IEnumerator VerifyDialogues() { yield return(new WaitForSeconds(0.05f)); if (FindObjectOfType <DialogueRunner>()) { variableStorage = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); variableStorage.SetValue("$forestNote", completedForest); variableStorage.SetValue("$iceNote", completedIce); variableStorage.SetValue("$completedHomeless", completedHomeless); if (completedHomeless) { variableStorage.SetValue("$isFirstTime", false); } if (completedCave) { variableStorage.SetValue("$isFirstCave", false); } variableStorage.SetValue("$desertNote", completedDesert); variableStorage.SetValue("$completedCave", completedCave); variableStorage.SetValue("$completedFutureGuy", completedFutureGuy); variableStorage.SetValue("$completedAll", completedAll); variableStorage.SetValue("$completedPostOffice", completedPostOffice); } }
public void VerifyPlayer() { if (Player.instance.HasNote() && !GameManager.instance.completedHomeless) { GameManager.instance.completedHomeless = true; Player.instance.DestroyNote(); VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$completedHomeless", true); varStore.SetValue("$answer", true); } else { if (GameManager.instance.completedHomeless && Player.instance.HasNote()) { VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$answer", true); } else { VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$answer", false); } } }
public void ChangeBackground() { VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); if (GameManager.instance.completedCave && varStore.GetValue("$isFirstCave").AsBool) { anim.Play("Start"); varStore.SetValue("$isFirstCave", false); } }
public void VerifyPlayer() { if (Player.instance.HasNote() && !GameManager.instance.completedForest && !GameManager.instance.isDialogue) { GameManager.instance.completedForest = true; VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$forestNote", true); Player.instance.DestroyNote(); } }
public void VerifyPlayer() { if (Player.instance.HasNote() && !GameManager.instance.completedCave) { GameManager.instance.completedCave = true; Player.instance.DestroyNote(); VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$completedCave", true); FMODUnity.RuntimeManager.PlayOneShot("event:/SFX/Nhac Pac Man"); } }
public void ByeCar() { if (GameManager.instance.completedFutureGuy) { VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$completedAll", true); GameManager.instance.completedAll = true; //Destroy Future Guy Destroy(instanceFutureGuyNPC); // Open Portal StartCoroutine(OpenPortal2()); // Move Car instanceCar.GetComponent <Animator>().Play("Bye"); FMODUnity.RuntimeManager.PlayOneShot("event:/SFX/Fusca saindo"); StartCoroutine(ClosePorta2()); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Z) && canInteract && !GameManager.instance.completedAll) { if (Player.instance.HasNote()) { VariableStorage varStore = FindObjectOfType <DialogueRunner>().GetComponent <VariableStorage>(); varStore.SetValue("$completedFutureGuy", true); GameManager.instance.completedFutureGuy = true; Player.instance.DestroyNote(); FindObjectOfType <Grass1Background>().ByeCar(); FindObjectOfType <DialogueRunner>().StartDialogue(GetComponent <NPC>().talkToNode); } else if (!GameManager.instance.isDialogue && !GameManager.instance.completedAll) { FindObjectOfType <DialogueRunner>().StartDialogue(GetComponent <NPC>().talkToNode); } } }
public void CheckQuest() { if (quest != null && quest.activeQuest == true) { //Checks to see if that quest goal is active if (quest.goalOneActive == true && quest != null) { //Searches for the quest goal one item in the player inventory if (inventoryItemList.itemList.Contains(quest.goalOne.questItem)) { //sets the goal to achieved quest.goalOne.goalAchieved = true; //Increases the number of completed goals quest.goalsCompleted += 1; //Logs that the goal is complete Debug.Log("Goal One Complete"); } } if (quest.goalTwoActive == true && quest != null) { if (inventoryItemList.itemList.Contains(quest.goalTwo.questItem)) { quest.goalTwo.goalAchieved = true; quest.goalsCompleted += 1; Debug.Log("Goal Two Complete"); } } if (quest.goalThreeActive == true && quest != null) { if (inventoryItemList.itemList.Contains(quest.goalThree.questItem)) { quest.goalThree.goalAchieved = true; quest.goalsCompleted += 1; Debug.Log("Goal Three Complete"); } } if (quest.goalFourActive == true && quest != null) { if (inventoryItemList.itemList.Contains(quest.goalFour.questItem)) { quest.goalFour.goalAchieved = true; quest.goalsCompleted += 1; Debug.Log("Goal Four Complete"); } } if (quest.goalFiveActive == true && quest != null) { if (inventoryItemList.itemList.Contains(quest.goalFive.questItem)) { quest.goalFive.goalAchieved = true; quest.goalsCompleted += 1; Debug.Log("Goal Five Complete"); } } } // Can this bit be written with a function? Something like this? /// public void removeGoalItem(Quest) /// { /// inventoryItemList.itemList.Remove(questItem); /// goalActive = false; /// } /// /// To run then use: /// if (quest.goalOneActive == true) /// { /// removeGoalItem(quest.goalOne); /// } if (quest != null && quest.numberOfGoals <= quest.goalsCompleted) { //Set quest as complete quest.giveRewardItem = true; Debug.Log("Reward Given"); //Deletes the items from the players Inventory if (quest.goalOneActive == true) { inventoryItemList.itemList.Remove(quest.goalOne.questItem); //Inactivates the goal quest.goalOne.goalActive = false; } if (quest.goalTwoActive == true) { inventoryItemList.itemList.Remove(quest.goalTwo.questItem); quest.goalTwo.goalActive = false; } if (quest.goalThreeActive == true) { inventoryItemList.itemList.Remove(quest.goalThree.questItem); quest.goalThree.goalActive = false; } if (quest.goalFourActive == true) { inventoryItemList.itemList.Remove(quest.goalFour.questItem); quest.goalFour.goalActive = false; } if (quest.goalFiveActive == true) { inventoryItemList.itemList.Remove(quest.goalFive.questItem); quest.goalFive.goalActive = false; } } //If the quest is complete if (quest != null && quest.giveRewardItem == true) { //Give item one to player inventory inventoryItemList.itemList.Add(quest.rewardItem); quest.giveRewardItem = false; quest.activeQuest = false; quest.goalsCompleted = 0; Debug.Log("Quest Complete"); //Sets the quest complete variable within Yarn and progresses the conversation VariableStorage varStore = dialogueRunner.GetComponent <VariableStorage>(); var questSet = new Yarn.Value(true); varStore.SetValue("$quest_complete", questSet); } }