void OnResetCar() { if (vehicle != null) { VPResetVehicle resetScript = vehicle.GetComponent <VPResetVehicle>(); if (resetScript != null) { resetScript.DoReset(); this.gameObject.SetActive(false); } } }
private void Awake() { _neatManager = FindObjectOfType <NEAT_Manager>(); _isNeuralNetworkImported = jsonFile != null; _rigidbody = gameObject.GetComponent <Rigidbody>(); _vpResetVehicle = gameObject.GetComponent <VPResetVehicle>(); _vpVehicleToolkit = GetComponent <VPVehicleToolkit>(); _checkpoints = path.GetComponentsInChildren <Transform>(); Array.Sort(_checkpoints, (t1, t2) => string.Compare(t1.name, t2.name, StringComparison.Ordinal)); GUIHelper.AddToDisplay("Fitness", () => _globalFitness); GUIHelper.AddToDisplay("Time", () => _runningTime); GUIHelper.AddToDisplay("Avg speed", () => _avgSpeed); GUIHelper.AddToDisplay("Current checkpoint", () => _currentCheckpoint + 1); SensorByTypeResolver.Add(SensorType.Front, sensorFPosition); SensorByTypeResolver.Add(SensorType.Back, sensorBPosition); SensorByTypeResolver.Add(SensorType.Right, sensorRPosition); SensorByTypeResolver.Add(SensorType.Left, sensorLPosition); SensorByTypeResolver.Add(SensorType.FrontLeft, sensorFLPosition); SensorByTypeResolver.Add(SensorType.FrontRight, sensorFRPosition); SensorByTypeResolver.Add(SensorType.FrontLeftCenter, sensorFLCPosition); SensorByTypeResolver.Add(SensorType.FrontRightCenter, sensorFRCPosition); SensorReadActionByTypeResolver.Add(SensorType.Speed, () => _vpVehicleToolkit.speed / 40); SensorReadActionByTypeResolver.Add(SensorType.AxeX, () => NormalizeEuler(transform.eulerAngles.x)); SensorReadActionByTypeResolver.Add(SensorType.AxeY, () => (transform.eulerAngles.y - 180) / 180); SensorReadActionByTypeResolver.Add(SensorType.AxeZ, () => (transform.eulerAngles.z - 180) / 180); inputsAmount = SensorByTypeResolver.Count + SensorReadActionByTypeResolver.Count; var curTransform = transform; _initPosition = curTransform.position; _initEulerAngles = curTransform.eulerAngles; _initRotation = curTransform.rotation; _lastPosition = _initPosition; if (_isNeuralNetworkImported) { Destroy(_neatManager); _network = SerializationHelper.DeserializeNeuralNetwork(this); } else { _network = NeuralNetwork.Of(inputsAmount, outputsAmount, ActivationsFunctions); } }