public static Vector3 Axis(Vector3.Axis axis) { switch (axis) { case Godot.Vector3.Axis.X: return(Rotate90); case Godot.Vector3.Axis.Y: return(Godot.Vector3.Up); case Godot.Vector3.Axis.Z: default: return(Godot.Vector3.Zero); } }
public static Interval Range(this Box3 @this, Vector3.Axis axis) { switch (axis) { case Vector3.Axis.X: return(@this.XRange); case Vector3.Axis.Y: return(@this.YRange); case Vector3.Axis.Z: return(@this.ZRange); default: throw new ArgumentOutOfRangeException("Invalid 3D axis " + axis.ToString()); } }
public Vector3.Axis GetShortestAxisIndex() { Vector3.Axis axis = Vector3.Axis.X; real_t max_size = size.x; if (size.y < max_size) { axis = Vector3.Axis.Y; max_size = size.y; } if (size.z < max_size) { axis = Vector3.Axis.Z; max_size = size.z; } return(axis); }
public Vector3.Axis get_shortest_axis_index() { Vector3.Axis axis = Vector3.Axis.X; float max_size = size.x; if (size.y < max_size) { axis = Vector3.Axis.Y; max_size = size.y; } if (size.z < max_size) { axis = Vector3.Axis.Z; max_size = size.z; } return(axis); }
public Vector3.Axis GetLongestAxisIndex() { Vector3.Axis axis = Vector3.Axis.X; float max_size = size.x; if (size.y > max_size) { axis = Vector3.Axis.Y; max_size = size.y; } if (size.z > max_size) { axis = Vector3.Axis.Z; max_size = size.z; } return(axis); }