private void Start() { Player = GameObject.FindGameObjectWithTag("Player"); HandInitCube = Player.transform.Find("FingerCubeReady").gameObject; HandObj = Player.transform.Find("Finger").gameObject; INIT = ExpInitializer.Instance; //Initializes, read, and verify INIT file. SYNCEXP = SyncExperiment.Instance; WRITER = new DataWriter(SYNCEXP.subjectNum, Player.name); EYES = VREyeTracker.Instance; GAZED = VRGazeTrail.Instance; HAND = HandObj.GetComponent <Hand>(); SYNCACT = HAND.transform.parent.GetComponent <SyncActors>(); //TurnOff(Blocks); TurnOff(FixationObject); TurnOff(HandInitCube); if (INIT.IsAvailable) { GetTrialListAndShuffle(); } _errorNumber = 0; _trialNumber = 1; _expPhase = 0; JointProceed = false; }
void Start() { _gaze = VRGazeTrail.Instance; TurnOff(TaskObjects); TurnOff(FixationObject); }
// Start is called before the first frame update void Start() { stimuliLayer = LayerMask.NameToLayer("StimuliTarget"); gaze = VRGazeTrail.Instance; hashGazeDurations = new Dictionary <string, float>(); saveData(); }
// Start is called before the first frame update void Start() { // vSync needs to be disabled (Edit -> Projekt Settings... -> Quality -> V Sync Count: Don't Sync) Application.targetFrameRate = 90; stimuli = transform; stimuli.localScale = stimuliScale; stimuliSprite = GetComponent <SpriteRenderer>(); stimuliSprite.color = stimuliColor; gaze = VRGazeTrail.Instance; }
private void Start() { // Get EyeTracker unity object _eyeTracker = VREyeTracker.Instance; if (_eyeTracker == null) { Debug.Log("Failed to find eye tracker, has it been added to scene?"); } _gazeTrail = VRGazeTrail.Instance; _lookAtSignColor = new Color(0, 1, 0, 0.2f); _highlightInfo = new ActiveObject(); var textRenderer = _textCalibration.GetComponent <Renderer>(); textRenderer.sortingOrder -= 1; }
void Start() { player = FindObjectOfType <Player>(); gameMaster = FindObjectOfType <GameMaster>(); audioSource = FindObjectOfType <AudioSource>(); eyeData = FindObjectOfType <VRGazeTrail>(); if (RetreatPosition != null) { transform.position = RetreatPosition.transform.position; } if (enemyLight != null) { enemyLight.intensity = 0; } }
private void Start() { // Cache our prefab scripts. _eyeTracker = VREyeTracker.Instance; _gazeTrail = VRGazeTrail.Instance; _calibration = VRCalibration.Instance; _saveData = VRSaveData.Instance; _positioningGuide = VRPositioningGuide.Instance; // Move HUD to be in front of user. var etOrigin = VRUtility.EyeTrackerOriginVive; var holder = _threeDText.transform.parent; holder.parent = etOrigin; holder.localPosition = new Vector3(0, -1.35f, 3); holder.localRotation = Quaternion.Euler(25, 0, 0); }
public EyesData(VREyeTracker eyes, VRGazeTrail gazed) { Head = GameObject.FindGameObjectWithTag("MainCamera").transform; Eyes = eyes; Target = gazed; }
private void Start() { SYNC = SyncExperiment.Instance; GAZED = VRGazeTrail.Instance; }
// Use this for initialization void Start() { GAZED = VRGazeTrail.Instance; SYNC = SyncExperiment_Debug.Instance; }