public void CreationFromDoubles() { var x = 2.0; var y = 3.0; var z = 5.0; var w = 7.0; var v2 = new Vect2(x, y); Assert.AreEqual(x, v2.X, Delta); Assert.AreEqual(y, v2.Y, Delta); var v3 = new Vect3(x, y, z); Assert.AreEqual(x, v3.X, Delta); Assert.AreEqual(y, v3.Y, Delta); Assert.AreEqual(z, v3.Z, Delta); var v4 = new Vect4(x, y, z, w); Assert.AreEqual(x, v4.X, Delta); Assert.AreEqual(y, v4.Y, Delta); Assert.AreEqual(z, v4.Z, Delta); Assert.AreEqual(w, v4.W, Delta); }
public void Vect2SwizzleTest() { var v = new Vect2(5, 6); Assert.AreEqual(new Vect2(6, 6), v.Swizzle().YY); Assert.AreEqual(new Vect2(5, 5), v.Swizzle().XX); }
public void LengthResult() { var v2 = new Vect2(2.0, 3.0); Assert.AreEqual(13.0, v2.LengthSquared, Constants.Delta); Assert.AreEqual(3.60555127546, v2.Length, Constants.Delta); }
public string ToString(string format) { string res = Vect2.ToString(); res = res + " : " + Compl.ToString(format) + Math.Sqrt(Compl.Real * Compl.Real + Compl.Imaginary * Compl.Imaginary).ToString(format); return(res); }
public void CreationFromList() { var x = 2.0; var y = 3.0; var z = 5.0; var w = 7.0; var v2 = new Vect2(new[] { x, y }); Assert.AreEqual(x, v2.X, Delta); Assert.AreEqual(y, v2.Y, Delta); var v3 = new Vect3(new[] { x, y, z }); Assert.AreEqual(x, v3.X, Delta); Assert.AreEqual(y, v3.Y, Delta); Assert.AreEqual(z, v3.Z, Delta); var v4 = new Vect4(new[] { x, y, z, w }); Assert.AreEqual(x, v4.X, Delta); Assert.AreEqual(y, v4.Y, Delta); Assert.AreEqual(z, v4.Z, Delta); Assert.AreEqual(w, v4.W, Delta); }
public static dynamic Swizzle(this Vect2 v) { var s = new Swizzle <double>(); s.Add('X', v.X); s.Add('Y', v.Y); return(s); }
public void CreationFromDoubles() { var x = 2.0; var y = 3.0; var v2 = new Vect2(x, y); Assert.AreEqual(x, v2.X, Constants.Delta); Assert.AreEqual(y, v2.Y, Constants.Delta); }
public void CreationFromList() { var x = 2.0; var y = 3.0; var v2 = new Vect2(new[] { x, y }); Assert.AreEqual(x, v2.X, Constants.Delta); Assert.AreEqual(y, v2.Y, Constants.Delta); }
public Vertex(Vect2 texCoord, Vect3 normal, Vect3 position) { TexCoordX = (float)texCoord.X; TexCoordY = (float)texCoord.Y; NormalX = (float)normal.X; NormalY = (float)normal.Y; NormalZ = (float)normal.Z; PositionX = (float)position.X; PositionY = (float)position.Y; PositionZ = (float)position.Z; }
public void Valid_CalcLength_Result() { //Arrange var vector = new Vect2(10, 20); var expected = 22; //Act var actual = Vect2.CalcLength(vector); //Assert Assert.AreEqual(expected, actual); }
public void SwizzleVect3() { var v2 = new Vect2(2.0, 3.0); var v3 = new Vect3(2.0, 3.0, 5.0); var v4 = new Vect4(2.0, 3.0, 5.0, 7.0); Assert.AreEqual(v2, v3.Swizzle.XY); Assert.AreEqual(v2, v4.Swizzle.XY); Assert.AreEqual(new Vect3(2.0, 2.0, 2.0), v3.Swizzle.XXX); Assert.AreEqual(new Vect3(2.0, 2.0, 2.0), v4.Swizzle.XXX); }
public void Clear(Vect2 pp) { pointsHandler.Clear(pp); Transform tr = points[pp.x,pp.y].GetTransform(); for(int i=0; i<this.points.GetLength(0); i++) for(int j=0; j<this.points.GetLength(1); j++) if (this.points[i,j]!=null) if (this.points[i,j].directions.Count>0) { this.points[i,j].directions.Remove(tr); } }
public void Valid_DotProduct_Result() { //Arrange var start = new Vect2(41, 14); var end = new Vect2(63, 99); var actual = 0.0m; var expected = 3969; //Act actual = Vect2.DotProduct(start, end); //Assert Assert.AreEqual(expected, actual); }
public void CreationFromListTooLong() { try { var v = new Vect2(new[] { 2.0, 3.0, 5.0 }); Assert.Fail(); // If it gets to this line, no exception was thrown } catch (ArgumentException) { } catch (Exception) { Assert.Fail(); } }
public void LengthResult() { var v2 = new Vect2(2.0, 3.0); Assert.AreEqual(13.0, v2.LengthSquared, Delta); Assert.AreEqual(3.60555127546, v2.Length, Delta); var v3 = new Vect3(2.0, 3.0, 5.0); Assert.AreEqual(38, v3.LengthSquared, Delta); Assert.AreEqual(6.16441400297, v3.Length, Delta); var v4 = new Vect4(2.0, 3.0, 5.0, 7.0); Assert.AreEqual(87, v4.LengthSquared, Delta); Assert.AreEqual(9.32737905308, v4.Length, Delta); }
public void Equality() { var a = new Vect2(2.0, 3.0); var b = new Vect2(2.0, 3.0); var c = new Vect2(3.0, 4.0); var d = a; Assert.IsTrue(a.Equals(b)); Assert.IsFalse(a.Equals(c)); Assert.IsTrue(a.Equals(d)); Assert.AreEqual(a, b); Assert.AreNotEqual(a, c); Assert.AreEqual(a, d); Assert.IsTrue(a == b); Assert.IsTrue(a != c); Assert.IsTrue(a != null); }
public void DrawConnections(Vect2[] arrayOfDir,int numbersInColumn,Vector2 borders, Vector2 elementSize, Vector3 start) { for(int i=0; i< numbersInColumn; i++) for( int j = 0; j<numbersInColumn; j++) { for(int k=0; k< arrayOfDir[j+i*numbersInColumn].directions.Count; k++) { //print("From "+new Vect2(i, j)+" To: "+arrayOfDir[j+i*numbersInColumn].directions[k]); GameObject[] connection = ConnectTwoDot ( new Vect2(i, j), arrayOfDir[j+i*numbersInColumn].directions[k], borders, elementSize, start); this.connectors.Add(connection); } } }
public Vertex(Vect3 position, Color color) { Position = position; Color = color; Texture = Vect2.Zero; }
public void ComputeFreePosition(Vect2[,] array,Vect2 vect) { }
public Vect2Container(Vect2[] v) { this.pos = v; }
private Vect2[] generateNewVect2(int height) { Vect2[] temp = new Vect2[height*height]; for (int i = 0; i< height;i++) for (int j = 0; j< height;j++) temp[i*height+j] = new Vect2(i,j); return temp; }
private GameObject[] ConnectTwoDot(Vect2 point1, Vect2 point2, Vector2 borders, Vector2 elementSize, Vector3 start) { Vector3 v1,v2; v1 = selectedListOfObjects[point1.x+this.matrixDemension*point1.y].transform.position; v2 = selectedListOfObjects[point2.x+this.matrixDemension*point2.y].transform.position; //v1 = new Vector3(point1.x*(elementSize.x+borders.x) + start.x,point1.y* -(elementSize.y+borders.y) +start.y,0f); //v2 = new Vector3(point2.x*(elementSize.x+borders.x) + start.x,point2.y* -(elementSize.y+borders.y) +start.y,0f); return GraphicHelper.ConnectTwoPointToLineByDots(v1,v2,new Vector3(0.1f,0.1f,0.001f),80); }
public PointPathGenerator(Vect2[,] array) { }
public Vector3 Convert(Vector3[,] field,Vect2 target) { return field[target.x,target.y]; }
private void DrawConnections(Vect2 startPoint, List<Vect2> connections) { Vector3 start = pointsHandler.Convert(this.field,startPoint); Vect2[] conn = connections.ToArray(); for(int i=0; i<connections.Count; i++) { Vector3 target = pointsHandler.Convert(this.field,connections[i]); GameObject connection = ConnectTwoPoints(start,target,Singlton.settings.graphic.connectorPrefab); connection.GetComponent<OnAction>().pointStart = startPoint; connection.GetComponent<OnAction>().pointEnd = connections[i]; } }
public Vertex(Vect3 position, Color color, Vect2 texture) { Position = position; Color = color; Texture = texture; }
public Point GetPoint(Vect2 pp) { return points[pp.x,pp.y]; }
public void Clear(Vect2 pp) { for( int i=0; i<arrayGraph.GetLength(0); i++) { for (int j=0; j<arrayGraph.GetLength(1); j++) { //ArraysHadler<Vect2>.GetOneDimIndex(i*arrayGraph.GetLength(1)+j) if (arrayGraph[i,j].directions.Count>0) arrayGraph[i,j].directions.Remove(pp); } } arrayGraph[pp.x,pp.y].directions.Clear(); //arrayGraph[pp.x,pp.y] = null; }