public YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = new YAMLMappingNode(); Vector3iLayout layout = container.ExportLayout.Serialized.Vector3i; node.Style = MappingStyle.Flow; node.Add(layout.XName, X); node.Add(layout.YName, Y); node.Add(layout.ZName, Z); return(node); }
public SerializedLayoutCategory(LayoutInfo info) { AABB = new AABBLayout(info); AABBi = new AABBiLayout(info); AnimationCurveTpl = new AnimationCurveTplLayout(info); ColorRGBA32 = new ColorRGBA32Layout(info); ColorRGBAf = new ColorRGBAfLayout(info); Gradient = new GradientLayout(info); GUIStyle = new GUIStyleLayout(info); LayerMask = new LayerMaskLayout(info); Matrix4x4f = new Matrix4x4fLayout(info); Quaternionf = new QuaternionfLayout(info); Rectf = new RectfLayout(info); RectOffset = new RectOffsetLayout(info); Vector2f = new Vector2fLayout(info); Vector2i = new Vector2iLayout(info); Vector3f = new Vector3fLayout(info); Vector3i = new Vector3iLayout(info); Vector4f = new Vector4fLayout(info); }
private static void GenerateEngineStruct(TypeTreeContext context, SerializableType origin, string name) { switch (origin.Name) { case SerializableType.Vector2Name: Vector2fLayout.GenerateTypeTree(context, name); break; case SerializableType.Vector2IntName: Vector2iLayout.GenerateTypeTree(context, name); break; case SerializableType.Vector3Name: Vector3fLayout.GenerateTypeTree(context, name); break; case SerializableType.Vector3IntName: Vector3iLayout.GenerateTypeTree(context, name); break; case SerializableType.Vector4Name: Vector4fLayout.GenerateTypeTree(context, name); break; case SerializableType.RectName: RectfLayout.GenerateTypeTree(context, name); break; case SerializableType.BoundsName: AABBLayout.GenerateTypeTree(context, name); break; case SerializableType.BoundsIntName: AABBiLayout.GenerateTypeTree(context, name); break; case SerializableType.QuaternionName: QuaternionfLayout.GenerateTypeTree(context, name); break; case SerializableType.Matrix4x4Name: Matrix4x4fLayout.GenerateTypeTree(context, name); break; case SerializableType.ColorName: ColorRGBAfLayout.GenerateTypeTree(context, name); break; case SerializableType.Color32Name: ColorRGBA32Layout.GenerateTypeTree(context, name); break; case SerializableType.LayerMaskName: LayerMaskLayout.GenerateTypeTree(context, name); break; case SerializableType.AnimationCurveName: AnimationCurveTplLayout.GenerateTypeTree(context, name, SingleLayout.GenerateTypeTree); break; case SerializableType.GradientName: GradientLayout.GenerateTypeTree(context, name); break; case SerializableType.RectOffsetName: RectOffsetLayout.GenerateTypeTree(context, name); break; case SerializableType.GUIStyleName: GUIStyleLayout.GenerateTypeTree(context, name); break; case SerializableType.PropertyNameName: PropertyNameLayout.GenerateTypeTree(context, name); break; default: throw new Exception($"Unknown engine struct {origin.Name}"); } }