예제 #1
0
    public GameSettings GetSetting(VaultPackage VP)
    {
        switch (VP)
        {
        case VaultPackage.PocketChange_Easy: return(PC_Easy);

        case VaultPackage.PocketChange_Medium: return(PC_Medium);

        case VaultPackage.PocketChange_Hard: return(PC_Hard);

        case VaultPackage.RealMoney_Easy: return(RM_Easy);

        case VaultPackage.RealMoney_Medium: return(RM_Medium);

        case VaultPackage.RealMoney_Hard: return(RM_Hard);

        case VaultPackage.Riches_Easy: return(Rich_Easy);

        case VaultPackage.Riches_Medium: return(Rich_Medium);

        case VaultPackage.Riches_Hard: return(Rich_Hard);

        case VaultPackage.KingsTreasure_Easy: return(King_Easy);

        case VaultPackage.KingsTreasure_Medium: return(King_Medium);

        case VaultPackage.KingsTreasure_Hard: return(King_Hard);

        default: return(TestInit);
        }
    }
예제 #2
0
 public void SetGame(VaultPackage VP)
 {
     currentSettings = GetSetting(VP);
     SetGame(currentSettings);
 }