protected override void Execute(string[] args, Game game) { var family = new VarskFamilyFactory(game.Settlement.SettlerManager).Generate(); game.Settlement.SettlerManager.Add(family); CustomConsole.WriteLine($"Added {family.Members.Count} new settlers."); }
private void AddFamilyWithHome(Model.Settlement.Settlement settlement) { Family family = new VarskFamilyFactory(settlement.SettlerManager).Generate(); settlement.SettlerManager.Add(family); Residence residence = new Hut(); settlement.Buildings.Add(residence); residence.AddResident(family); }