void Update() { // if press Button1 on menu hand toggle menu on off Handedness oppositeHand = rig.mainHand == Handedness.Left ? Handedness.Right : Handedness.Left; if (rig.GetInput(oppositeHand) != null && rig.GetInput(oppositeHand).GetButtonDown(InputOptions.Button.Button1)) { ToggleVRGestureUI(); } Vector3 handToCamVector = vrCam.position - vrMenuHand.position; vrHandUIPanel.position = vrMenuHand.position + (offsetZ * handToCamVector); if (-handToCamVector != Vector3.zero) { vrHandUIPanel.rotation = Quaternion.LookRotation(-handToCamVector, Vector3.up); } if (rig.uiState == VRGestureUIState.Detecting) { UpdateConfidenceThresholdUI(); } UpdateCurrentNeuralNetworkText(); UpdateNowRecordingStatus(); }
void Update() { // if press Button1 on menu hand toggle menu on off HandType oppositeHand = VRGestureManager.Instance.gestureHand == HandType.Left ? HandType.Right : HandType.Left; if (myAvatar.GetInput(oppositeHand) != null && myAvatar.GetInput(oppositeHand).GetButtonDown(InputOptions.Button.Button1)) { ToggleVRGestureUI(); } Vector3 handToCamVector = vrCam.position - vrMenuHand.position; vrHandUIPanel.position = vrMenuHand.position + (offsetZ * handToCamVector); if (-handToCamVector != Vector3.zero) { vrHandUIPanel.rotation = Quaternion.LookRotation(-handToCamVector, Vector3.up); } if (VRGestureManager.Instance.state == VRGestureManagerState.Detecting) { UpdateDetectMenu(); } UpdateCurrentNeuralNetworkText(); UpdateNowRecordingStatus(); }
void UpdateRecord() { // get input if (input == null) { input = rig.GetInput(hand); } // if not pressing gesture button stop recording if (!input.GetButton(rig.gestureButton)) { state = VRGestureCaptureState.ReadyToCapture; if (input.GetButtonUp(rig.gestureButton)) { StopRecording(); } } // if pressed button start recording if (input.GetButtonDown(rig.gestureButton) && state == VRGestureCaptureState.ReadyToCapture) { state = VRGestureCaptureState.Capturing; StartRecording(); } // if capturing, capture points if (state == VRGestureCaptureState.Capturing) { CapturePoint(); } }
void GetHands() { //rig = VRGestureManager.Instance.rig; rig = VRGestureRig.GetPlayerRig(gestureSettings.playerID); vrHand = rig.GetHand(rig.mainHand); vrHandInput = rig.GetInput(rig.mainHand); }
void Start() { if (stateInitial == VRGestureManagerState.ReadyToDetect) { BeginDetect(""); } else if (FindObjectOfType <VRGestureUI>() == null) { Debug.LogError("Cannot find VRGestureUI in scene. Please add it or select Begin In Detect Mode in the VR Gesture Manager Settings"); } state = stateInitial; stateLast = state; gestureToRecord = ""; input = rig.GetInput(gestureHand); //create a new Trainer currentTrainer = new Trainer(Gestures, currentNeuralNet); currentCapturedLine = new List <Vector3>(); if (displayGestureTrail) { myTrail = gameObject.AddComponent <GestureTrail>(); } perpTransform = new GameObject("Perpindicular Head").transform; perpTransform.parent = this.transform; }
void GetHands() { HandType handedness = VRGestureManager.Instance.gestureHand; // needed to set it to something to prevent error rig = VRGestureManager.Instance.rig; vrHand = rig.GetHand(handedness); vrHandInput = rig.GetInput(handedness); }
void Init() { if (FindObjectOfType <VRGestureRig>() != null) { rig = FindObjectOfType <VRGestureRig>(); playerHead = rig.head; playerHand = rig.GetHand(gestureHand); input = rig.GetInput(gestureHand); } }
void Start() { rig = FindObjectOfType <VRGestureRig>(); if (rig == null) { Debug.Log("there is no VRGestureRig in the scene, please add one"); } playerHead = rig.head; playerHandR = rig.handRight; playerHandL = rig.handLeft; input = rig.GetInput(rig.mainHand); }
public CaptureHand(VRGestureRig _rig, Transform _perp, Handedness _hand, GestureTrail _myTrail = null) { rig = _rig; hand = _hand; playerHand = rig.GetHand(hand); playerHead = rig.head; perpTransform = _perp; input = rig.GetInput(hand); currentCapturedLine = new List <Vector3>(); if (_myTrail != null) { myTrail = _myTrail; myTrail.AssignHand(this); } Start(); }
public void GetHand() { if (GameObject.Find("Controller Manager").GetComponent <NewEarthController>().isLeft == true) { gestureHand = HandType.Left; rig = FindObjectOfType <VRGestureRig>(); playerHead = rig.head; playerHand = rig.GetHand(gestureHand); input = rig.GetInput(gestureHand); //Debug.Log("hand is left"); } else { gestureHand = HandType.Right; rig = FindObjectOfType <VRGestureRig>(); playerHead = rig.head; playerHand = rig.GetHand(gestureHand); input = rig.GetInput(gestureHand); //Debug.Log("hand is right"); } }
protected override void Start() { base.Start(); SetInputModule(); rig = VRGestureManager.Instance.rig; ControllerInputLeft = rig.GetInput(HandType.Left); ControllerInputRight = rig.GetInput(HandType.Right); if (Initialized == false) { Instance = this; ControllerCamera = new GameObject("Controller UI Camera").AddComponent <Camera>(); ControllerCamera.transform.parent = this.transform; ControllerCamera.clearFlags = CameraClearFlags.Nothing; //CameraClearFlags.Depth; ControllerCamera.cullingMask = 0; // 1 << LayerMask.NameToLayer("UI"); ControllerCamera.nearClipPlane = 0.0001f; Controllers = new Transform[] { rig.handLeft, rig.handRight }; Cursors = new RectTransform[2]; for (int index = 0; index < Cursors.Length; index++) { GameObject cursor = new GameObject("Cursor " + index); Canvas canvas = cursor.AddComponent <Canvas>(); //cursor.transform.parent = this.transform; cursor.AddComponent <CanvasRenderer>(); cursor.AddComponent <CanvasScaler>(); cursor.AddComponent <UIIgnoreRaycast>(); cursor.AddComponent <GraphicRaycaster>(); // set cursor size cursor.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, CursorSize); cursor.GetComponent <RectTransform>().SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, CursorSize); canvas.renderMode = RenderMode.WorldSpace; canvas.sortingOrder = 1000; //set to be on top of everything Image image = cursor.AddComponent <Image>(); image.sprite = CursorSprite; image.material = CursorMaterial; if (CursorSprite == null) { Debug.LogError("Set CursorSprite on " + this.gameObject.name + " to the sprite you want to use as your cursor.", this.gameObject); } Cursors[index] = cursor.GetComponent <RectTransform>(); } CurrentPoint = new GameObject[Cursors.Length]; CurrentPressed = new GameObject[Cursors.Length]; CurrentDragging = new GameObject[Cursors.Length]; PointEvents = new PointerEventData[Cursors.Length]; Canvas[] canvases = GameObject.FindObjectsOfType <Canvas>(); foreach (Canvas canvas in canvases) { canvas.worldCamera = ControllerCamera; } Initialized = true; } }