void Update() { if (this.checkAngle) { float angle = Vector3Helper.GetAngleInRadians(Player.Instance.transform.forward, this.transform.position - Player.Instance.transform.position, Vector3.up); if (Mathf.Abs(angle) < MathConstants.Rad15Deg) { this.ActivateInteraction(); } else { this.DeactivateInteraction(); } } }