public ParticleParamaters( double start, double end, ParticleDirection particleDir, Vector2Range pos, OsbEasing ease, double dur, int partAmmount, bool randX = false, bool randY = true, bool sameYEnd = false, bool randomYEnd = false, Vector2?scale = null, bool randomScale = false, Vector2?rotation = null, bool randomRotation = false, double fade = 1 ) { this.direction = particleDir; this.Positions = pos; this.easing = ease; this.duration = dur; this.particleAmmount = partAmmount; this.randomX = randX; this.randomY = randY; this.startTime = start; this.endTime = end; this.scale = ((Vector2)scale).Equals(null) ? (Vector2)scale : new Vector2(1, 1); this.rotation = ((Vector2)rotation).Equals(null) ? (Vector2)rotation : new Vector2(0, 0); this.randomRotation = randomRotation; this.randomScale = randomScale; this.sameYEnd = sameYEnd; this.fade = fade; this.randomYEnd = randomYEnd; }
public ParticleEmitterSettings() { Name = ""; loop = true; blendState = BlendState.AlphaBlend; frequency = new FloatRange(); lifeTime = new FloatRange(); position = new Vector2Range(); velocity = new Vector2Range(); startScale = new Vector2Range() { min = Vector2.One, max = Vector2.One }; endScale = new Vector2Range() { min = Vector2.One, max = Vector2.One }; rotation = new FloatRange(); startColor = new ColorRange() { min = Color.White, max = Color.White }; endColor = new ColorRange() { min = Color.White, max = Color.White }; gravity = new Gravity(); sources = new int[] { 0 }; spawnCount = 1; capacity = 64; }
public static Vector2 Random(this Vector2Range range) { var result = new Vector2() { x = UnityEngine.Random.Range(range.min.x, range.max.x), y = UnityEngine.Random.Range(range.min.y, range.max.y) }; return(result); }
protected Emitter() { Particals = new List <Partical>(); Initial_Colour = new ColourRange(Color.White, Color.White); Initial_LifeTime = new FloatRange(1, 1); Initial_Velocity = new Vector2Range(new Vector2(5, 0), new Vector2(5, 0)); Initial_Rotaiton = new FloatRange(0, 0); Initial_Angulor_Velocity = new FloatRange(0, 0); Initial_Scale = new FloatRange(1, 1); Modifyers = new List <Modifyer>(); }