private void UpdateNew(float deltaTime) { Vector2 touch = VRInput.PadTouchValue(handType); float x = touch.x; float y = touch.y; if (VRInput.GetControlDown(handType, ControlType.DPadCenter)) { OnClickMiddle?.Invoke(x, y); return; } if (VRInput.GetControlDown(handType, ControlType.DPadNorth)) { OnClickUp?.Invoke(x, y); } else if (VRInput.GetControlDown(handType, ControlType.DPadSouth)) { OnClickDown?.Invoke(x, y); } if (VRInput.GetControlDown(handType, ControlType.DPadWest)) { OnClickLeft?.Invoke(x, y); } else if (VRInput.GetControlDown(handType, ControlType.DPadEast)) { OnClickRight?.Invoke(x, y); } }
private void UpdateOld(float deltaTime) { if (VRInput.GetControlDown(handType, ControlType.PadClick)) { Vector2 touch = VRInput.PadTouchValue(handType); float x = touch.x; float y = touch.y; float distSqrd = x * x + y * y; if (distSqrd < middleRadiusSqrd) { TouchMiddle(x, y); return; } if (touch.x < 0) { TouchLeft(x, y); } else if (touch.x > 0) { TouchRight(x, y); } if (touch.y < 0) { TouchDown(x, y); } else if (touch.y > 0) { TouchUp(x, y); } IsDown = true; } if (VRInput.GetControlUp(handType, ControlType.PadClick)) { IsDown = false; } }
private void UpdateIndex(Hand hand) { if (VRInput.GetControlDown(hand.HandType, ControlType.PadTouch)) { touch = true; } if (!touch) { return; } if (VRInput.GetControl(hand.HandType, ControlType.PadTouch)) { int swipe = SwipeDirection(VRInput.PadTouchValue(hand.HandType), VRInput.PadTouchDelta(hand.HandType)); if (swipe != 0) { currentIndex += swipe; recent = false; } } }