void Start() { if (!ENABLED) { return; } GameObject gameObject = GameObject.Find("Game"); _game = gameObject.GetComponent <DonkeyKongGame>(); _capsule = this.transform.Find("Capsule").gameObject; CollisionHelper col = _capsule.GetComponent <CollisionHelper>(); col.OnEnter += OnCollisionHelperEnter; col.OnExit += OnCollisionHelperExit; _collisionHelper = GroundCollider.GetComponent <CollisionHelper>(); _collisionHelper.IgnoreObjects.Add(this.gameObject); _collisionHelper.IgnoreObjects.Add(this.transform.Find("Capsule").gameObject); _collisionHelper.OnEnter += OnGroundCollisionEnter; _collisionHelper.OnExit += OnGroundCollisionExit; _clickHelper = this.transform.gameObject.GetComponent <ClickHelper>(); _clickHelper.OnMouseDown += OnMouseDown; _clickHelper.ClickObjectNames.Add("Hammer"); _clickHelper.ClickObjectNames.Add("HammerHead"); _hands = this.transform.gameObject.GetComponent <VRHands>(); _hands.OnLeftHandGrabbed += OnLeftHandGrabbed; _hands.OnRightHandGrabbed += OnRightHandGrabbed; _climber = this.transform.gameObject.GetComponent <PlayerClimber>(); }
// Start is called before the first frame update void Start() { GameObject gameObject = GameObject.Find("Game"); _game = gameObject.GetComponent <DonkeyKongGame>(); _capsule = this.transform.Find("Capsule").gameObject; _hands = this.transform.gameObject.GetComponent <VRHands>(); _hands.OnLeftHandGrabbed += OnHandGrabbed; _hands.OnRightHandGrabbed += OnHandGrabbed; }
void Start() { _playerController = this.gameObject.GetComponent <OVRPlayerController>(); _characterController = this.gameObject.GetComponent <CharacterController>(); _hands = this.transform.gameObject.GetComponent <VRHands>(); _hands.OnLeftHandGrabbed += OnLeftHandGrabbed; _hands.OnLeftHandReleased += OnLeftHandReleased; _hands.OnRightHandGrabbed += OnRightHandGrabbed; _hands.OnRightHandReleased += OnRightHandReleased; _clickHelper = this.transform.gameObject.GetComponent <ClickHelper>(); _clickHelper.OnMouseDown += OnMouseDown; _clickHelper.OnMouseDownMove += OnMouseDownMove; _clickHelper.OnMouseUp += OnMouseUp; _clickHelper.ClickObjectNames.Add("Rung"); }