public void SendBlock(IBlock Block) { switch (Block.Type) { case BlockType.SimpleBlock: SimpleBlock sb = Block as SimpleBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID); break; case BlockType.BackgroundBlock: BackgroundBlock bb = Block as BackgroundBlock; Send(WorldMap.Key, 1, Block.Position.X, Block.Position.Y, Block.ID); break; case BlockType.RotatableBlock: RotatableBlock rb = Block as RotatableBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, (int)rb.Rotation); break; case BlockType.ValuedBlock: ValuedBlock vb = Block as ValuedBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, vb.Value); break; case BlockType.PortalBlock: PortalBlock pb = Block as PortalBlock; Send(WorldMap.Key, 0, Block.Position.X, Block.Position.Y, Block.ID, (int)pb.Rotation, pb.Identificator, pb.Target); break; } }
public override bool Equals(System.Object Obj) { if (Obj == null) { return(false); } ValuedBlock Block = Obj as ValuedBlock; if ((System.Object)Block == null) { return(false); } return(this == Block); }
public bool IsSameAs(IBlock Block) { if (this.Type == Block.Type) { ValuedBlock VBlock = Block as ValuedBlock; if (VBlock == this) { return(true); } else { return(false); } } else { return(false); } }