예제 #1
0
 void Start()
 {
     vrRig           = transform.root.GetComponent <VRLocomotionRig>();
     leftController  = vrRig.s_handLeft.GetComponent <VRBasicController>();
     rightController = vrRig.s_handRight.GetComponent <VRBasicController>();
     agent           = vrRig.GetComponent <NavMeshAgent>();
     agent.speed     = moveSpeed;
 }
예제 #2
0
 void Start()
 {
     m_rootRef         = transform.root;
     m_headRef         = m_rootRef.GetComponent <VRLocomotionRig>().s_head;
     m_agent           = m_rootRef.GetComponent <NavMeshAgent>();
     m_leftController  = m_rootRef.GetComponent <VRLocomotionRig>().s_handLeft.GetComponent <VRBasicController>();
     m_rightController = m_rootRef.GetComponent <VRLocomotionRig>().s_handRight.GetComponent <VRBasicController>();
 }
예제 #3
0
 void Start()
 {
     leftController          = transform.root.GetComponent <VRLocomotionRig>().s_handLeft.GetComponent <VRBasicController>();
     rightController         = transform.root.GetComponent <VRLocomotionRig>().s_handRight.GetComponent <VRBasicController>();
     leftController.ropeTag  = climbTag;
     rightController.ropeTag = climbTag;
     cont = transform.root.GetComponent <VRCharacterController>();
 }
예제 #4
0
        void Start()
        {
            SetUpRootTransform();
            m_leftController  = transform.root.GetComponent <VRLocomotionRig>().s_handLeft.GetComponent <VRBasicController>();
            m_rightController = transform.root.GetComponent <VRLocomotionRig>().s_handRight.GetComponent <VRBasicController>();
            m_agent           = m_root.GetComponent <UnityEngine.AI.NavMeshAgent>();
            m_vrCharCont      = m_root.GetComponent <VRCharacterController>();

            // StartCoroutine("RecalibrateOnTick");
            StartCoroutine("TrackHeadsetVelocity");
        }
예제 #5
0
 void UpdateActiveController()
 {
     if (m_leftController.isTouching())
     {
         m_activeController = m_leftController;
     }
     else if (m_rightController.isTouching())
     {
         m_activeController = m_rightController;
     }
     else
     {
         m_activeController = null;
     }
 }
예제 #6
0
 void Start()
 {
     gunContReference = transform.root.GetComponent <VRLocomotionRig>().s_handRight.GetComponent <VRBasicController>();
     audioSource      = transform.root.GetComponent <AudioSource>();
 }
예제 #7
0
        void Update()
        {
            switch (m_directionMode)
            {
            case eMoveDirectionMode.ACTIVE_CONTROLLER: {
                UpdateActiveController();
                if (m_activeController == null)
                {
                    break;
                }

                UpdateMove();

                break;
            }

            case eMoveDirectionMode.LEFT_COTROLLER: {
                if (m_leftController.isTouching() || m_rightController.isTouching())
                {
                    m_activeController = m_leftController;
                }
                else
                {
                    m_activeController = null;
                }
                if (m_activeController == null)
                {
                    break;
                }

                UpdateMove();

                break;
            }

            case eMoveDirectionMode.RIGHT_CONTROLLER: {
                if (m_leftController.isTouching() || m_rightController.isTouching())
                {
                    m_activeController = m_rightController;
                }
                else
                {
                    m_activeController = null;
                }
                if (m_activeController == null)
                {
                    break;
                }

                UpdateMove();

                break;
            }

            case eMoveDirectionMode.GAZE: {
                UpdateActiveController();
                if (m_activeController == null)
                {
                    break;
                }

                UpdateMove();

                break;
            }
            }
        }
 void Start()
 {
     lineRenderer   = GetComponent <LineRenderer>();
     thisController = GetComponent <VRBasicController>();
 }
예제 #9
0
        void Update()
        {
            if (!disableButton)
            {
                if (!isToggle)
                {
                    if (m_leftController.GetButtonDown((Valve.VR.EVRButtonId)buttonToPress))
                    {
                        m_pressing         = true;
                        m_activeController = m_leftController;
                    }
                    else if (m_rightController.GetButtonDown((Valve.VR.EVRButtonId)buttonToPress))
                    {
                        m_pressing         = true;
                        m_activeController = m_rightController;
                    }

                    if (m_pressing == true && (m_activeController.GetButtonUp((Valve.VR.EVRButtonId)buttonToPress)))
                    {
                        m_pressing         = false;
                        m_activeController = null;
                        Debug.Log("Stop Tracking");
                        m_agent.velocity = Vector3.zero;
#if UNITY_5_6
                        m_agent.isStopped = true;
#else
                        m_agent.Stop();
#endif
                        m_bobState = BobState.STILL;
                    }
                }
                else
                {
                    if (m_leftController.GetButtonDown((Valve.VR.EVRButtonId)buttonToPress) ||
                        m_rightController.GetButtonDown((Valve.VR.EVRButtonId)buttonToPress))
                    {
                        m_toggleOn = !m_toggleOn;
                    }
                }
            }
            else
            {
                m_pressing         = true;
                m_activeController = m_leftController;
            }

            if (isToggle)
            {
                if (m_toggleOn)
                {
                    m_pressing         = true;
                    m_activeController = m_leftController;
                }
                else
                {
                    m_pressing         = false;
                    m_activeController = null;
                    m_agent.velocity   = Vector3.zero;
#if UNITY_5_6
                    m_agent.isStopped = true;
#else
                    m_agent.Stop();
#endif
                    m_bobState = BobState.STILL;
                }
            }

            if (TrackingHeadbob())
            {
                CheckForHeadBob();
            }

            UpdateBobStates();
        }