public GameSettings GetSetting(VaultPackage VP) { switch (VP) { case VaultPackage.PocketChange_Easy: return(PC_Easy); case VaultPackage.PocketChange_Medium: return(PC_Medium); case VaultPackage.PocketChange_Hard: return(PC_Hard); case VaultPackage.RealMoney_Easy: return(RM_Easy); case VaultPackage.RealMoney_Medium: return(RM_Medium); case VaultPackage.RealMoney_Hard: return(RM_Hard); case VaultPackage.Riches_Easy: return(Rich_Easy); case VaultPackage.Riches_Medium: return(Rich_Medium); case VaultPackage.Riches_Hard: return(Rich_Hard); case VaultPackage.KingsTreasure_Easy: return(King_Easy); case VaultPackage.KingsTreasure_Medium: return(King_Medium); case VaultPackage.KingsTreasure_Hard: return(King_Hard); default: return(TestInit); } }
public void SetGame(VaultPackage VP) { currentSettings = GetSetting(VP); SetGame(currentSettings); }