public void Setup(string _name = "") { if (!string.IsNullOrEmpty(_name)) { mapName = _name; } editorOpen = false; prevState = false; button = null; axis1D = null; axis2D = null; axisType = AxisType.Button; typeButton = InputTypeButton.ThumbClick; type1D = InputTypeAxis1D.Trigger; type2D = InputTypeAxis2D.Thumb2D; Activated = new UnityEventVoid(); Deactivated = new UnityEventVoid(); UpdateBool = new UnityEventButton(); Update1D = new UnityEventFloat(); Moved2D = new UnityEventAxis2D(); Moved2DX = new UnityEventFloat(); Moved2DY = new UnityEventFloat(); }
public void Awake() { if (manager == null) { manager = GetComponentInParent <InputManager>(); } if (manager && Application.isPlaying) { switch (axisType) { case AxisType.Button: button = new VRButtonInput(); button.keycode = ButtonTranslation(manager.handedness); button.changed += ButtonUpdate; break; case AxisType.Axis1D: axis1D = new VRAxis1DInput(); axis1D.axisName = Axis1DTranslation(manager.handedness); axis1D.changed += Axis1DUpdate; break; case AxisType.Axis2D: axis2D = new VRAxis2DInput(); axis2D.axisNames = Axis2DTranslationVRTK(axis2D.axisNames, manager.handedness); axis2D.changed += Axis2DUpdate; break; } } activationRange = new Vector2(.8f, 1); }