/// <summary> /// When the controller enters another collider /// do the necessary interctions /// </summary> /// <param name="p_collider">P collider.</param> void OnTriggerEnter(Collider p_collider) { VRHoverable hover = p_collider.GetComponent <VRHoverable> ( ); if (hover) { hover.HoverStarted( ); } VRButton button = p_collider.GetComponent <VRButton> ( ); if (button) { button.ButtonHoverStart( ); } }