예제 #1
0
        public ForgottenOneArcher() : base(AIType.AI_Melee, FightMode.Good, 10, 1, 0.2, 0.4)
        {
            Title  = "a ForgottenOne Archer";
            Name   = NameList.RandomName("male");
            Body   = 0x191;
            Hue    = 33805;
            Female = false;

            SetStr(1025, 1425);
            SetDex(81, 148);
            SetInt(475, 675);

            Fame  = -1000;
            Karma = -1000;

            SetHits(1000, 2000);

            SetDamage(24, 33);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 60, 85);
            SetResistance(ResistanceType.Fire, 65, 90);
            SetResistance(ResistanceType.Cold, 40, 55);
            SetResistance(ResistanceType.Poison, 40, 60);
            SetResistance(ResistanceType.Energy, 50, 75);

            SetSkill(SkillName.Archery, 100, 140);
            SetSkill(SkillName.Tactics, 100, 140);
            SetSkill(SkillName.MagicResist, 100, 140);
            SetSkill(SkillName.Tactics, 100, 140);
            SetSkill(SkillName.Wrestling, 100, 140);
            SetSkill(SkillName.Swords, 100, 140);
            SetSkill(SkillName.Magery, 100, 140);
            SetSkill(SkillName.Focus, 100, 140);

            VirtualArmor = 80;

            HeavyCrossbow heavycrossbow = new HeavyCrossbow();

            heavycrossbow.Movable = false;
            AddItem(heavycrossbow);
            //AddItem(new Bolt(100));

            HumilityCloak cloak = new HumilityCloak();

            cloak.Movable = false;
            AddItem(cloak);

            SpiritualityHelm spiritualityhelm = new SpiritualityHelm();

            spiritualityhelm.Movable = false;
            AddItem(spiritualityhelm);

            HonestyGorget honestygorget = new HonestyGorget();

            honestygorget.Movable = false;
            AddItem(honestygorget);

            JusticeBreastplate justicebreastplate = new JusticeBreastplate();

            justicebreastplate.Movable = false;
            AddItem(justicebreastplate);

            BodySash bodysash = new BodySash();

            bodysash.Movable = false;
            bodysash.Name    = "ForgottenOne";
            AddItem(bodysash);

            CompassionArms compassionarms = new CompassionArms();

            compassionarms.Movable = false;
            AddItem(compassionarms);

            ValorGauntlets valorgauntlets = new ValorGauntlets();

            valorgauntlets.Movable = false;
            AddItem(valorgauntlets);

            HonorLegs honorlegs = new HonorLegs();

            honorlegs.Movable = false;
            AddItem(honorlegs);

            SacrificeSollerets sacrificesollerets = new SacrificeSollerets();

            sacrificesollerets.Movable = false;
            AddItem(sacrificesollerets);

//          PlateChest chest = new PlateChest();
//			chest.Movable = false;
//			chest.Hue = 137;
//          AddItem(chest);

            VampiriacSteed vampiriacsteed = new VampiriacSteed();

            vampiriacsteed.Hue = 2412;
            //horse.Hits = 200;
            //horse.Karma = 500;
            vampiriacsteed.Rider = this;

            //new VampiriacSteed().Rider = this;
            heavycrossbow.Hue      = 2412;
            cloak.Hue              = 2412;
            spiritualityhelm.Hue   = 137;
            honestygorget.Hue      = 137;
            justicebreastplate.Hue = 137;
            bodysash.Hue           = 2412;
            compassionarms.Hue     = 137;
            valorgauntlets.Hue     = 137;
            honorlegs.Hue          = 137;
            sacrificesollerets.Hue = 137;
        }
예제 #2
0
        public DragonKnightSwordAndShield() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
        {
            Title  = "a DragonKnight Swordsman";
            Name   = NameList.RandomName("male");
            Body   = 0x191;
            Hue    = 33805;
            Female = false;

            SetStr(1025, 1425);
            SetDex(81, 148);
            SetInt(475, 675);

            Fame  = 1000;
            Karma = 1000;

            SetHits(1000, 2000);

            SetDamage(24, 33);

            SetDamageType(ResistanceType.Physical, 100);

            SetResistance(ResistanceType.Physical, 60, 85);
            SetResistance(ResistanceType.Fire, 65, 90);
            SetResistance(ResistanceType.Cold, 40, 55);
            SetResistance(ResistanceType.Poison, 40, 60);
            SetResistance(ResistanceType.Energy, 50, 75);

            SetSkill(SkillName.Archery, 100, 140);
            SetSkill(SkillName.Tactics, 100, 140);
            SetSkill(SkillName.MagicResist, 100, 140);
            SetSkill(SkillName.Tactics, 100, 140);
            SetSkill(SkillName.Wrestling, 100, 140);
            SetSkill(SkillName.Swords, 100, 140);
            SetSkill(SkillName.Magery, 100, 140);
            SetSkill(SkillName.Focus, 100, 140);

            VirtualArmor = 80;

            VikingSword vikingsword = new VikingSword();

            vikingsword.Movable = false;
            AddItem(vikingsword);

            OrderShield ordershield = new OrderShield();

            ordershield.Movable = false;
            AddItem(ordershield);
            //AddItem(new Bolt(100));

            HumilityCloak cloak = new HumilityCloak();

            cloak.Movable = false;
            AddItem(cloak);

            SpiritualityHelm spiritualityhelm = new SpiritualityHelm();

            spiritualityhelm.Movable = false;
            AddItem(spiritualityhelm);

            HonestyGorget honestygorget = new HonestyGorget();

            honestygorget.Movable = false;
            AddItem(honestygorget);

            JusticeBreastplate justicebreastplate = new JusticeBreastplate();

            justicebreastplate.Movable = false;
            AddItem(justicebreastplate);

            BodySash bodysash = new BodySash();

            bodysash.Movable = false;
            bodysash.Name    = "Royal DragonKnight";
            AddItem(bodysash);

            CompassionArms compassionarms = new CompassionArms();

            compassionarms.Movable = false;
            AddItem(compassionarms);

            ValorGauntlets valorgauntlets = new ValorGauntlets();

            valorgauntlets.Movable = false;
            AddItem(valorgauntlets);

            HonorLegs honorlegs = new HonorLegs();

            honorlegs.Movable = false;
            AddItem(honorlegs);

            SacrificeSollerets sacrificesollerets = new SacrificeSollerets();

            sacrificesollerets.Movable = false;
            AddItem(sacrificesollerets);

//          PlateChest chest = new PlateChest();
//			chest.Movable = false;
//			chest.Hue = 137;
//          AddItem(chest);


            VampiriacSteed vampiriacsteed = new VampiriacSteed();

            vampiriacsteed.Hue = 2219;
            //horse.Hits = 200;
            //horse.Karma = 500;
            vampiriacsteed.Rider = this;

            //new VampiriacSteed().Rider = this;
            vikingsword.Hue        = 253;
            ordershield.Hue        = 253;
            cloak.Hue              = 253;
            spiritualityhelm.Hue   = 2406;
            honestygorget.Hue      = 2406;
            justicebreastplate.Hue = 2406;
            bodysash.Hue           = 253;
            compassionarms.Hue     = 2406;
            valorgauntlets.Hue     = 2406;
            honorlegs.Hue          = 2406;
            sacrificesollerets.Hue = 2406;
        }