예제 #1
0
    /// ボタンをクリックした時の処理
    public void OnClick()
    {
        // Open file with filter
        var extensions = new [] {
            new ExtensionFilter("VRM Files", "vrm"),
            new ExtensionFilter("All Files", "*"),
        };
        var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", extensions, true);

        if (paths.Length > 0)
        {
            var file = paths[0];

            byte[] bytes   = FileBrowserHelpers.ReadBytesFromFile(file);
            var    context = new VRMImporterContext();
            try {
                context.ParseGlb(bytes);
                msg.text = "Import VRM finished successfully. (" + file + ")";
                var meta = context.ReadMeta(false); //引数をTrueに変えるとサムネイルも読み込みます
                Debug.LogFormat("meta: title:{0}", meta.Title);
                //同期処理で読み込みます
                context.Load();
                //読込が完了するとcontext.RootにモデルのGameObjectが入っています
                Destroy(instance);
                instance = context.Root;
                instance.transform.position = new Vector3(0, 0, 0);
                instance.transform.rotation = Quaternion.Euler(0, 0, 0);
                instance.AddComponent <PMXExporter>();
                context.ShowMeshes();
            } catch (Exception ex) {
                msg.text = "Error: " + ex.Message;
            }
        }
    }
예제 #2
0
    public void VRMSimpleSceneTest()
    {
        var go      = CreateSimpelScene();
        var context = new VRMImporterContext();

        try
        {
            // export
            var gltf = VRMExporter.Export(go);

            using (var exporter = new gltfExporter(gltf))
            {
                exporter.Prepare(go);
                exporter.Export();

                // import
                context.ParseJson(gltf.ToJson(), new SimpleStorage());
                //Debug.LogFormat("{0}", context.Json);
                context.Load();
                AssertAreEqual(go.transform, context.Root.transform);
            }
        }
        finally
        {
            //Debug.LogFormat("Destory, {0}", go.name);
            GameObject.DestroyImmediate(go);
            context.Destroy(true);
        }
    }
예제 #3
0
        public void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            string ext = Path.GetExtension(path).ToLower();

            if (ext != ".vrm")
            {
                Debug.LogWarning($"unknown file type: {path}");
                return;
            }

            var context = new VRMImporterContext();
            var file    = File.ReadAllBytes(path);

            context.ParseGlb(file);
            m_texts.UpdateMeta(context);

            context.Load();
            context.ShowMeshes();
            context.EnableUpdateWhenOffscreen();
            context.ShowMeshes();
            SetModel(context.Root);
        }
예제 #4
0
    /// <summary>
    /// vrm読み込み
    /// </summary>
    void Load()
    {
        if (VRM != null)
        {
            Destroy(VRM);
        }

        Context.Load();
        Context.ShowMeshes();

        VRM = Context.Root;

        // 3Dビューの初期表示位置を頭に設定
        var anim = VRM.GetComponent <Animator>();
        var head = anim.GetBoneTransform(HumanBodyBones.Head);

        Camera.position = new Vector3(0, head.position.y, 0);

        // メタ情報とブレンドシェイプの取得
        Meta.Get();
        BlendShape.Get();

        Export.Path = Path;

        Text.gameObject.SetActive(false);
    }
예제 #5
0
        private void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            if (Path.GetExtension(path).ToLower() != ".vrm")
            {
                LogOutput.Instance.Write($"unknown file type: {path}");
                return;
            }

            TryWithoutException(() =>
            {
                var context = new VRMImporterContext();
                var file    = File.ReadAllBytes(path);
                context.ParseGlb(file);

                context.Load();
                context.EnableUpdateWhenOffscreen();
                context.ShowMeshes();
                SetModel(context.Root);
            });
        }
예제 #6
0
        /// <summary>
        /// メタが不要な場合のローダー
        /// </summary>
        async void LoadVRMClicked_without_meta()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            var bytes = File.ReadAllBytes(path);
            // なんらかの方法でByte列を得た

            // GLB形式でJSONを取得しParseします
            var parser = new GltfParser();
            parser.ParseGlb(bytes);

            var context = new VRMImporterContext(parser);
            if (m_loadAsync)
            {
                await context.LoadAsync();
            }
            else
            {
                context.Load();
            }
            OnLoaded(context);
        }
예제 #7
0
        private void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            if (Path.GetExtension(path).ToLower() != ".vrm")
            {
                LogOutput.Instance.Write($"unknown file type: {path}");
                return;
            }

            try
            {
                var context = new VRMImporterContext();
                var file    = File.ReadAllBytes(path);
                context.ParseGlb(file);
                var meta = context.ReadMeta(false);

                context.Load();
                context.EnableUpdateWhenOffscreen();
                context.ShowMeshes();
                _sender.SendCommand(MessageFactory.Instance.ModelNameConfirmedOnLoad("VRM File: " + meta.Title));
                SetModel(context.Root);
            }
            catch (Exception ex)
            {
                HandleLoadError(ex);
            }
        }
    public void LoadVRMFromBytes(Byte[] bytes)
    {
        var context = new VRMImporterContext();

        try
        {
            context.ParseGlb(bytes);
            var meta = context.ReadMeta(true);
            context.Load();

            var model = context.Root;
            model.gameObject.name = meta.Title;
            context.ShowMeshes();

            LoadVrmObject = context.Root;
            LoadVrmObject.transform.parent        = ShadowObject.transform;
            LoadVrmObject.transform.localPosition = Vector3.zero;
            LoadVrmObject.transform.localRotation = Quaternion.identity;
            Animator ShadowObjectAnimator = ShadowObject.GetComponent <Animator>();
            Animator VrmObjectAnimator    = LoadVrmObject.GetComponent <Animator>();
            ShadowObjectAnimator.avatar = VrmObjectAnimator.avatar;
            IsVrmLoaded = true;
        }
        catch (Exception e)
        {
            Debug.LogError(e);
        }
    }
예제 #9
0
        IEnumerator Loading(Camera mainCamera, int defaultCullingMask, VrmMeta vrmMeta)
        {
            //Loading表示に切り替えるために1フレーム待つ
            yield return(null);

            var bytes = File.ReadAllBytes(GlobalPath.VrmHomePath + "/" + vrmMeta.VrmFileName);
            var vrmImporterContext = new VRMImporterContext();

            vrmImporterContext.ParseGlb(bytes);
            vrmImporterContext.Load();
            vrmImporterContext.Root.transform.SetParent(vrmRoot, false);
            var vrmAnimationController = vrmImporterContext.Root.AddComponent <VrmAnimationController>();

            vrmAnimationController.Play(defaultAnimation);

            //BlendShapeProxyの初期化を待つ。
            yield return(null);

            var vrmBlendShapeProxy = vrmImporterContext.Root.GetComponent <VRMBlendShapeProxy>();

            vrmBlendShapeProxy.ImmediatelySetValue(defaultBlendShapePreset, defaultBlendShapeValue);
            vrmImporterContext.EnableUpdateWhenOffscreen();
            vrmImporterContext.ShowMeshes();
            poolingVrmImporterContexts.Add(new KeyValuePair <string, VRMImporterContext>(vrmMeta.VrmFileName, vrmImporterContext));
            mainCamera.cullingMask = defaultCullingMask;
        }
예제 #10
0
        /// <summary>
        /// 同期でByte配列からVRMモデルを読み込む
        /// </summary>
        /// <param name="vrmByteArray"></param>
        /// <returns></returns>
        public GameObject LoadVrmModelFromByteArray(byte[] vrmByteArray)
        {
#if UNIVRM_LEGACY_IMPORTER
            InitializeVrmContextFromByteArray(vrmByteArray);

            // 同期処理で読み込みます
            currentContext.Load();

            // 読込が完了するとcontext.RootにモデルのGameObjectが入っています
            var root = currentContext.Root;

            return(root);
#elif UNIVRM_0_68_IMPORTER
            var parser = new GltfParser();
            parser.ParseGlb(vrmByteArray);

            currentContext = new VRMImporterContext(parser);
            currentContext.Load();

            return(currentContext.Root);
#elif UNIVRM_0_77_IMPORTER
            var parser = new GlbLowLevelParser(string.Empty, vrmByteArray);
            var data   = parser.Parse();

            currentContext  = new VRMImporterContext(data);
            currentInstance = currentContext.Load();

            return(currentInstance.Root);
#else
            return(null);
#endif
        }
예제 #11
0
        /// <summary>
        /// メタが不要な場合のローダー
        /// </summary>
        async void LoadVRMClicked_without_meta()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            // GLB形式でJSONを取得しParseします
            var data = new GlbFileParser(path).Parse();
            // VRM extension を parse します
            var vrm     = new VRMData(data);
            var context = new VRMImporterContext(vrm);
            var loaded  = default(RuntimeGltfInstance);
            if (m_loadAsync)
            {
                loaded = await context.LoadAsync();
            }
            else
            {
                loaded = context.Load();
            }
            OnLoaded(loaded);
        }
예제 #12
0
    /// <summary>
    /// Unload the old model and load the new model from VRM file.
    /// </summary>
    /// <param name="path"></param>
    private void LoadModel(string path)
    {
        if (!File.Exists(path))
        {
            Debug.Log("Model " + path + " is not exits.");
            return;
        }

        GameObject newModelObject = null;

        try
        {
            // Load from a VRM file.
            context = new VRMImporterContext();
            //Debug.Log("Loading model : " + path);

            context.Load(path);
            newModelObject = context.Root;
            meta           = context.ReadMeta(true);

            context.ShowMeshes();
        }
        catch (Exception ex)
        {
            if (uiController)
            {
                uiController.SetWarning("Model load failed.");
            }
            Debug.LogError("Failed loading " + path);
            Debug.LogError(ex);
            return;
        }

        if (newModelObject)
        {
            if (model)
            {
                GameObject.Destroy(model.gameObject);
            }

            model = newModelObject.AddComponent <HumanPoseTransfer>();
            var characterController = model.gameObject.AddComponent <CharacterBehaviour>();

            SetMotion(motion, model, meta);

            if (uiController)
            {
                uiController.Show(meta);

                if (characterController)
                {
                    uiController.enableRandomMotion  = characterController.randomMotion;
                    uiController.enableRandomEmotion = characterController.randomEmotion;
                }
            }
        }
    }
예제 #13
0
        void LoadModel(string path)
        {
            if (!File.Exists(path))
            {
                return;
            }

            Debug.LogFormat("{0}", path);
            var ext = Path.GetExtension(path).ToLower();

            switch (ext)
            {
            case ".vrm":
            {
                var context = new VRMImporterContext();
                var file    = File.ReadAllBytes(path);
                context.ParseGlb(file);
                m_texts.UpdateMeta(context);
                context.Load();
                context.ShowMeshes();
                context.EnableUpdateWhenOffscreen();
                context.ShowMeshes();
                SetModel(context.Root);
                break;
            }

            case ".glb":
            {
                var context = new UniGLTF.ImporterContext();
                var file    = File.ReadAllBytes(path);
                context.ParseGlb(file);
                context.Load();
                context.ShowMeshes();
                context.EnableUpdateWhenOffscreen();
                context.ShowMeshes();
                SetModel(context.Root);
                break;
            }

            case ".gltf":
            case ".zip":
            {
                var context = new UniGLTF.ImporterContext();
                context.Parse(path);
                context.Load();
                context.ShowMeshes();
                context.EnableUpdateWhenOffscreen();
                context.ShowMeshes();
                SetModel(context.Root);
                break;
            }

            default:
                Debug.LogWarningFormat("unknown file type: {0}", path);
                break;
            }
        }
예제 #14
0
    void LoadVRMClicked_WebGL(Byte[] bytes)
    {
        var context = new VRMImporterContext();

        // GLB形式でJSONを取得しParseします
        context.ParseGlb(bytes);

        context.Load();
        OnLoaded(context);
    }
예제 #15
0
    void Start()
    {
        var path  = @"D:\play\UnityProject\VRM_DollPlay2018\_exe\VRM\AoNana.vrm";
        var bytes = File.ReadAllBytes(path);

        Context = new VRMImporterContext();
        Context.ParseGlb(bytes);

        Context.Load();
        Context.ShowMeshes();
    }
예제 #16
0
        private void LoadModel(string path)
        {
            try
            {
                // If BVH trigger is still on
                if (_bvhLoadingTrigger == true)
                {
                    LoadMotion(_bvhPathSaved);
                }

                if (!File.Exists(path))
                {
                    return;
                }

                Debug.LogFormat("{0}", path);
                var bytes   = File.ReadAllBytes(path);
                var context = new VRMImporterContext();

                // GLB形式でJSONを取得しParseします
                context.ParseGlb(bytes);

                // GLTFにアクセスできます
                Debug.LogFormat("{0}", context.GLTF);

                // Call License Update function
                _licensePanel.LicenseUpdatefunc(context);

                // GLTFからモデルを生成します
                try
                {
                    context.Load();
                    context.ShowMeshes();
                    context.EnableUpdateWhenOffscreen();
                    context.ShowMeshes();
                    _vrmModel = context.Root;
                    Debug.LogFormat("loaded {0}", _vrmModel.name);
                }
                catch (Exception ex)
                {
                    Debug.LogError(ex);
                }

                // Set up Model
                SetModel(_vrmModel);
            }
            catch (Exception e)
            {
                _errorMessagePanel.SetMessage(MultipleLanguageSupport.VrmLoadErrorMessage + "\nError message: " + e.Message);
                throw;
            }
        }
        public void Load()
        {
            var path = Environment.GetFolderPath(Environment.SpecialFolder.Personal) + "/avatar.vrm";

            if (!File.Exists(path))
            {
                throw new Exception("no file found");
            }

            var data            = File.ReadAllBytes(path);
            var importerContext = new VRMImporterContext();

            importerContext.ParseGlb(data);
            importerContext.Load();
            var root = importerContext.Root;

            importerContext.EnableUpdateWhenOffscreen();
            root.GetComponentsInChildren <Renderer>().ToList().ForEach(e =>
            {
                e.shadowCastingMode = ShadowCastingMode.Off;
                e.receiveShadows    = false;
            });

            var lookAt = root.GetComponent <VRMLookAtHead>();

            _humanPoseTransferTarget            = root.AddComponent <HumanPoseTransfer>();
            _humanPoseTransferTarget.SourceType = HumanPoseTransfer.HumanPoseTransferSourceType.None;
            lookAt.UpdateType = UpdateType.LateUpdate;

            //Spring boneのスケジュール

            SetIK(root, loadSetting);

            var animator = root.GetComponent <Animator>();

            animator.runtimeAnimatorController = animatorController;

            settingAdjuster.AssignModelRoot(root.transform);

            var info = new VrmLoadedInfo()
            {
                context    = importerContext,
                vrmRoot    = root.transform,
                animator   = animator,
                blendShape = root.GetComponent <VRMBlendShapeProxy>(),
            };

            PreVrmLoaded?.Invoke(info);
            VrmLoaded?.Invoke(info);
        }
예제 #18
0
    void LoadFromFile()
    {
        //VRMファイルのパスを指定します
        var path = Application.dataPath + "/Resources/vj_takagi.vrm";

        //ファイルをByte配列に読み込みます
        var bytes = System.IO.File.ReadAllBytes(path);

        var context = new VRMImporterContext();

        // GLB形式でJSONを取得しParseします
        context.ParseGlb(bytes);

        context.Load();
        OnLoaded(context);
    }
예제 #19
0
        IEnumerator Loading(Camera mainCamera, int defaultCullingMask, VrmMeta vrmMeta)
        {
            //Loading表示に切り替えるために1フレーム待つ
            yield return(null);

            var bytes = File.ReadAllBytes(GlobalPath.VrmHomePath + "/" + vrmMeta.VrmFileName);
            var vrmImporterContext = new VRMImporterContext();

            vrmImporterContext.ParseGlb(bytes);
            vrmImporterContext.Load();
            vrmImporterContext.Root.transform.SetParent(vrmRoot, false);
            vrmImporterContext.EnableUpdateWhenOffscreen();
            vrmImporterContext.ShowMeshes();
            poolingVrmImporterContexts.Add(new KeyValuePair <string, VRMImporterContext>(vrmMeta.VrmFileName, vrmImporterContext));
            mainCamera.cullingMask = defaultCullingMask;
        }
        /// <summary>
        /// メタが不要な場合のローダー
        /// </summary>
        void LoadVRMClicked_without_meta()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

#if true
            var bytes = File.ReadAllBytes(path);
            // なんらかの方法でByte列を得た

            var context = new VRMImporterContext();

            // GLB形式でJSONを取得しParseします
            context.ParseGlb(bytes);

            if (m_loadAsync)
            {
                // ローカルファイルシステムからロードします
                LoadAsync(context);
            }
            else
            {
                context.Load();
                OnLoaded(context);
            }
#else
            // ParseしたJSONをシーンオブジェクトに変換していく
            if (m_loadAsync)
            {
                // ローカルファイルシステムからロードします
                VRMImporter.LoadVrmAsync(path, OnLoaded);
            }
            else
            {
                var root = VRMImporter.LoadFromPath(path);
                OnLoaded(root);
            }
#endif
        }
예제 #21
0
        public void MeshCopyTest()
        {
            var path    = AliciaPath;
            var context = new VRMImporterContext();

            context.ParseGlb(File.ReadAllBytes(path));
            context.Load();
            context.ShowMeshes();
            context.EnableUpdateWhenOffscreen();

            foreach (var mesh in context.Meshes)
            {
                var src = mesh.Mesh;
                var dst = src.Copy(true);
                MeshTests.MeshEquals(src, dst);
            }
        }
예제 #22
0
        public void MeshCopyTest()
        {
            var path = AliciaPath;
            var data = new GlbFileParser(path).Parse();

            using (var context = new VRMImporterContext(new VRMData(data)))
                using (var loaded = context.Load())
                {
                    loaded.ShowMeshes();
                    loaded.EnableUpdateWhenOffscreen();
                    foreach (var mesh in context.Meshes)
                    {
                        var src = mesh.Mesh;
                        var dst = src.Copy(true);
                        MeshTests.MeshEquals(src, dst);
                    }
                }
        }
예제 #23
0
        private static GameObject ImportVRM(string path, string playername)
        {
            var bytes   = File.ReadAllBytes(path);
            var context = new VRMImporterContext();

            context.ParseGlb(bytes);

            try
            {
                context.Load();
            }
            catch { }

            // モデルスケール調整
            context.Root.transform.localScale *= Settings.ReadFloat(playername, "ModelScale", 1.0f);

            return(context.Root);
        }
예제 #24
0
    /// <summary>
    /// Unload the old model and load the new model from VRM file.
    /// </summary>
    /// <param name="path"></param>
    private void LoadModel(string path)
    {
        if (!File.Exists(path))
        {
            return;
        }

        GameObject newModel = null;

        try
        {
            // Load from a VRM file.
            byte[] bytes = File.ReadAllBytes(path);
            context = new VRMImporterContext();
            context.ParseGlb(bytes);
            context.Load(path);

            newModel = context.Root;
            meta     = context.ReadMeta();
        }
        catch (Exception ex)
        {
            Debug.LogError(ex);
            return;
        }

        if (model)
        {
            GameObject.Destroy(model.gameObject);
        }

        if (newModel)
        {
            model = newModel.AddComponent <HumanPoseTransfer>();
            SetMotion(motion, model, meta);

            model.gameObject.AddComponent <CharacterBehaviour>();

            if (uiController)
            {
                uiController.Show(meta);
            }
        }
    }
예제 #25
0
        protected void LoadVRMFromBytes(Byte[] bytes)
        {
            var context = new VRMImporterContext();

            try {
                context.ParseGlb(bytes);

                context.Load();

                var model = context.Root;

                var meta = context.ReadMeta(true);
                model.name = meta.Title;

                context.ShowMeshes();
                OnLoaded(model, meta);
            } catch (Exception e) {
                Debug.LogError(e);
            }
        }
예제 #26
0
    void SendVRM(string VRM_base64)
    {
        Debug.Log("SendVRM run");
        Debug.Log($"length: {VRM_base64.Length}");
        Debug.Log($"base64: {VRM_base64}");
        var rawbt = System.Convert.FromBase64String(VRM_base64);

        Debug.Log($"raw: {rawbt}");

        var context = new VRMImporterContext();

        context.ParseGlb(rawbt);
        context.Load();
        var root = context.Root;

        root.transform.SetParent(transform, false);

        context.ShowMeshes();
        Debug.Log("finish VRM processes.");
    }
예제 #27
0
        async void LoadVRMClicked()
        {
#if UNITY_STANDALONE_WIN
            var path = FileDialogForWindows.FileDialog("open VRM", ".vrm");
#elif UNITY_EDITOR
            var path = UnityEditor.EditorUtility.OpenFilePanel("Open VRM", "", "vrm");
#else
            var path = Application.dataPath + "/default.vrm";
#endif
            if (string.IsNullOrEmpty(path))
            {
                return;
            }

            var bytes = File.ReadAllBytes(path);
            // なんらかの方法でByte列を得た

            // GLB形式でJSONを取得しParseします
            var parser = new GltfParser();
            parser.Parse(path, bytes);

            using (var context = new VRMImporterContext(parser))
            {
                // metaを取得(todo: thumbnailテクスチャのロード)
                var meta = await context.ReadMetaAsync();

                Debug.LogFormat("meta: title:{0}", meta.Title);

                // ParseしたJSONをシーンオブジェクトに変換していく
                if (m_loadAsync)
                {
                    await context.LoadAsync();
                }
                else
                {
                    context.Load();
                }

                OnLoaded(context);
            }
        }
예제 #28
0
    public IEnumerator Delegate(string name, string url)
    {
        VRMImporterContext context = new VRMImporterContext();

        UnityWebRequest request = UnityWebRequest.Get(url);

        Debug.Log("Request start");

        yield return(request.SendWebRequest());

        Debug.Log("Request end");

        if (request.isHttpError || request.isNetworkError)
        {
            Debug.Log(request.error);
        }
        else
        {
            Debug.Log(request.downloadedBytes);

            context.ParseGlb(request.downloadHandler.data);
            context.Load();

            GameObject root = context.Root;
            root.name = name;

            root.transform.SetParent(transform, false);

            root.transform.position = calcPosition();
            Quaternion _q = root.transform.rotation;
            Quaternion q  = Quaternion.AngleAxis(180, new Vector3(0f, 1f, 0f));
            root.transform.rotation = _q * q;

            context.ShowMeshes();

            GameObject go = root.transform.gameObject;
            SetUpGameObject(go);

            vrmCounter++;
        }
    }
예제 #29
0
        public async UniTask <GameObject> LoadVRMAvater()
#endif
        {
            var path = VRMLoadUniRx.GetVRMPath();

            if (path == null)
            {
                path = Application.streamingAssetsPath + "/Avater/model.vrm";
            }
            byte[]     VRMByteData;
            GameObject go;

#if UNITY_WEBGL
            VRMByteData = VRMLoadUniRx.GetVRMData();
#else
            using (var uwr = UnityWebRequest.Get(path))
            {
                await uwr.SendWebRequest();

                VRMByteData = uwr.downloadHandler.data;
            }
#endif
            context = new VRMImporterContext();
            context.ParseGlb(VRMByteData);
#if UNITY_WEBGL
            context.Load();
#else
            await context.LoadAsyncTask();
#endif
            go = context.Root;
            context.ShowMeshes();

            go.AddComponent <Blinker>();
            go.AddComponent <FaceUpdate>();
            var animator = go.GetComponent <Animator>();
            animator.applyRootMotion           = true;
            animator.runtimeAnimatorController = (RuntimeAnimatorController)Instantiate(Resources.Load("MocapC86"));
            go.SetLayerRecursively(8);

            return(go);
        }
예제 #30
0
    private void ImportVRMSync(string path)
    {
        //ファイルをByte配列に読み込みます
        var bytes = File.ReadAllBytes(path);

        //VRMImporterContextがVRMを読み込む機能を提供します
        var context = new VRMImporterContext();

        // GLB形式でJSONを取得しParseします
        context.ParseGlb(bytes);

        // VRMのメタデータを取得
        var meta = context.ReadMeta(false); //引数をTrueに変えるとサムネイルも読み込みます

        //読み込めたかどうかログにモデル名を出力してみる
        Debug.LogFormat("meta: title:{0}", meta.Title);

        //同期処理で読み込みます
        context.Load();

        //読込が完了するとcontext.RootにモデルのGameObjectが入っています
        var root = context.Root;

        //モデルをワールド上に配置します
        root.transform.SetParent(transform, false);
        var animator = this.GetComponent <ToAnimator> ();
        var camIni   = this.GetComponent <CameraInitialize> ();
        var IKIni    = this.GetComponent <IKInitialize>();

        animator.SetAnimator(root);
        camIni.CameraPositionInitialize(root);
        IKIni.IKInitilize(root);
        var VRMFaceIni = this.GetComponent <VRMFaceInitialize>();

        VRMFaceIni.FaceInitialize(root);


        //メッシュを表示します
        context.ShowMeshes();
    }