protected override void OnResponse(string data)
    {
        string[] res = data.Split('|');
        Vector3  pos = Vct3Ex.Parse(res[0]);
        Vector3  eul = Vct3Ex.Parse(res[1]);

        Instantiate(remoteArrowGo, pos, Quaternion.Euler(eul));
        Facade.PlayNorSound(AudioManger.Sound_Timer);
    }
    //接收同步响应
    protected override void OnResponse(string data)
    {
        string[] strs    = data.Split('|');
        Vector3  pos     = Vct3Ex.Parse(strs[0]);
        Vector3  rot     = Vct3Ex.Parse(strs[1]);
        float    forward = float.Parse(strs[2]);

        SyncRemotePlayer(pos, rot, forward);
    }