public void SaveCurrentFrameTiming() { bufferIndex = (bufferIndex + 1) % buffer.Length; buffer[bufferIndex] = VRTK_SharedMethods.GetGPUTimeLastFrame(); }
public void SaveCurrentFrameTiming() { bufferIndex = (bufferIndex + 1) % buffer.Length; buffer[bufferIndex] = VRTK_SharedMethods.GetGPUTimeLastFrame(); }