue minMaxStrength = GetWindStrength(); VisualElement windStrengthHolder = windComponent.Q <VisualElement>(name: "WinStrengthHolder"); MinMaxSlider windStrengthSlider = windStrengthHolder.Q <MinMaxSlider>(name: "WindStrength"); windStrengthSlider.highLimit = minMaxStrength.HighLimit; windStrengthSlider.lowLimit = minMaxStrength.LowLimit; windStrengthSlider.value = new Vector2(minMaxStrength.minValue, minMaxStrength.maxValue); windStrengthHolder.Q <Label>(name: "MinValue").text = "Min Value :" + minMaxStrength.minValue; windStrengthHolder.Q <Label>(name: "MaxValue").text = "Max Value :" + minMaxStrength.maxValue; FloatField windSpeedFloat = windComponent.Q <FloatField>(name: "WindSpeed"); windSpeedFloat.value = GetWindSpeed(); //Set Callbacks values windDirectionQuaternion.RegisterCallback <ChangeEvent <Vector4> >(ChangeWindDirection); windScaleFloat.RegisterCallback <ChangeEvent <float> >(ChangeWindScale); windStrengthSlider.RegisterCallback <ChangeEvent <Vector2> >(ChangeWindStrength); windSpeedFloat.RegisterCallback <ChangeEvent <float> >(ChangeWindSpeed); } #endregion #region Postprocessing #region WhiteBalance //serialize White balance property SerializedObject serialized_whiteBalanceProperty = new SerializedObject(whiteBalanceProperty); //Get White balance Visual Element VisualElement whiteBalanceVisualElement = root.Q <VisualElement>(name: "WhiteBalance"); #region Temperature //Get White Balance temperature Visual Element VisualElement whiteBalanceTemperatureVE = whiteBalanceVisualElement.Q <VisualElement>(name: "Temperature"); //Get White Balance temperature Slider Slider whiteBalanceTemperatureSlider = whiteBalanceTemperatureVE.Q <Slider>(name: "SliderValue"); //Bind Slider to value whiteBalanceTemperatureSlider.bindingPath = "temperature.m_Value"; whiteBalanceTemperatureSlider.Bind(serialized_whiteBalanceProperty); //Get White Balance temperature Float Field FloatField whiteBalanceTemperatureFloat = whiteBalanceTemperatureVE.Q <FloatField>(name: "CurrentValue"); //Set default Temperature whiteBalanceTemperatureFloat.SetValueWithoutNotify(whiteBalanceProperty.temperature.value); //Register change callback for the float field to change the slider value. Changing slider value will change the values bound with it. whiteBalanceTemperatureFloat.RegisterCallback <ChangeEvent <float> >((evt) => whiteBalanceTemperatureSlider.value = evt.newValue); //Register change Callback for the slider, to change the float fiel Without notification (to avoid triggering Float field callback) whiteBalanceTemperatureSlider.RegisterCallback <ChangeEvent <float> >((evt) => whiteBalanceTemperatureFloat.SetValueWithoutNotify(evt.newValue)); #endregion #region Tint //Get White Balance Tint Visual Element VisualElement whiteBalanceTintVE = whiteBalanceVisualElement.Q <VisualElement>(name: "Tint"); //Get White Balance Tint Slider Slider whiteBalanceTintSlider = whiteBalanceTintVE.Q <Slider>(name: "SliderValue"); //Bind Slider to value whiteBalanceTintSlider.bindingPath = "tint.m_Value"; whiteBalanceTintSlider.Bind(serialized_whiteBalanceProperty); //Get White Balance Tint Float Field FloatField whiteBalanceTintFloat = whiteBalanceTintVE.Q <FloatField>(name: "CurrentValue"); //Set default Tint whiteBalanceTintFloat.SetValueWithoutNotify(whiteBalanceProperty.tint.value); //Register change callback for the float field to change the slider value. Changing slider value will change the values bound with it. whiteBalanceTintFloat.RegisterCallback <ChangeEvent <float> >((evt) => whiteBalanceTintSlider.value = evt.newValue); //Register change Callback for the slider, to change the float fiel Without notification (to avoid triggering Float field callback) whiteBalanceTintSlider.RegisterCallback <ChangeEvent <float> >((evt) => whiteBalanceTintFloat.SetValueWithoutNotify(evt.newValue)); #endregion #endregion #region Bloom //serialize bloom property SerializedObject serialized_BloomProperty = new SerializedObject(BloomProperty); //Get Bloom Visual Element VisualElement bloomVisualElement = root.Q <VisualElement>(name: "Bloom"); //Get Bloom Tint Color ColorField bloomTint = bloomVisualElement.Q <ColorField>(name: "Tint"); //Bind color to value bloomTint.bindingPath = "tint.m_Value"; bloomTint.Bind(serialized_BloomProperty); //Get Bloom Intensity FloatField bloomIntensity = bloomVisualElement.Q <FloatField>(name: "Intensity"); //Bind Intensity to value bloomIntensity.Bind(serialized_BloomProperty); #endregion #endregion #region VFX SerializedObject serialized_GlowParticleSystem = new SerializedObject(GlowParticleSystem); VisualElement VFXVisualElement = root.Q <VisualElement>(name: "VFX"); VFXVisualElement.Q <FloatField>(name: "Emission").bindingPath = "EmissionModule.rateOverTime.scalar"; VFXVisualElement.Q <FloatField>(name: "Emission").Bind(serialized_GlowParticleSystem); VFXVisualElement.Q <EnumField>(name: "RenderMode").Init(GlowParticleSystem.GetComponent <ParticleSystemRenderer>().renderMode); VFXVisualElement.Q <EnumField>(name: "RenderMode").RegisterCallback <ChangeEvent <string> >(ChangeRenderMode); VFXVisualElement.Q <ObjectField>(name: "Material").objectType = typeof(Material); VFXVisualElement.Q <ObjectField>(name: "Material").RegisterCallback <ChangeEvent <string> >(ChangeRenderMaterial); #endregion root.Q <Button>(name: "SaveButton").clicked += SaveButton; root.Q <Button>(name: "ResetButton").clicked += ResetToInitialSceneValues; }
public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, AbstractShaderProperty property) { styleSheets.Add(Resources.Load <StyleSheet>("Styles/ShaderGraphBlackboard")); m_BlackboardField = blackboardField; m_Graph = graph; m_Property = property; if (!m_Graph.isSubGraph) { if (property.isExposable) { m_ExposedToogle = new Toggle(); m_ExposedToogle.OnToggleChanged(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle"); if (m_OnExposedToggle != null) { m_OnExposedToggle(); } property.generatePropertyBlock = evt.newValue; if (property.generatePropertyBlock) { m_BlackboardField.icon = BlackboardProvider.exposedIcon; } else { m_BlackboardField.icon = null; } DirtyNodes(ModificationScope.Graph); }); m_ExposedToogle.value = property.generatePropertyBlock; AddRow("Exposed", m_ExposedToogle); } if (property.isExposable) { m_ReferenceNameField = new TextField(512, false, false, ' '); m_ReferenceNameField.styleSheets.Add(Resources.Load <StyleSheet>("Styles/PropertyNameReferenceField")); AddRow("Reference", m_ReferenceNameField); m_ReferenceNameField.value = property.referenceName; m_ReferenceNameField.isDelayed = true; m_ReferenceNameField.RegisterValueChangedCallback(newName => { m_Graph.owner.RegisterCompleteObjectUndo("Change Reference Name"); if (m_ReferenceNameField.value != m_Property.referenceName) { string newReferenceName = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid); property.overrideReferenceName = newReferenceName; } m_ReferenceNameField.value = property.referenceName; if (string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.RemoveFromClassList("modified"); } else { m_ReferenceNameField.AddToClassList("modified"); } DirtyNodes(ModificationScope.Graph); UpdateReferenceNameResetMenu(); }); if (!string.IsNullOrEmpty(property.overrideReferenceName)) { m_ReferenceNameField.AddToClassList("modified"); } } } // Key Undo callbacks for input fields EventCallback <KeyDownEvent> keyDownCallback = new EventCallback <KeyDownEvent>(evt => { // Record Undo for input field edit if (m_UndoGroup == -1) { m_UndoGroup = Undo.GetCurrentGroup(); m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); } // Handle scaping input field edit if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1) { Undo.RevertAllDownToGroup(m_UndoGroup); m_UndoGroup = -1; evt.StopPropagation(); } // Dont record Undo again until input field is unfocused m_UndoGroup++; this.MarkDirtyRepaint(); }); EventCallback <FocusOutEvent> focusOutCallback = new EventCallback <FocusOutEvent>(evt => { // Reset UndoGroup when done editing input field m_UndoGroup = -1; }); if (property is Vector1ShaderProperty) { var floatProperty = (Vector1ShaderProperty)property; BuildVector1PropertyView(floatProperty); } else if (property is Vector2ShaderProperty) { var vectorProperty = (Vector2ShaderProperty)property; var field = new Vector2Field { value = vectorProperty.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (m_UndoGroup == -1) { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); } vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector3ShaderProperty) { var vectorProperty = (Vector3ShaderProperty)property; var field = new Vector3Field { value = vectorProperty.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (m_UndoGroup == -1) { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); } vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector4ShaderProperty) { var vectorProperty = (Vector4ShaderProperty)property; var field = new Vector4Field { value = vectorProperty.value }; field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-x-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-y-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-z-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <KeyDownEvent>(keyDownCallback); field.Q("unity-w-input").Q("unity-text-input").RegisterCallback <FocusOutEvent>(focusOutCallback); // Called after KeyDownEvent field.RegisterValueChangedCallback(evt => { // Only true when setting value via FieldMouseDragger // Undo recorded once per dragger release if (m_UndoGroup == -1) { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); } vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ColorShaderProperty) { var colorProperty = (ColorShaderProperty)property; var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR }; colorField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); if (!m_Graph.isSubGraph) { var colorModeField = new EnumField((Enum)colorProperty.colorMode); colorModeField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Color Mode"); if (colorProperty.colorMode == (ColorMode)evt.newValue) { return; } colorProperty.colorMode = (ColorMode)evt.newValue; colorField.hdr = colorProperty.colorMode == ColorMode.HDR; colorField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Mode", colorModeField); } } else if (property is TextureShaderProperty) { var textureProperty = (TextureShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); if (!m_Graph.isSubGraph) { var defaultModeField = new EnumField((Enum)textureProperty.defaultType); defaultModeField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Texture Mode"); if (textureProperty.defaultType == (TextureShaderProperty.DefaultType)evt.newValue) { return; } textureProperty.defaultType = (TextureShaderProperty.DefaultType)evt.newValue; DirtyNodes(ModificationScope.Graph); }); void ToggleDefaultModeFieldEnabled() { defaultModeField.SetEnabled(!defaultModeField.enabledSelf); } m_OnExposedToggle += ToggleDefaultModeFieldEnabled; AddRow("Mode", defaultModeField); } } else if (property is Texture2DArrayShaderProperty) { var textureProperty = (Texture2DArrayShaderProperty)property; var field = new ObjectField { value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.textureArray = (Texture2DArray)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Texture3DShaderProperty) { var textureProperty = (Texture3DShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture3D) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); textureProperty.value.texture = (Texture3D)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is CubemapShaderProperty) { var cubemapProperty = (CubemapShaderProperty)property; var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); cubemapProperty.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is BooleanShaderProperty) { var booleanProperty = (BooleanShaderProperty)property; EventCallback <ChangeEvent <bool> > onBooleanChanged = evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change property value"); booleanProperty.value = evt.newValue; DirtyNodes(); }; var field = new Toggle(); field.OnToggleChanged(onBooleanChanged); field.value = booleanProperty.value; AddRow("Default", field); } else if (property is Matrix2ShaderProperty) { var matrix2Property = (Matrix2ShaderProperty)property; var row0Field = new Vector2Field { value = matrix2Property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector2 row1 = matrix2Property.value.GetRow(1); matrix2Property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = 0, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = 0, m13 = 0, m20 = 0, m21 = 0, m22 = 0, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector2Field { value = matrix2Property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector2 row0 = matrix2Property.value.GetRow(0); matrix2Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = 0, m03 = 0, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = 0, m13 = 0, m20 = 0, m21 = 0, m22 = 0, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row1Field); } else if (property is Matrix3ShaderProperty) { var matrix3Property = (Matrix3ShaderProperty)property; var row0Field = new Vector3Field { value = matrix3Property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row1 = matrix3Property.value.GetRow(1); Vector3 row2 = matrix3Property.value.GetRow(2); matrix3Property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = evt.newValue.z, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = 0, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector3Field { value = matrix3Property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row0 = matrix3Property.value.GetRow(0); Vector3 row2 = matrix3Property.value.GetRow(2); matrix3Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = 0, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = evt.newValue.z, m13 = 0, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row1Field); var row2Field = new Vector3Field { value = matrix3Property.value.GetRow(2) }; row2Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector3 row0 = matrix3Property.value.GetRow(0); Vector3 row1 = matrix3Property.value.GetRow(1); matrix3Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = 0, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = 0, m20 = evt.newValue.x, m21 = evt.newValue.y, m22 = evt.newValue.z, m23 = 0, m30 = 0, m31 = 0, m32 = 0, m33 = 0, }; DirtyNodes(); }); AddRow("", row2Field); } else if (property is Matrix4ShaderProperty) { var matrix4Property = (Matrix4ShaderProperty)property; var row0Field = new Vector4Field { value = matrix4Property.value.GetRow(0) }; row0Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row1 = matrix4Property.value.GetRow(1); Vector4 row2 = matrix4Property.value.GetRow(2); Vector4 row3 = matrix4Property.value.GetRow(3); matrix4Property.value = new Matrix4x4() { m00 = evt.newValue.x, m01 = evt.newValue.y, m02 = evt.newValue.z, m03 = evt.newValue.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("Default", row0Field); var row1Field = new Vector4Field { value = matrix4Property.value.GetRow(1) }; row1Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = matrix4Property.value.GetRow(0); Vector4 row2 = matrix4Property.value.GetRow(2); Vector4 row3 = matrix4Property.value.GetRow(3); matrix4Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = evt.newValue.x, m11 = evt.newValue.y, m12 = evt.newValue.z, m13 = evt.newValue.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row1Field); var row2Field = new Vector4Field { value = matrix4Property.value.GetRow(2) }; row2Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = matrix4Property.value.GetRow(0); Vector4 row1 = matrix4Property.value.GetRow(1); Vector4 row3 = matrix4Property.value.GetRow(3); matrix4Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = evt.newValue.x, m21 = evt.newValue.y, m22 = evt.newValue.z, m23 = evt.newValue.w, m30 = row3.x, m31 = row3.y, m32 = row3.z, m33 = row3.w, }; DirtyNodes(); }); AddRow("", row2Field); var row3Field = new Vector4Field { value = matrix4Property.value.GetRow(3) }; row3Field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); Vector4 row0 = matrix4Property.value.GetRow(0); Vector4 row1 = matrix4Property.value.GetRow(1); Vector4 row2 = matrix4Property.value.GetRow(2); matrix4Property.value = new Matrix4x4() { m00 = row0.x, m01 = row0.y, m02 = row0.z, m03 = row0.w, m10 = row1.x, m11 = row1.y, m12 = row1.z, m13 = row1.w, m20 = row2.x, m21 = row2.y, m22 = row2.z, m23 = row2.w, m30 = evt.newValue.x, m31 = evt.newValue.y, m32 = evt.newValue.z, m33 = evt.newValue.w, }; DirtyNodes(); }); AddRow("", row3Field); } else if (property is SamplerStateShaderProperty) { var samplerStateProperty = (SamplerStateShaderProperty)property; var filterField = new EnumField(samplerStateProperty.value.filter); filterField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); TextureSamplerState state = samplerStateProperty.value; state.filter = (TextureSamplerState.FilterMode)evt.newValue; samplerStateProperty.value = state; DirtyNodes(ModificationScope.Graph); }); AddRow("Filter", filterField); var wrapField = new EnumField(samplerStateProperty.value.wrap); wrapField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); TextureSamplerState state = samplerStateProperty.value; state.wrap = (TextureSamplerState.WrapMode)evt.newValue; samplerStateProperty.value = state; DirtyNodes(ModificationScope.Graph); }); AddRow("Wrap", wrapField); } else if (property is GradientShaderProperty) { var gradientProperty = (GradientShaderProperty)property; var field = new GradientField { value = gradientProperty.value }; field.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value"); gradientProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } var precisionField = new EnumField((Enum)property.precision); precisionField.RegisterValueChangedCallback(evt => { m_Graph.owner.RegisterCompleteObjectUndo("Change Precision"); if (property.precision == (Precision)evt.newValue) { return; } property.precision = (Precision)evt.newValue; m_Graph.ValidateGraph(); precisionField.MarkDirtyRepaint(); DirtyNodes(); }); AddRow("Precision", precisionField); AddToClassList("sgblackboardFieldPropertyView"); UpdateReferenceNameResetMenu(); }
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property) { m_Graph = graph; if (property is Vector1ShaderProperty) { VisualElement floatRow = new VisualElement(); VisualElement intRow = new VisualElement(); VisualElement modeRow = new VisualElement(); VisualElement minRow = new VisualElement(); VisualElement maxRow = new VisualElement(); FloatField floatField = null; var floatProperty = (Vector1ShaderProperty)property; if (floatProperty.floatType == FloatType.Integer) { var field = new IntegerField { value = (int)floatProperty.value }; field.OnValueChanged(intEvt => { floatProperty.value = (float)intEvt.newValue; DirtyNodes(); }); intRow = AddRow("Default", field); } else { floatField = new FloatField { value = floatProperty.value }; floatField.OnValueChanged(evt => { floatProperty.value = (float)evt.newValue; DirtyNodes(); }); floatRow = AddRow("Default", floatField); } var floatModeField = new EnumField((Enum)floatProperty.floatType); floatModeField.value = floatProperty.floatType; floatModeField.OnValueChanged(evt => { if (floatProperty.floatType == (FloatType)evt.newValue) { return; } floatProperty = (Vector1ShaderProperty)property; floatProperty.floatType = (FloatType)evt.newValue; switch (floatProperty.floatType) { case FloatType.Slider: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); var field = new FloatField { value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x) }; floatProperty.value = (float)field.value; field.OnValueChanged(defaultEvt => { floatProperty.value = Mathf.Max(Mathf.Min((float)defaultEvt.newValue, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); floatRow = AddRow("Default", field); field.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); modeRow = AddRow("Mode", floatModeField); var minField = new FloatField { value = floatProperty.rangeValues.x }; minField.OnValueChanged(minEvt => { floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); minRow = AddRow("Min", minField); var maxField = new FloatField { value = floatProperty.rangeValues.y }; maxField.OnValueChanged(maxEvt => { floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); field.value = floatProperty.value; DirtyNodes(); }); maxRow = AddRow("Max", maxField); break; case FloatType.Integer: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); var intField = new IntegerField { value = (int)floatProperty.value }; intField.OnValueChanged(intEvt => { floatProperty.value = (float)intEvt.newValue; DirtyNodes(); }); intRow = AddRow("Default", intField); modeRow = AddRow("Mode", floatModeField); break; default: RemoveElements(new VisualElement[] { floatRow, intRow, modeRow, minRow, maxRow }); field = new FloatField { value = floatProperty.value }; field.OnValueChanged(defaultEvt => { floatProperty.value = (float)defaultEvt.newValue; DirtyNodes(); }); floatRow = AddRow("Default", field); modeRow = AddRow("Mode", floatModeField); break; } DirtyNodes(); }); modeRow = AddRow("Mode", floatModeField); if (floatProperty.floatType == FloatType.Slider) { var minField = new FloatField { value = floatProperty.rangeValues.x }; minField.OnValueChanged(minEvt => { floatProperty.rangeValues = new Vector2((float)minEvt.newValue, floatProperty.rangeValues.y); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); floatField.value = floatProperty.value; DirtyNodes(); }); minRow = AddRow("Min", minField); var maxField = new FloatField { value = floatProperty.rangeValues.y }; maxField.OnValueChanged(maxEvt => { floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, (float)maxEvt.newValue); floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x); floatField.value = floatProperty.value; DirtyNodes(); }); maxRow = AddRow("Max", maxField); } } else if (property is Vector2ShaderProperty) { var vectorProperty = (Vector2ShaderProperty)property; var field = new Vector2Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector3ShaderProperty) { var vectorProperty = (Vector3ShaderProperty)property; var field = new Vector3Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector4ShaderProperty) { var vectorProperty = (Vector4ShaderProperty)property; var field = new Vector4Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ColorShaderProperty) { var colorProperty = (ColorShaderProperty)property; var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR }; colorField.OnValueChanged(evt => { colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", colorField); var colorModeField = new EnumField((Enum)colorProperty.colorMode); colorModeField.OnValueChanged(evt => { if (colorProperty.colorMode == (ColorMode)evt.newValue) { return; } colorProperty.colorMode = (ColorMode)evt.newValue; colorField.hdr = colorProperty.colorMode == ColorMode.HDR; colorField.DoRepaint(); DirtyNodes(); }); AddRow("Mode", colorModeField); } else if (property is TextureShaderProperty) { var textureProperty = (TextureShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) }; field.OnValueChanged(evt => { textureProperty.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is CubemapShaderProperty) { var cubemapProperty = (CubemapShaderProperty)property; var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) }; field.OnValueChanged(evt => { cubemapProperty.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is BooleanShaderProperty) { var booleanProperty = (BooleanShaderProperty)property; Action onBooleanChanged = () => { booleanProperty.value = !booleanProperty.value; DirtyNodes(); }; var field = new Toggle(onBooleanChanged) { on = booleanProperty.value }; AddRow("Default", field); } // AddRow("Type", new TextField()); // AddRow("Exposed", new Toggle(null)); // AddRow("Range", new Toggle(null)); // AddRow("Default", new TextField()); // AddRow("Tooltip", new TextField()); AddToClassList("sgblackboardFieldPropertyView"); }
public BlackboardFieldPropertyView(AbstractMaterialGraph graph, IShaderProperty property) { m_Graph = graph; if (property is FloatShaderProperty) { var floatProperty = (FloatShaderProperty)property; var field = new FloatField { value = floatProperty.value }; field.OnValueChanged(evt => { floatProperty.value = (float)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector2ShaderProperty) { var vectorProperty = (Vector2ShaderProperty)property; var field = new Vector2Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector3ShaderProperty) { var vectorProperty = (Vector3ShaderProperty)property; var field = new Vector3Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is Vector4ShaderProperty) { var vectorProperty = (Vector4ShaderProperty)property; var field = new Vector4Field { value = vectorProperty.value }; field.OnValueChanged(evt => { vectorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is ColorShaderProperty) { var colorProperty = (ColorShaderProperty)property; var field = new ColorField { value = property.defaultValue, hdr = colorProperty.HDR }; field.OnValueChanged(evt => { colorProperty.value = evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is TextureShaderProperty) { var textureProperty = (TextureShaderProperty)property; var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) }; field.OnValueChanged(evt => { textureProperty.value.texture = (Texture)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } else if (property is CubemapShaderProperty) { var cubemapProperty = (CubemapShaderProperty)property; var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) }; field.OnValueChanged(evt => { cubemapProperty.value.cubemap = (Cubemap)evt.newValue; DirtyNodes(); }); AddRow("Default", field); } // AddRow("Type", new TextField()); // AddRow("Exposed", new Toggle(null)); // AddRow("Range", new Toggle(null)); // AddRow("Default", new TextField()); // AddRow("Tooltip", new TextField()); AddToClassList("sgblackboardFieldPropertyView"); }