/// <summary> /// Computes from vertices. /// </summary> /// <param name="vertices">The vertices.</param> public void ComputeFromVertices(IEnumerable<Vector3> vertices) { Minimum = new Vector3(vertices.First().X, vertices.First().Y, vertices.First().Z); Maximum = new Vector3(vertices.First().X, vertices.First().Y, vertices.First().Z); foreach(var vertex in vertices) { if (vertex.X <= Minimum.X) Minimum = Minimum.UpdateX(vertex.X); if (vertex.Y <= Minimum.Y) Minimum = Minimum.UpdateY(vertex.Y); if (vertex.Z <= Minimum.Z) Minimum = Minimum.UpdateZ(vertex.Z); if (vertex.X >= Maximum.X) Maximum = Maximum.UpdateX(vertex.X); if (vertex.Y >= Maximum.Y) Maximum = Maximum.UpdateY(vertex.Y); if (vertex.Z >= Maximum.Z) Maximum = Maximum.UpdateZ(vertex.Z); } }