// Start is called before the first frame update void Start() { sphereLeft = GameObject.Find("S-Left").GetComponent <VRRecenter>(); sphereRight = GameObject.Find("S-Right").GetComponent <VRRecenter>(); Debug.Log("Starting OSC Server on port 9000"); server = new OscServer(9000); // server.MessageDispatcher.AddCallback("/cmd", CmdMsgCallback); server.MessageDispatcher.AddCallback("/cmd", this.CmdMsgCallback); }
public void Init() { if (mVRInput == null) { mVRInput = gameObject.AddComponent <VRInput>(); } if (mVREyeRaycaster == null) { mVREyeRaycaster = gameObject.AddComponent <VREyeRaycaster>(); } if (mVRRecenter == null) { mVRRecenter = gameObject.AddComponent <VRRecenter>(); } mVREyeRaycaster.InitInput(mVRInput); SetupVR(); }