private void OnDisable() { UIManager.Instance.DoDelay(0.00001f).OnComplete(() => { valueMonitorPool.Update(); }); }
public virtual void Update() { if (valueMonitorPool != null) { valueMonitorPool.Update(); } }
public override void OnInspectorGUI() { valueMonitorPool.Update(); if (roleController) { if (Application.isPlaying) { //if (roleController.SkeletonAnimator != null && roleController.SkeletonAnimator.HitPointList != null) //{ // if (hitPointStringList == null || hitPointStringList.Length != roleController.SkeletonAnimator.HitPointList.Count) // { // hitPointStringList = new string[roleController.SkeletonAnimator.HitPointList.Count]; // for (int i = 0; i < hitPointStringList.Length; i++) // { // hitPointStringList[i] = i + "_" + roleController.SkeletonAnimator.HitPointList[i].hitType; // } // } // hitPointSelectedIndex = MyGUI.PopupWithTitle("打击点", hitPointSelectedIndex, hitPointStringList); //} //MyGUI.DamageDataField(damageData); //if (MyGUI.Button("测试打击效果")) //{ // var hitPoint = roleController.SkeletonAnimator.HitPointList[hitPointSelectedIndex]; // damageData.collideBounds = new Bounds(roleController.transform.TransformPoint(new Vector3(hitPoint.pos.x * roleController.GetDirectionInt(), hitPoint.pos.y, hitPoint.pos.z)), Vector3.zero); // //damageData.collideBounds = new Bounds(Vector3.zero, Vector3.zero); // roleController.OnHurt(damageData); //} } } DrawDefaultInspector(); }
private void Update() { valueMonitorPool.Update(); }
void OnGUI() { if (MyGUI.Button(isEditing ? "编辑中" : "未编辑")) { isEditing = !isEditing; } // 当前编辑的场景 add by TangJian 2018/11/21 11:51 { List <SceneController> sceneControllers = MapEditorManager.GetCurrSceneControllerList(); string[] sceneOptions = new string[sceneControllers.Count]; for (int i = 0; i < sceneControllers.Count; i++) { sceneOptions[i] = sceneControllers[i].name; } currSelectedSceneIndex = MyGUI.PopupWithTitle("当前编辑场景", currSelectedSceneIndex, sceneOptions); if (sceneControllers.CanFindIndex(currSelectedSceneIndex)) { currSceneController = sceneControllers[currSelectedSceneIndex]; } } if (MyGUI.Button("计算角度")) { // Camera camera = Camera.main; // Vector3 beginScreenVec3 = new Vector3(0, 0); // Vector3 endScreenVec3 = new Vector3(100, 100); // Vector3 endWorldVec3 = camera.ScreenToWorldPoint(endScreenVec3); Debug.Log(Mathf.Atan(2) / Mathf.PI * 180); Debug.Log(Mathf.Atan(Mathf.Sqrt(3)) / Mathf.PI * 180); // Debug.Log(Mathf.Atan(2) / Mathf.PI * 180); // Debug.Log(); } gravity = MyGUI.FloatFieldWithTitle("gravity", gravity); if (MyGUI.Button("Test")) { var dict = Tools.GetFileListInFolder("Assets"); List <string> retList = new List <string>(); object suo = new object(); retList.Clear(); int begin = Tools.GetTimestamp(); dict.AsParallel().ForAll(pair => { for (int i = 0; i < 100000; i++) { } }); Debug.Log("duration1 = " + (Tools.GetTimestamp() - begin).ToString()); retList.Clear(); begin = Tools.GetTimestamp(); Parallel.ForEach(dict, pair => { for (int i = 0; i < 100000; i++) { } }); Debug.Log("duration2 = " + (Tools.GetTimestamp() - begin).ToString()); retList.Clear(); begin = Tools.GetTimestamp(); foreach (var pair in dict) { for (int i = 0; i < 100000; i++) { } } Debug.Log("duration3 = " + (Tools.GetTimestamp() - begin).ToString()); } valueMonitorPool.Update(); }