// Start is called before the first frame update void Start() { NotificationElement = defaultNotificationElement; variableEventSystem = GameObject.FindGameObjectWithTag("VariableEventSystem").GetComponent <VariableEventSystem>(); notificationText = notificationUIGroup.GetComponentInChildren <Text>(); portrait = notificationUIGroup.GetComponentInChildren <Image>(); rectTransform = notificationUIGroup.GetComponent <RectTransform>(); defaultHiddenPositionY = rectTransform.anchoredPosition.y; //Only for Debugging: //PopUpNotification(NotificationElement); }
void Start() { DontDestroyOnLoad(gameObject); variableEventSystem = GameObject.FindGameObjectWithTag("VariableEventSystem").GetComponent <VariableEventSystem>(); variableEventSystem.WaitForInizialisation += SetVariables; }