public Vector3DFCurveParameter() { FCurve = new Value.FCurveVector3D(); FCurve.X.DefaultValueRangeMax = 10.0f; FCurve.X.DefaultValueRangeMin = -10.0f; FCurve.Y.DefaultValueRangeMax = 10.0f; FCurve.Y.DefaultValueRangeMin = -10.0f; FCurve.Z.DefaultValueRangeMax = 10.0f; FCurve.Z.DefaultValueRangeMin = -10.0f; }
public RotationFCurveParamater() { FCurve = new Value.FCurveVector3D(); FCurve.X.DefaultValueRangeMax = 180.0f; FCurve.X.DefaultValueRangeMin = -180.0f; FCurve.Y.DefaultValueRangeMax = 180.0f; FCurve.Y.DefaultValueRangeMin = -180.0f; FCurve.Z.DefaultValueRangeMax = 180.0f; FCurve.Z.DefaultValueRangeMin = -180.0f; }