public void CanMoveQuestion_MoveOutby6_1() { //Arrange: VM_MainWindow vm = new VM_MainWindow(); Game_Main Game = new Game_Main(vm); Game.GameState.ActivePlayer = 1; Game.GameState.PawnPosition[1][0] = -1; Game.GameState.PawnPosition[1][1] = 3; Game.GameState.PawnPosition[1][2] = -1; Game.GameState.PawnPosition[1][3] = 34; Game.GameState.DieValue = 1; int[] expect = new int[4] { 90, 4, 90, 35 }; //Act: int[] actual = Game.PawnMovement.CheckWhichPawnCanMove(); //Assert: string errorMsg = "Failed: "; foreach (int x in actual) { errorMsg += x.ToString() + ", "; } CollectionAssert.AreEqual(actual, expect, errorMsg); }
public void RollDie() { //Arrange: VM_MainWindow vm = new VM_MainWindow(); Game_Main game = new Game_Main(vm); int[] dieValues = new int[50]; int[] expected = new int[2] { 1, 6 }; //Act: for (int i = 0; i < 50; i++) { game.RollDie(); dieValues[i] = game.GameState.DieValue; } //Assert: int[] actual = new int[2] { dieValues.Min(), dieValues.Max() }; string errorMsg = "Failed: "; foreach (int x in actual) { errorMsg += x.ToString() + ", "; } CollectionAssert.AreEqual(expected, actual, errorMsg); }
public void MovePawn_Beating_beimRauskommen() { //Arrange: VM_MainWindow VM = new VM_MainWindow(); GameState GS = VM.GameState; GS.ActivePlayer = 1; int PawnID = 0; int otherPlayer = 0; int otherPawnID = 0; GS.PawnPosition[GS.ActivePlayer][PawnID] = -1; GS.PawnOptions = new int[4] { 0, 33, 45, 90 }; GS.PawnPosition[otherPlayer][otherPawnID] = 12; int expected = -1; //Act: VM.Game.PawnMovement.MovePawn(PawnID); //Assert: int actual = GS.PawnPosition[otherPlayer][otherPawnID]; Assert.AreEqual(expected, actual); }
public MainWindow() { InitializeComponent(); m_VM = new VM_MainWindow(); //st = new SettingsWindow(); //lg = new LogWindow(); DataContext = m_VM; }
public void GetMainWindow() { MainWindow = new MainWindow(); this.GS = new GameState(); VM_MainWindow = new VM_MainWindow(GS, this); MainWindow.DataContext = VM_MainWindow; MainWindow.Show(); }
protected override void OnStartup(StartupEventArgs e) { VM_MainWindow vm = new VM_MainWindow(); Application.Current.MainWindow = vm.UIElement as Window; vm.Show(); base.OnStartup(e); }
public void BoardView_AllInHouse() { //Arrange: VM_MainWindow VM = new VM_MainWindow(); VM.GameState.PawnPosition[0] = new int[4] { -1, -1, -1, -1 }; VM.GameState.PawnPosition[1] = new int[4] { -1, -1, -1, -1 }; VM.GameState.PawnPosition[2] = new int[4] { -1, -1, -1, -1 }; VM.GameState.PawnPosition[3] = new int[4] { -1, -1, -1, -1 }; List <int[]> expected = new List <int[]>(); for (int i = 0; i < 90; i++) { expected.Add(new int[2] { 9, 9 }); } for (int i = 0; i < 4; i++) { expected[50 + (10 * i) + 0] = new int[2] { i, 0 }; expected[50 + (10 * i) + 1] = new int[2] { i, 1 }; expected[50 + (10 * i) + 2] = new int[2] { i, 2 }; expected[50 + (10 * i) + 3] = new int[2] { i, 3 }; } //Act: VM.Change_BoardView(); //Assert: List <int[]> actual = VM.BoardView; string expected_string = ""; string actual_string = ""; for (int i = 0; i < 90; i++) { expected_string = expected_string + expected[i][0].ToString() + "," + expected[i][1].ToString() + "|"; actual_string = actual_string + actual[i][0].ToString() + "," + actual[i][1].ToString() + "|"; } Assert.AreEqual(expected_string, actual_string); }
public MainWindow() { InitializeComponent(); DataContext = new VM_MainWindow(); // params int[] // __arglist //throw new NullReferenceException(); //throw null; }
public Game_Main(VM_MainWindow view) { this.VM = view; GameState = new Game_State(); GameHistory = new List <int[]>(); DecisionHistory = new List <int>(); AIInformation = new int[2]; Context = new SituationContext(); AI = new Game_PlayerAI(this, Context); }
public void StartNewGame() { MainWindow.Close(); MainWindow = new MainWindow(); this.GS = new GameState(); GS.PlayerNames = NewGameOptions.PlayerNames; GS.AI = NewGameOptions.PlayerAI; VM_MainWindow = new VM_MainWindow(GS, this); VM_MainWindow.PlayerColors = NewGameOptions.PlayerColors; MainWindow.DataContext = VM_MainWindow; MainWindow.Show(); NewGameWindow.Close(); }
public void PlayerChange_backToStart() { //Arrange VM_MainWindow vm = new VM_MainWindow(); Game_Main Game = new Game_Main(vm); Game.GameState.ActivePlayer = 3; int expected = 0; //Act Game.ChangePlayer(); //Assert int actual = Game.GameState.ActivePlayer; Assert.AreEqual(expected, actual, "Failed. actual:" + actual.ToString()); }
public void VictoryConditions_OneWinner() { //Arrange: VM_MainWindow vm = new VM_MainWindow(); Game_Main game = new Game_Main(vm); game.GameState.PawnPosition[2] = new int[4] { 48, 51, 50, 49 }; bool expected_GameOver = true; int expected_Winner = 2; //Act: game.VictoryConditions(); //Assert: bool actual_GameOver = game.GameState.GameOver; int actual_Winner = game.GameState.Winner; Assert.AreEqual(expected_Winner, actual_Winner, "Failed. actual:" + actual_Winner.ToString()); Assert.AreEqual(expected_GameOver, actual_GameOver, "Failed. actual:" + actual_GameOver.ToString()); }
public void MovePawn_NoBeating_InGoalArea() { //Arrange: VM_MainWindow VM = new VM_MainWindow(); GameState GS = VM.GameState; GS.ActivePlayer = 3; int PawnID = 2; GS.PawnPosition[GS.ActivePlayer][PawnID] = 45; GS.PawnOptions = new int[4] { 90, 33, 87, 90 }; int expected = 87; //Act: VM.Game.PawnMovement.MovePawn(PawnID); //Assert: int actual = GS.PawnPosition[GS.ActivePlayer][PawnID]; Assert.AreEqual(expected, actual); }
public void MovePawn_NoBeating_OutOfHouse() { //Arrange: VM_MainWindow VM = new VM_MainWindow(); GameState GS = VM.GameState; GS.ActivePlayer = 1; int PawnID = 0; GS.PawnPosition[GS.ActivePlayer][PawnID] = -1; GS.PawnOptions = new int[4] { 0, 33, 45, 90 }; int expected = 0; //Act: VM.Game.PawnMovement.MovePawn(PawnID); //Assert: int actual = GS.PawnPosition[GS.ActivePlayer][PawnID]; Assert.AreEqual(expected, actual); }
public VM_MainWindow() { _instance = this; }
public App() { _Instance = this; InitEnv(); vm_MainWindow = new VM_MainWindow(); }
private void Window_Loaded(object sender, RoutedEventArgs args) { DataContext = new VM_MainWindow(); }
public Game_Main(VM_MainWindow vm) { this.VM = vm; this.GameState = VM.GameState; this.PawnMovement = new Pawn_Movement(this); }
public void BoardView_AllInGoal() { //Arrange: VM_MainWindow VM = new VM_MainWindow(); VM.GameState.PawnPosition[0] = new int[4] { 52 - 4, 53 - 4, 54 - 4, 55 - 4 }; VM.GameState.PawnPosition[1] = new int[4] { 55 - 4, 53 - 4, 54 - 4, 52 - 4 }; VM.GameState.PawnPosition[2] = new int[4] { 55 - 4, 54 - 4, 53 - 4, 52 - 4 }; VM.GameState.PawnPosition[3] = new int[4] { 54 - 4, 52 - 4, 53 - 4, 55 - 4 }; List <int[]> expected = new List <int[]>(); for (int i = 0; i < 90; i++) { expected.Add(new int[2] { 9, 9 }); } expected[50 + 5] = new int[2] { 0, 0 }; expected[51 + 5] = new int[2] { 0, 1 }; expected[52 + 5] = new int[2] { 0, 2 }; expected[53 + 5] = new int[2] { 0, 3 }; expected[63 + 5] = new int[2] { 1, 0 }; expected[61 + 5] = new int[2] { 1, 1 }; expected[62 + 5] = new int[2] { 1, 2 }; expected[60 + 5] = new int[2] { 1, 3 }; expected[73 + 5] = new int[2] { 2, 0 }; expected[72 + 5] = new int[2] { 2, 1 }; expected[71 + 5] = new int[2] { 2, 2 }; expected[70 + 5] = new int[2] { 2, 3 }; expected[82 + 5] = new int[2] { 3, 0 }; expected[80 + 5] = new int[2] { 3, 1 }; expected[81 + 5] = new int[2] { 3, 2 }; expected[83 + 5] = new int[2] { 3, 3 }; //Act: VM.Change_BoardView(); //Assert: List <int[]> actual = VM.BoardView; string expected_string = ""; string actual_string = ""; for (int i = 0; i < 90; i++) { expected_string = expected_string + expected[i][0].ToString() + "," + expected[i][1].ToString() + "|"; actual_string = actual_string + actual[i][0].ToString() + "," + actual[i][1].ToString() + "|"; } Assert.AreEqual(expected_string, actual_string); }