public void TurnStep() { if (active) { spriteTF.localRotation = Quaternion.Euler(0f, 0f, (float)dir); currentPos = new V2Int((int)transform.position.x, (int)transform.position.y); tg = vm.GetTargetCell(currentPos, dir); transform.position = new Vector2(tg.x, tg.y); } }
void ShootCannon() { GameObject go = Instantiate(bulletPref); V2Int currentPos = new V2Int((int)transform.position.x, (int)transform.position.y); V2Int tg = vm.GetTargetCell(currentPos, dir); go.transform.position = new Vector2(tg.x, tg.y); MoveForward gomf = go.GetComponent <MoveForward>(); gomf.dir = dir; gomf.active = true; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { dir = collision.GetComponent <MoveForward>().dir; spriteTF.localRotation = Quaternion.Euler(0, 0, (int)dir); V2Int newCratePos = vm.GetTargetCell(new V2Int((int)transform.position.x, (int)transform.position.y), dir); transform.position = new Vector2(newCratePos.x, newCratePos.y); } if ((lethalLayers.value & 1 << collision.gameObject.layer) != 0) { if (collision.CompareTag("Water")) { Destroy(collision.gameObject); } Destroy(gameObject); } }