private void OnTriggerEnter(Collider other) { if (!isServer || hasBeenStolen) { return; } if (other.gameObject.tag == "Player") { VRCombat combat = other.GetComponent <VRCombat>(); if (!combat) { combat = other.transform.parent.GetComponent <VRCombat>(); } //if (!combat.IsInvulnerable) //{ hasBeenStolen = true; combat.GainRelic(); RpcStealRelic(); //} } }