protected override void CalculateDistanceFromCamera()
        {
            Vector3 v3Tmp = this.Worldlocation;

            v3Tmp.TransformCoordinate(CombinedTransformationMatrix  * Device.Transform.World1);

            Vec3d dvTmp = new Vec3d(null, v3Tmp.X, v3Tmp.Y, v3Tmp.Z);
            this.m_fDistFromCamera = dvTmp.Distance(this.ParentStructure.BodyEditor.BodyView.CameraPosition);
        }