public void VectorDeserialization() { var ini = new VRage.Game.ModAPI.Ingame.Utilities.MyIni(); ini.TryParse("[test-section]\ntest-vector-x=0\ntest-vector-y=2.5\ntest-vector-z=3\n"); Assert.AreEqual(ini.GetVector("test-section", "test-vector"), new VRageMath.Vector3D(0, 2.5, 3)); }
public void VectorSerialization() { var ini = new VRage.Game.ModAPI.Ingame.Utilities.MyIni(); ini.SetVector("test-section", "test-vector", new VRageMath.Vector3D(0, 2.5, 3)); Assert.AreEqual("[test-section]\ntest-vector-x=0\ntest-vector-y=2.5\ntest-vector-z=3\n", ini.ToString()); }
public void Everything() { var grid = new MockCubeGrid { GridSizeEnum = VRage.Game.MyCubeSize.Small }; var controller = new MockShipController { CubeGrid = grid, ShipMass = new Sandbox.ModAPI.Ingame.MyShipMass(1820, 1820, 1820), WorldPosition = Vector3D.Zero, WorldMatrix = MatrixD.Identity }; var gts = new MockGridTerminalSystem { PowerWheelTest.GetSuspension(new Vector3D(-1, 0, -1), true, grid), PowerWheelTest.GetSuspension(new Vector3D(1, 0, -1), false, grid), PowerWheelTest.GetSuspension(new Vector3D(-1, 0, 1), true, grid), PowerWheelTest.GetSuspension(new Vector3D(1, 0, 1), false, grid), }; var transformer = new Program.CoordinatesTransformer(controller); var ini = new VRage.Game.ModAPI.Ingame.Utilities.MyIni(); ini.TryParse(@""); var saveManager = new Program.ProcessSpawnerMock(); var command = new Program.CommandLine("mock", null, saveManager); var wc = new Program.WheelsController(command, controller, gts, ini, saveManager, transformer); Assert.AreEqual(new Vector3D(0, 1, 0), wc.GetContactPlaneW()); Assert.AreEqual(new Vector3D(0, -1.75, -1), wc.GetPointOfContactW(new Vector3D(0, 0, -1))); wc.SetPosition("0.5"); // too anoying to test }