예제 #1
0
        void FillRelationTraits(Dictionary <IMRObject, int> dataAssignments,
                                Relations relations, Dictionary <IMRObject, QueryResult> childResults)
        {
            if (relations.TryGetType(out IRelation <System.Int32>[] intRelations) && intRelations.Length > 0)
            {
                foreach (var relation in intRelations)
                {
                    var child1 = relation.child1;
                    if (childResults.TryGetValue(child1, out var child1Result))
                    {
                        var trait1Name = relation.child1TraitName;
                        IntTraitProvider.TryGetTraitValue(dataAssignments[child1], trait1Name, out var value1);
                        child1Result.SetTrait(trait1Name, value1);
                    }

                    var child2 = relation.child2;
                    if (childResults.TryGetValue(child2, out var child2Result))
                    {
                        var trait2Name = relation.child2TraitName;
                        IntTraitProvider.TryGetTraitValue(dataAssignments[child2], trait2Name, out var value2);
                        child2Result.SetTrait(trait2Name, value2);
                    }
                }
            }

            if (relations.TryGetType(out IRelation <UnityEngine.Vector2>[] vector2Relations) && vector2Relations.Length > 0)
            {
                foreach (var relation in vector2Relations)
                {
                    var child1 = relation.child1;
                    if (childResults.TryGetValue(child1, out var child1Result))
                    {
                        var trait1Name = relation.child1TraitName;
                        Vector2TraitProvider.TryGetTraitValue(dataAssignments[child1], trait1Name, out var value1);
                        child1Result.SetTrait(trait1Name, value1);
                    }

                    var child2 = relation.child2;
                    if (childResults.TryGetValue(child2, out var child2Result))
                    {
                        var trait2Name = relation.child2TraitName;
                        Vector2TraitProvider.TryGetTraitValue(dataAssignments[child2], trait2Name, out var value2);
                        child2Result.SetTrait(trait2Name, value2);
                    }
                }
            }
        }
        bool FindTraitsInternal(Conditions conditions, CachedTraitCollection cache)
        {
            if (conditions.GetTypeCount(out ISemanticTagCondition[] semanticTagConditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, System.Boolean> > semanticTagCollections))
                {
                    return(false);
                }

                for (var i = 0; i < semanticTagConditions.Length; i++)
                {
                    var condition = semanticTagConditions[i];
                    if (!SemanticTagTraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, System.Boolean> traits))
                    {
                        if (condition.matchRule == SemanticTagMatchRule.Match)
                        {
                            return(false);
                        }
                    }

                    semanticTagCollections[i] = traits;
                }
            }

            if (conditions.GetTypeCount(out ICondition <System.Int32>[] intConditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, System.Int32> > intCollections))
                {
                    return(false);
                }

                for (var i = 0; i < intConditions.Length; i++)
                {
                    var condition = intConditions[i];
                    if (!IntTraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, System.Int32> traits))
                    {
                        return(false);
                    }

                    intCollections[i] = traits;
                }
            }

            if (conditions.GetTypeCount(out ICondition <System.Single>[] floatConditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, System.Single> > floatCollections))
                {
                    return(false);
                }

                for (var i = 0; i < floatConditions.Length; i++)
                {
                    var condition = floatConditions[i];
                    if (!FloatTraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, System.Single> traits))
                    {
                        return(false);
                    }

                    floatCollections[i] = traits;
                }
            }

            if (conditions.GetTypeCount(out ICondition <System.String>[] stringConditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, System.String> > stringCollections))
                {
                    return(false);
                }

                for (var i = 0; i < stringConditions.Length; i++)
                {
                    var condition = stringConditions[i];
                    if (!StringTraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, System.String> traits))
                    {
                        return(false);
                    }

                    stringCollections[i] = traits;
                }
            }

            if (conditions.GetTypeCount(out ICondition <UnityEngine.Pose>[] poseConditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, UnityEngine.Pose> > poseCollections))
                {
                    return(false);
                }

                for (var i = 0; i < poseConditions.Length; i++)
                {
                    var condition = poseConditions[i];
                    if (!PoseTraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, UnityEngine.Pose> traits))
                    {
                        return(false);
                    }

                    poseCollections[i] = traits;
                }
            }

            if (conditions.GetTypeCount(out ICondition <UnityEngine.Vector2>[] vector2Conditions) > 0)
            {
                if (!cache.TryGetType(out List <Dictionary <int, UnityEngine.Vector2> > vector2Collections))
                {
                    return(false);
                }

                for (var i = 0; i < vector2Conditions.Length; i++)
                {
                    var condition = vector2Conditions[i];
                    if (!Vector2TraitProvider.TryGetAllTraitValues(condition.traitName, out Dictionary <int, UnityEngine.Vector2> traits))
                    {
                        return(false);
                    }

                    vector2Collections[i] = traits;
                }
            }
            return(true);
        }
        public bool UpdateQueryMatchInternal(int dataID,
                                             Conditions conditions, ProxyTraitRequirements requirements, QueryResult result)
        {
            if (conditions.TryGetType(out ICondition <System.Int32>[] intConditions))
            {
                foreach (var condition in intConditions)
                {
                    if (!IntTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue))
                    {
                        return(false);
                    }
                    if (condition.PassesCondition(ref traitValue))
                    {
                        result.SetTrait(condition.traitName, traitValue);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }

            if (conditions.TryGetType(out ICondition <System.Single>[] floatConditions))
            {
                foreach (var condition in floatConditions)
                {
                    if (!FloatTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue))
                    {
                        return(false);
                    }
                    if (condition.PassesCondition(ref traitValue))
                    {
                        result.SetTrait(condition.traitName, traitValue);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }

            if (conditions.TryGetType(out ICondition <System.String>[] stringConditions))
            {
                foreach (var condition in stringConditions)
                {
                    if (!StringTraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue))
                    {
                        return(false);
                    }
                    if (condition.PassesCondition(ref traitValue))
                    {
                        result.SetTrait(condition.traitName, traitValue);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }

            if (conditions.TryGetType(out ICondition <UnityEngine.Vector2>[] vector2Conditions))
            {
                foreach (var condition in vector2Conditions)
                {
                    if (!Vector2TraitProvider.TryGetTraitValue(dataID, condition.traitName, out var traitValue))
                    {
                        return(false);
                    }
                    if (condition.PassesCondition(ref traitValue))
                    {
                        result.SetTrait(condition.traitName, traitValue);
                    }
                    else
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }