예제 #1
0
 public void Set(float x, float y, float z, float w)
 {
     ValueGL.Set(x, y, z, w);
     ValueRL.Set(x, y, z, w);
 }
예제 #2
0
 public void Set(int index, float x, float y, float z, float w)
 {
     ValueGL.Set(index, x, y, z, w);
     ValueRL.Set(index, x, y, z, w);
 }
예제 #3
0
 public void Set(int index, float x, float y)
 {
     ValueGL.Set(index, x, y);
     ValueRL.Set(index, x, y);
 }
예제 #4
0
 public void Set(float x, float y, float z)
 {
     ValueGL.Set(x, y, z);
     ValueRL.Set(x, y, z);
 }
예제 #5
0
 public void Set(float x, float y)
 {
     ValueGL.Set(x, y);
     ValueRL.Set(x, y);
 }
예제 #6
0
 public void Set(float x)
 {
     ValueGL.Set(x);
     ValueRL.Set(x);
 }
예제 #7
0
 public void Set(Vector4 value)
 {
     ValueGL.Set(value);
     ValueRL.Set(value);
 }
예제 #8
0
 public void Set(int index, Matrix4 value)
 {
     ValueGL.Set(index, value);
     ValueRL.Set(index, value);
 }
예제 #9
0
 public void Set(Matrix4 value)
 {
     ValueGL.Set(value);
     ValueRL.Set(value);
 }