void FixedUpdate() { if (m_engineOn) { float speed = m_speedCrank.GetValue(); float steering = m_steeringValve.GetRotation(); float pitch = m_pitchCrank.GetValue(); //needs remapped pitch = pitch * 2 - 1; // -1 and 1 //m_ship.transform.Rotate(Vector3.up, steering * m_steeringAmount, Space.Self);//steer m_ship.transform.Rotate(Vector3.right, pitch * m_pitchingAmount, Space.Self);//pitch m_rb.AddForce(m_ship.transform.forward * m_speed * speed); m_rb.AddTorque(m_rb.transform.up * steering * m_steeringAmount, ForceMode.Force); m_fuel -= m_fuelConsumptionRate * Time.deltaTime; m_fuelTank.SetValue(100 * (m_fuel / m_startingFuel)); if (m_fuel <= 0) { FindObjectOfType <EndOfLevelTrigger>().GameOver(); } } }