public static void Update(EventArgs args) { if (!CanUpdate()) { return; } EnemyHeroes.Update(); AllyHeroes.Update(); Variables.Q = Variables.Me.Spellbook.SpellQ; Variables.W = Variables.Me.Spellbook.SpellW; Variables.E = Variables.Me.Spellbook.SpellE; Variables.R = Variables.Me.Spellbook.SpellR; double apoint = Variables.Me.ClassId == ClassId.CDOTA_Unit_Hero_ArcWarden ? 0.3 : UnitDatabase.Units.Find(x => x.UnitName == Variables.Me.Name).AttackPoint; Variables.HeroAPoint = apoint / (1 + Variables.Me.AttacksPerSecond * Variables.Me.BaseAttackTime / 100) * 1000; MenuLoader.MenuLoader.Update(); if (MenuVariables.ShowAttackRange) { if (Variables.AttackRange == null) { if (Variables.Me.IsAlive) { Variables.AttackRange = Variables.Me.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf"); Variables.AttackRange.SetControlPoint(1, new Vector3(255, 80, 50)); Variables.AttackRange.SetControlPoint(3, new Vector3(20, 0, 0)); Variables.AttackRange.SetControlPoint(2, new Vector3(Variables.LastRange, 255, 0)); } } else { if (!Variables.Me.IsAlive) { Variables.AttackRange.Dispose(); Variables.AttackRange = null; } else if (Variables.LastRange != MyHero.AttackRange()) { Variables.AttackRange.Dispose(); Variables.LastRange = MyHero.AttackRange(); Variables.AttackRange = Variables.Me.AddParticleEffect(@"particles\ui_mouseactions\drag_selected_ring.vpcf"); Variables.AttackRange.SetControlPoint(1, new Vector3(255, 80, 50)); Variables.AttackRange.SetControlPoint(3, new Vector3(15, 0, 0)); Variables.AttackRange.SetControlPoint(2, new Vector3(Variables.LastRange, 255, 0)); } } } else if (!MenuVariables.ShowAttackRange) { if (Variables.AttackRange != null) { Variables.AttackRange.Dispose(); } Variables.AttackRange = null; } if (Variables.AutoAttackMode != MenuLoader.MenuVariables.AutoAttackMode) { switch (MenuLoader.MenuVariables.AutoAttackMode) { case 0: Variables.AutoAttackMode = 0; Variables.Autoattack(Variables.AutoAttackMode); break; case 1: Variables.AutoAttackMode = 1; Variables.Autoattack(Variables.AutoAttackMode); break; case 2: Variables.AutoAttackMode = 2; Variables.Autoattack(Variables.AutoAttackMode); break; } } }