// Update is called once per frame void Update() { switch (TargetType) { case ValueType.ValvePosition: indicator.OnUpdateValue(TargetConnection.GateGap); break; case ValueType.Flow: indicator.OnUpdateValue(TargetConnection.Flow); break; } }
public void OnSwitchClick() { if (turnedOn) { SwitchAnimator.SetTrigger("TurnOff"); vtransfer.OnUpdateValue(0); } else { SwitchAnimator.SetTrigger("TurnOn"); vtransfer.OnUpdateValue(1); } turnedOn = !turnedOn; }
// Update is called once per frame void Update() { switch (TargetType) { case ValueType.Rpm: indicator.OnUpdateValue(TargetCompressor.CurrentRevs); break; } }
public void OnValueChanged(float val) { vtransfer.OnUpdateValue(val); }