public async Task <MeshSettings> CreateAsync(MeshSettings entity)
        {
            VPLContext.MeshSettings.Add(entity);
            await VPLContext.SaveChangesAsync();

            return(entity);
        }
예제 #2
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        public async Task <User> CreateAsync(User entity)
        {
            VPLContext.Users.Add(entity);
            await VPLContext.SaveChangesAsync();

            return(entity);
        }
예제 #3
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        public async Task <ExperimentSettings> CreateAsync(ExperimentSettings entity)
        {
            VPLContext.ExperimentSettings.Add(entity);
            await VPLContext.SaveChangesAsync();

            return(entity);
        }
예제 #4
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        public async Task <Mesh> UpdateAsync(Mesh entity)
        {
            var mesh = await VPLContext.Meshes
                       .Include(x => x.Settings)
                       .Where(x => x.Id == entity.Id).SingleOrDefaultAsync();

            mesh.Type = entity.Type;

            VPLContext.Entry(mesh).State = EntityState.Modified;

            try
            {
                await VPLContext.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!MeshExists(mesh.Id))
                {
                    return(null);
                }
                else
                {
                    throw;
                }
            }

            return(mesh);
        }
        public async Task <Experiment> UpdateAsync(Experiment entity)
        {
            var experiment = await VPLContext.Experiments
                             .Include(x => x.Meshes)
                             .Include(x => x.Settings)
                             .Include(x => x.CreatedBy)
                             .Where(x => x.Id == entity.Id).SingleOrDefaultAsync();

            experiment.Description = entity.Description;
            experiment.Title       = entity.Title;
            experiment.Name        = entity.Title;
            experiment.Picture     = entity.Picture;

            VPLContext.Entry(experiment).State = EntityState.Modified;

            try
            {
                await VPLContext.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!ExperimentExists(experiment.Id))
                {
                    return(null);
                }
                else
                {
                    throw;
                }
            }

            return(experiment);
        }
        public async Task DeleteAsync(Guid id)
        {
            var meshSettings = await VPLContext.MeshSettings.FindAsync(id);

            if (meshSettings == null)
            {
                return;
            }

            VPLContext.MeshSettings.Remove(meshSettings);
            await VPLContext.SaveChangesAsync();
        }
예제 #7
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        public async Task DeleteAsync(Guid id)
        {
            var experimentSettings = await VPLContext.ExperimentSettings.FindAsync(id);

            if (experimentSettings == null)
            {
                return;
            }

            VPLContext.ExperimentSettings.Remove(experimentSettings);
            await VPLContext.SaveChangesAsync();
        }
예제 #8
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        public async Task DeleteAsync(Guid id)
        {
            var user = await VPLContext.Users.FindAsync(id);

            if (user == null)
            {
                return;
            }

            VPLContext.Users.Remove(user);
            await VPLContext.SaveChangesAsync();
        }
        public async Task <MeshSettings> UpdateAsync(MeshSettings entity)
        {
            VPLContext.Entry(entity).State = EntityState.Modified;

            try
            {
                await VPLContext.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!MeshSettingsExists(entity.Id))
                {
                    return(null);
                }
                else
                {
                    throw;
                }
            }

            return(entity);
        }
예제 #10
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 public BaseRepository(VPLContext context)
 {
     VPLContext = context;
 }
 public MeshSettingsRepository(VPLContext context) : base(context)
 {
 }
예제 #12
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 public ExperimentSettingsRepository(VPLContext context) : base(context)
 {
 }
예제 #13
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 public UserRepository(VPLContext context) : base(context)
 {
 }
예제 #14
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 public MeshRepository(VPLContext context) : base(context)
 {
 }
 public ExperimentRepository(VPLContext context) : base(context)
 {
 }