예제 #1
0
    // Update is called once per frame
    void Update()
    {
        switch (TargetType)
        {
        case ValueType.ValvePosition:
            indicator.OnUpdateValue(TargetConnection.GateGap);
            break;

        case ValueType.Flow:
            indicator.OnUpdateValue(TargetConnection.Flow);
            break;
        }
    }
예제 #2
0

        
예제 #3
0
 public void OnSwitchClick()
 {
     if (turnedOn)
     {
         SwitchAnimator.SetTrigger("TurnOff");
         vtransfer.OnUpdateValue(0);
     }
     else
     {
         SwitchAnimator.SetTrigger("TurnOn");
         vtransfer.OnUpdateValue(1);
     }
     turnedOn = !turnedOn;
 }
예제 #4
0
 // Update is called once per frame
 void Update()
 {
     switch (TargetType)
     {
     case ValueType.Rpm:
         indicator.OnUpdateValue(TargetCompressor.CurrentRevs);
         break;
     }
 }
예제 #5
0
 public void OnValueChanged(float val)
 {
     vtransfer.OnUpdateValue(val);
 }