protected override void ServerRead(VRage.Library.Collections.BitStream stream, ulong clientId, uint timestamp)
        {
            base.ServerRead(stream, clientId, timestamp);
            if (stream.ReadBool())
            {
                if (m_grid != null)
                {
                    bool isStatic = stream.ReadBool();
                    if (isStatic == false)
                    {
                        if (stream.ReadBool())
                        {
                            long    entityId = stream.ReadInt64();
                            Vector2 rotation = new Vector2();
                            rotation.X = stream.ReadFloat();
                            rotation.Y = stream.ReadFloat();

                            float roll = stream.ReadHalf();

                            Vector3 move = new Vector3();
                            move.X = stream.ReadHalf();
                            move.Y = stream.ReadHalf();
                            move.Z = stream.ReadHalf();

                            MyShipController controller;
                            if (MyEntities.TryGetEntityById <MyShipController>(entityId, out controller))
                            {
                                controller.CacheMoveAndRotate(ref move, ref rotation, roll);
                            }
                        }
                    }
                }
            }
        }
예제 #2
0
        protected override void ServerRead(VRage.Library.Collections.BitStream stream, ulong clientId, uint timestamp)
        {
            base.ServerRead(stream, clientId, timestamp);

            if (m_additionalServerClientData == null)
            {
                m_additionalServerClientData = new Dictionary <ulong, Vector3D>();
            }

            m_additionalServerClientData[clientId] = stream.ReadVector3D();

            if (stream.ReadBool())
            {
                if (m_grid != null)
                {
                    bool isStatic = stream.ReadBool();
                    if (isStatic == false)
                    {
                        if (stream.ReadBool())
                        {
                            long    entityId = stream.ReadInt64();
                            Vector2 rotation = new Vector2();
                            rotation.X = stream.ReadFloat();
                            rotation.Y = stream.ReadFloat();

                            float roll = stream.ReadHalf();

                            Vector3 move = new Vector3();
                            move.X = stream.ReadHalf();
                            move.Y = stream.ReadHalf();
                            move.Z = stream.ReadHalf();

                            Vector3D         gridPos = Vector3D.Zero;
                            MyShipController controller;
                            if (MyEntities.TryGetEntityById <MyShipController>(entityId, out controller))
                            {
                                controller.CacheMoveAndRotate(move, rotation, roll);
                                gridPos = controller.CubeGrid.PositionComp.GetPosition();
                            }

                            MyGridPhysicsStateGroup.ReadSubGrids(stream, timestamp, true, m_lowPositionOrientation, ref gridPos);
                        }
                    }
                }
            }
        }
        protected override void ServerRead(VRage.Library.Collections.BitStream stream, ulong clientId, uint timestamp)
        {
            base.ServerRead(stream, clientId, timestamp);

            if (m_character != null)
            {
                Vector3 move = new Vector3();
                move.X = stream.ReadHalf();
                move.Y = stream.ReadHalf();
                move.Z = stream.ReadHalf();

                Vector2 rotate = new Vector2();
                rotate.X = stream.ReadFloat();
                rotate.Y = stream.ReadFloat();

                float roll = stream.ReadFloat();

                MyCharacterMovementEnum  MovementState = (MyCharacterMovementEnum)stream.ReadUInt16();
                MyCharacterMovementFlags MovementFlag  = (MyCharacterMovementFlags)stream.ReadUInt16();

                bool  Jetpack          = stream.ReadBool();
                bool  Dampeners        = stream.ReadBool();
                bool  Lights           = stream.ReadBool(); // TODO: Remove
                bool  Ironsight        = stream.ReadBool();
                bool  Broadcast        = stream.ReadBool(); // TODO: Remove
                bool  TargetFromCamera = stream.ReadBool();
                float headXAngle       = stream.ReadFloat();
                float headYAngle       = stream.ReadFloat();

                Quaternion rotation = Quaternion.Identity;

                if (Jetpack == false)
                {
                    rotation = stream.ReadQuaternionNorm();
                }

                if (m_character.IsDead || m_character.IsUsing != null)
                {
                    return;
                }

                var jetpack = m_character.JetpackComp;
                if (jetpack != null)
                {
                    if (Jetpack != jetpack.TurnedOn)
                    {
                        jetpack.TurnOnJetpack(Jetpack, true);
                    }
                    if (Dampeners != jetpack.DampenersTurnedOn)
                    {
                        jetpack.EnableDampeners(Dampeners, false);
                    }
                }
                if (Lights != m_character.LightEnabled)
                {
                    m_character.EnableLights(Lights);
                }

                if (m_character.RadioBroadcaster != null && Broadcast != m_character.RadioBroadcaster.Enabled)
                {
                    m_character.EnableBroadcasting(Broadcast);
                }

                m_character.TargetFromCamera = TargetFromCamera;

                // Set client movement state directly and don't perform other operations
                // that may have side-effects to let server side Character.UpdateAfterSimulation()
                // perform exactly same operations as on client
                m_character.MovementFlags = MovementFlag;
                m_character.SetCurrentMovementState(MovementState);
                m_character.HeadLocalXAngle = headXAngle;
                m_character.HeadLocalYAngle = headYAngle;


                m_character.CacheMove(ref move, ref rotate, ref roll);


                if (Jetpack == false)
                {
                    m_character.CacheRotation(ref rotation);
                }
            }
        }
예제 #4
0
        protected override void ServerRead(VRage.Library.Collections.BitStream stream, ulong clientId, uint timestamp)
        {
            base.ServerRead(stream, clientId, timestamp);
            bool clientHasCharacter = stream.ReadBool();

            if (clientHasCharacter)
            {
                MyEntity support;
                bool     hasSupport      = stream.ReadBool();
                Vector3D supportPosition = Vector3D.Zero;

                if (m_character != null)
                {
                    var physGroup = MyExternalReplicable.FindByObject(m_character).FindStateGroup <MyCharacterPhysicsStateGroup>();
                    if (physGroup != null)
                    {
                        m_support = MySupportHelper.FindSupportForCharacterAABB(m_character);
                        physGroup.SetSupport(MySupportHelper.FindPhysics(m_support));
                    }
                }

                if (hasSupport)
                {
                    long supportId = stream.ReadInt64();
                    bool apply     = MyEntities.TryGetEntityById(supportId, out support);
                    supportPosition = stream.ReadVector3D();
                }


                if (m_additionalServerClientData == null)
                {
                    m_additionalServerClientData = new Dictionary <ulong, ClientData>();
                }

                m_additionalServerClientData[clientId] = new ClientData()
                {
                    HasSupport = hasSupport, SupportPosition = supportPosition
                };

                Vector3 move = new Vector3();
                move.X = stream.ReadHalf();
                move.Y = stream.ReadHalf();
                move.Z = stream.ReadHalf();

                Vector2 rotate = new Vector2();
                rotate.X = stream.ReadFloat();
                rotate.Y = stream.ReadFloat();

                float roll = stream.ReadFloat();

                MyCharacterMovementEnum  MovementState = (MyCharacterMovementEnum)stream.ReadUInt16();
                MyCharacterMovementFlags MovementFlag  = (MyCharacterMovementFlags)stream.ReadUInt16();

                bool  Jetpack          = stream.ReadBool();
                bool  Dampeners        = stream.ReadBool();
                bool  Lights           = stream.ReadBool(); // TODO: Remove
                bool  Ironsight        = stream.ReadBool();
                bool  Broadcast        = stream.ReadBool(); // TODO: Remove
                bool  TargetFromCamera = stream.ReadBool();
                float headXAngle       = stream.ReadFloat();
                float headYAngle       = stream.ReadFloat();

                if (m_character == null)
                {
                    return;
                }

                if (m_character.IsUsing != null)
                {
                    return;
                }

                var jetpack = m_character.JetpackComp;
                if (jetpack != null)
                {
                    if (Jetpack != jetpack.TurnedOn)
                    {
                        jetpack.TurnOnJetpack(Jetpack, true);
                    }
                    if (Dampeners != jetpack.DampenersTurnedOn)
                    {
                        jetpack.EnableDampeners(Dampeners, false);
                    }
                }

                if (Lights != m_character.LightEnabled)
                {
                    m_character.EnableLights(Lights);
                }

                if (m_character.RadioBroadcaster != null && Broadcast != m_character.RadioBroadcaster.Enabled)
                {
                    m_character.EnableBroadcasting(Broadcast);
                }

                m_character.TargetFromCamera = TargetFromCamera;

                // Set client movement state directly and don't perform other operations
                // that may have side-effects to let server side Character.UpdateAfterSimulation()
                // perform exactly same operations as on client
                m_character.MovementFlags = MovementFlag;
                if (m_character.IsDead == false)
                {
                    m_character.SetCurrentMovementState(MovementState);
                }
                m_character.HeadLocalXAngle = headXAngle;
                m_character.HeadLocalYAngle = headYAngle;
                if (m_commandsApplied == null)
                {
                    m_commandsApplied = new Dictionary <ulong, bool>();
                }

                if (Vector3.IsZero(move, 0.01f) == false || Vector2.IsZero(ref rotate, 0.01f) == false || Math.Abs(roll - 0.0) > 0.01f)
                {
                    m_commandsApplied[clientId] = true;
                }

                m_character.CacheMove(ref move, ref rotate, ref roll);
            }
        }