void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set a random material Object[] loadedMaterials = Resources.LoadAll("Materials"); gameObject.GetComponent <Renderer> ().material = (Material)loadedMaterials [Random.Range(0, loadedMaterials.Length - 2)]; //Get script of previous mesh bumperUnderside = GameObject.Find("Van1BumperUnderside").GetComponent <Van1BumperUnderside>(); bumperInward = GameObject.Find("Van3BumperInward").GetComponent <Van3BumperInward>(); grillSlant = GameObject.Find("Van5GrillSlant").GetComponent <Van5GrillSlant> (); bonnet = GameObject.Find("Van6Bonnet").GetComponent <Van6Bonnet> (); rearEnd = GameObject.Find("Van10RearEnd").GetComponent <Van10RearEnd> (); rearBumper = GameObject.Find("Van11RearBumper").GetComponent <Van11RearBumper> (); rearBumperDown = GameObject.Find("Van12RearBumperDown").GetComponent <Van12RearBumperDown> (); //Create the mesh CreateMesh(); }
void Start() { //Create a mesh filter while also assigning it as a variable to get the mesh property MeshFilter meshFilter = gameObject.AddComponent <MeshFilter> (); //Create a mesh renderer so we can actually display the mesh gameObject.AddComponent <MeshRenderer> (); //Set the mesh object to be that of the mesh from the mesh filter mesh = meshFilter.mesh; //Set a random material Object[] loadedMaterials = Resources.LoadAll("Materials"); gameObject.GetComponent <Renderer> ().material = (Material)loadedMaterials [Random.Range(0, loadedMaterials.Length - 2)]; //Get script of previous mesh bumperUnderside = FindObjectOfType <Van1BumperUnderside>(); //Create the mesh CreateMesh(); }