// Start is called before the first frame update void Start() { if (S_VRMDATA.MyModel.vrmdata == null) { Debug.LogWarning("データがありません。タイトルに戻ります"); SceneManager.LoadScene("SampleTitle"); return; } vrmImporter = GameObject.FindWithTag("GameController").GetComponent <VRMIOImporter>(); createVRM(S_VRMDATA.MyModel).Forget(); }
// Start is called before the first frame update void Start() { importer = GameObject.FindWithTag("GameController").GetComponent <VRMIOImporter>(); //もしモデルがあるならロード if (S_VRMDATA.MyModel.vrmdata != null) { createVroid(S_VRMDATA.MyModel.vrmdata, false).Forget(); LoadingCanvas.enabled = true; } else { ImportButton.interactable = true; } }
// Start is called before the first frame update void Start() { if (S_VRMDATA.MyModel.vrmdata == null) { Debug.LogWarning("データがありません。タイトルに戻ります"); SceneManager.LoadScene("SampleTitle"); return; } //コライダーView取得 ColliderView = pibot.Find("ColliderView"); //MyModelあれば読み込み生成 vrmImporter = GameObject.FindWithTag("GameController").GetComponent <VRMIOImporter>(); createVRM(S_VRMDATA.MyModel.vrmdata).Forget(); //スライダー初期化 heightSlider.value = S_VRMDATA.MyModel.height; widthSlider.value = S_VRMDATA.MyModel.width; modelHeighjtSlider.value = S_VRMDATA.MyModel.modelheight - 1; //可視化コライダーサイズ初期化 ColliderView.localScale = new Vector3(widthSlider.value, heightSlider.value, widthSlider.value); ColliderView.position = ColliderView.rotation * new Vector3(0, modelHeighjtSlider.value, 0); }